Difference between revisions of "0213"
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(added list for VC) |
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Line 9: | Line 9: | ||
| p5 = Z-coordinate | | p5 = Z-coordinate | ||
| p6 = Pickup handle | | p6 = Pickup handle | ||
− | | game = | + | | game = [[GTA 3]], [[Vice City]], [[San Andreas]] |
| native = [[CREATE_PICKUP]] | | native = [[CREATE_PICKUP]] | ||
}} | }} | ||
− | This opcode creates a pickup at a coordinate that can be "picked" up by the player. Pickup is a spinning | + | This opcode creates a pickup at a coordinate that can be "picked" up by the player. Pickup is a spinning object (with a glowing halo in GTA3 and Vice City) that disappears when the player goes through it. If the model is a useable [[weapon]], the player will be able to pick it up and use it. |
[[Sanny Builder]] example:<source lang="scm">0213: 0@ = create_pickup #INFO type 3 at 100.0 -10.0 12.5</source> | [[Sanny Builder]] example:<source lang="scm">0213: 0@ = create_pickup #INFO type 3 at 100.0 -10.0 12.5</source> | ||
+ | |||
+ | == Notes == | ||
+ | The above format is more commonly used. The actual format of this opcode is in order:<br> | ||
+ | <code>0213=6,%1d% %2o% %3d% %4d% %5d% %6d%</code><br> | ||
+ | The format to use depends on which INI file you use. | ||
+ | |||
+ | In Sanny Builder, this opcode is equivalent to the command '''Pickup.Create()'''. | ||
+ | Example: <source lang="scm">Pickup.Create(0@, #INFO, 3, 100.0, -10.0, 12.5)</source> | ||
+ | |||
+ | == Pickups == | ||
+ | This opcode can create weapon pickups with a set amount of ammo. To have a custom ammo count, use opcode [[032B]]. Ammo count applies to all but type 15. For type 15, just half the ammo. Cost applies to only type 1. All these values are [[hardcoded]]. | ||
+ | === Vice City === | ||
+ | {|{{Prettytable}} | ||
+ | ! Pickup | ||
+ | ! Ammo | ||
+ | ! Cost | ||
+ | |- | ||
+ | | Health | ||
+ | | none | ||
+ | | $20 | ||
+ | |- | ||
+ | | Armor | ||
+ | | none | ||
+ | | $10 | ||
+ | |- | ||
+ | | All melee weapons | ||
+ | | none | ||
+ | | $10 | ||
+ | |- | ||
+ | | Grenade | ||
+ | | 8 | ||
+ | | $1,000 | ||
+ | |- | ||
+ | | Detonator Grenade | ||
+ | | 8 | ||
+ | | $1,000 | ||
+ | |- | ||
+ | | Tear Gas | ||
+ | | 8 | ||
+ | | $1,000 | ||
+ | |- | ||
+ | | Molotov Cocktail | ||
+ | | 8 | ||
+ | | $500 | ||
+ | |- | ||
+ | | Pistol | ||
+ | | 68 | ||
+ | | $250 | ||
+ | |- | ||
+ | | .357 | ||
+ | | 24 | ||
+ | | $400 | ||
+ | |- | ||
+ | | Chrome Shotgun | ||
+ | | 32 | ||
+ | | $1,200 | ||
+ | |- | ||
+ | | S.P.A.S. Shotgun | ||
+ | | 28 | ||
+ | | $1,250 | ||
+ | |- | ||
+ | | Stubby Shotgun | ||
+ | | 20 | ||
+ | | $1,250 | ||
+ | |- | ||
+ | | Tec 9 | ||
+ | | 200 | ||
+ | | $800 | ||
+ | |- | ||
+ | | Uz-I | ||
+ | | 120 | ||
+ | | $800 | ||
+ | |- | ||
+ | | Mac | ||
+ | | 120 | ||
+ | | $650 | ||
+ | |- | ||
+ | | MP5 | ||
+ | | 120 | ||
+ | | $1,200 | ||
+ | |- | ||
+ | | M4 | ||
+ | | 120 | ||
+ | | $5,000 | ||
+ | |- | ||
+ | | Ruger | ||
+ | | 120 | ||
