Difference between revisions of "2DFX"
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(New page: {{Research}} {{IdeSection | game = GTA III, GTA VC | description = Used to place lights, particles, and ped behaviors on objects }} '''2DFX''' is a section in the [[item def...) |
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Line 7: | Line 7: | ||
==GTA III - Vice City== | ==GTA III - Vice City== | ||
− | === | + | ===Type 0: Light=== |
− | |||
ID, X, Y, Z, R, G, B, 200, Type, Corona, Shadow, Distance, Outer range, Size, Inner range, IDE flag, Wet, Flare, Dust | ID, X, Y, Z, R, G, B, 200, Type, Corona, Shadow, Distance, Outer range, Size, Inner range, IDE flag, Wet, Flare, Dust | ||
Line 15: | Line 14: | ||
!Description | !Description | ||
|- | |- | ||
− | |<center>ID</center>||existing object ID defined in [[OBJS]] section | + | |<center>ID</center>||associated to existing object ID defined in [[OBJS]] section |
|- | |- | ||
− | |<center>X, Y, Z</center>||X, Y, and Z coordinates | + | |<center>X, Y, Z</center>||X, Y, and Z coordinates relative to the center of the object |
|- | |- | ||
|<center>R, G, B</center>||color of the light and everything associated it in RGB format | |<center>R, G, B</center>||color of the light and everything associated it in RGB format | ||
Line 46: | Line 45: | ||
|} | |} | ||
− | + | ====Types of Flashes==== | |
+ | {| border="2" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; border: 1px #aaa solid; border-collapse: collapse;" | ||
+ | | 0 | ||
+ | | constantly lit all time | ||
+ | |- | ||
+ | | 1 | ||
+ | | constantly lit at night | ||
+ | |- | ||
+ | | 2 | ||
+ | | occasional flicker all time | ||
+ | |- | ||
+ | | 3 | ||
+ | | occasional flicker at night | ||
+ | |- | ||
+ | | 4 | ||
+ | | ~1 second flashes | ||
+ | |- | ||
+ | | 5 | ||
+ | | ~1 second flashes at night | ||
+ | |- | ||
+ | | 6 | ||
+ | | ~2 seconds flashes | ||
+ | |- | ||
+ | | 7 | ||
+ | | ~2 seconds flashes at night | ||
+ | |- | ||
+ | | 8 | ||
+ | | ~3 seconds flashes | ||
+ | |- | ||
+ | | 9 | ||
+ | | ~3 seconds flashes at night | ||
+ | |- | ||
+ | | 10 | ||
+ | | random flicker | ||
+ | |- | ||
+ | | 11 | ||
+ | | random flicker at night | ||
+ | |} | ||
+ | |||
+ | ===Type 1: Particle=== | ||
ID, X, Y, Z, R, G, B, 200, Type, Particle, unk1, unk2, Size | ID, X, Y, Z, R, G, B, 200, Type, Particle, unk1, unk2, Size | ||
Line 53: | Line 91: | ||
!Description | !Description | ||
|- | |- | ||
− | |<center>ID</center>||existing object ID defined in [[OBJS]] section | + | |<center>ID</center>||associated to existing object ID defined in [[OBJS]] section |
|- | |- | ||
− | |<center>X, Y, Z</center>||X, Y, and Z coordinates | + | |<center>X, Y, Z</center>||X, Y, and Z coordinates relative to the center of the object |
|- | |- | ||
− | |<center>R, G, B</center>|| | + | |<center>R, G, B</center>||useless values |
|- | |- | ||
|<center>Type</center>||type of 2DFX, always 1 for particles | |<center>Type</center>||type of 2DFX, always 1 for particles | ||
Line 64: | Line 102: | ||
|- | |- | ||
|<center>Size</center>||the size of the particle | |<center>Size</center>||the size of the particle | ||
+ | |} | ||
+ | |||
+ | ====Types of Particles==== | ||
+ | {| border="2" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; border: 1px #aaa solid; border-collapse: collapse;" | ||
+ | | 0 | ||
+ | | small white smoke | ||
+ | |- | ||
+ | | 1 | ||
+ | | medium white smoke | ||
+ | |- | ||
+ | | 2 | ||
+ | | large white smoke | ||
+ | |- | ||
+ | | 3 | ||
+ | | fire | ||
+ | |- | ||
+ | | 4 | ||
+ | | black smoke | ||
+ | |- | ||
+ | | 5 | ||
+ | | water fountain | ||
+ | |- | ||
+ | | 6 | ||
+ | | water spray | ||
|} | |} |
Revision as of 00:25, 28 November 2009
Supported games: | GTA III, GTA VC | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Brief description: | Used to place lights, particles, and ped behaviors on objects | |||||||||||||||
IDE Sections:
|
2DFX is a section in the item definition file. It is used to place lights, particles, and ped behaviors on objects.
Contents
GTA III - Vice City
Type 0: Light
ID, X, Y, Z, R, G, B, 200, Type, Corona, Shadow, Distance, Outer range, Size, Inner range, IDE flag, Wet, Flare, Dust
Identifier | Description |
---|---|
associated to existing object ID defined in OBJS section | |
X, Y, and Z coordinates relative to the center of the object | |
color of the light and everything associated it in RGB format | |
type of 2DFX, always 0 for lights | |
corona associated to the light defined in particle.txd , usually "coronastar" for lighta
| |
shadow associated to the light?, usually "shad_exp" | |
view distance of the light, is limited by the draw distance of the host object | |
the range the light can cast on objects, cars, and peds | |
the size of the corona, can be a float or integer, size 0 means no visible corona but effect of light still visible | |
the range the light can cast on the ground | |
IDE flag, only the time-dependent flags are useable | |
sets the type of flashing | |
sets the particle to be reflective on wet grounds | |
sets the particle to create a lens flare on the screen, similar to what the sun does | |
sets the intensity of light reflecting off dust, values 4 to 7 have visible effects |
Types of Flashes
0 | constantly lit all time |
1 | constantly lit at night |
2 | occasional flicker all time |
3 | occasional flicker at night |
4 | ~1 second flashes |
5 | ~1 second flashes at night |
6 | ~2 seconds flashes |
7 | ~2 seconds flashes at night |
8 | ~3 seconds flashes |
9 | ~3 seconds flashes at night |
10 | random flicker |
11 | random flicker at night |
Type 1: Particle
ID, X, Y, Z, R, G, B, 200, Type, Particle, unk1, unk2, Size
Identifier | Description |
---|---|
associated to existing object ID defined in OBJS section | |
X, Y, and Z coordinates relative to the center of the object | |
useless values | |
type of 2DFX, always 1 for particles | |
particle type | |
the size of the particle |
Types of Particles
0 | small white smoke |
1 | medium white smoke |
2 | large white smoke |
3 | fire |
4 | black smoke |
5 | water fountain |
6 | water spray |