+ | | $400 | ||
+ | |- | ||
+ | | Rocket Launcher | ||
+ | | 8 | ||
+ | | $8,000 | ||
+ | |- | ||
+ | | Flamethrower | ||
+ | | 30 | ||
+ | | $8,000 | ||
+ | |- | ||
+ | | M60 | ||
+ | | 200 | ||
+ | | $8,000 | ||
+ | |- | ||
+ | | Minigun | ||
+ | | 1,000 | ||
+ | | $10,000 | ||
+ | |- | ||
+ | | Sniper Rifle | ||
+ | | 40 | ||
+ | | $10,000 | ||
+ | |- | ||
+ | | .308 Sniper | ||
+ | | 28 | ||
+ | | $10,000 | ||
+ | |- | ||
+ | | Camera | ||
+ | | 36 | ||
+ | | $500 | ||
+ | |} | ||
== Pickup types == | == Pickup types == | ||
Line 21: | Line 138: | ||
|0 ||unused | |0 ||unused | ||
|- | |- | ||
− | |1 || | + | |1 ||item pickup with cost, respawn time 5s, unpickable in San Andreas |
|- | |- | ||
|2 ||item pickup, respawn time 30s, respawn distance 15m | |2 ||item pickup, respawn time 30s, respawn distance 15m | ||
Line 83: | Line 200: | ||
|31 ||unpickable | |31 ||unpickable | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Keywords == | == Keywords == | ||
− | create, pickup | + | create, pickup, weapon |
== See also == | == See also == |
Revision as of 08:11, 20 August 2009
{{{games}}}
- Description
- Creates a pickup
- Syntax
- {{{syntax1}}}
- Parameter
- Native analog
- CREATE_PICKUP
This opcode creates a pickup at a coordinate that can be "picked" up by the player. Pickup is a spinning object (with a glowing halo in GTA3 and Vice City) that disappears when the player goes through it. If the model is a useable weapon, the player will be able to pick it up and use it.
Sanny Builder example:
0213: 0@ = create_pickup #INFO type 3 at 100.0 -10.0 12.5
Notes
The above format is more commonly used. The actual format of this opcode is in order:
0213=6,%1d% %2o% %3d% %4d% %5d% %6d%
The format to use depends on which INI file you use.
In Sanny Builder, this opcode is equivalent to the command Pickup.Create().
Example:
Pickup.Create(0@, #INFO, 3, 100.0, -10.0, 12.5)
Pickups
This opcode can create weapon pickups with a set amount of ammo. To have a custom ammo count, use opcode 032B. Ammo count applies to all but type 15. For type 15, just half the ammo. Cost applies to only type 1. All these values are hardcoded.
Vice City
Pickup | Ammo | Cost |
---|---|---|
Health | none | $20 |
Armor | none | $10 |
All melee weapons | none | $10 |
Grenade | 8 | $1,000 |
Detonator Grenade | 8 | $1,000 |
Tear Gas | 8 | $1,000 |
Molotov Cocktail | 8 | $500 |
Pistol | 68 | $250 |
.357 | 24 | $400 |
Chrome Shotgun | 32 | $1,200 |
S.P.A.S. Shotgun | 28 | $1,250 |
Stubby Shotgun | 20 | $1,250 |
Tec 9 | 200 | $800 |
Uz-I | 120 | $800 |
Mac | 120 | $650 |
MP5 | 120 | $1,200 |
M4 | 120 | $5,000 |
Ruger | 120 | $400 |
Rocket Launcher | 8 | $8,000 |
Flamethrower | 30 | $8,000 |
M60 | 200 | $8,000 |
Minigun | 1,000 | $10,000 |
Sniper Rifle | 40 | $10,000 |
.308 Sniper | 28 | $10,000 |
Camera | 36 | $500 |
Pickup types
0 | unused |
1 | item pickup with cost, respawn time 5s, unpickable in San Andreas |
2 | item pickup, respawn time 30s, respawn distance 15m |
3 | item pickup, does not respawn. |
4 | item picked-up, does not respawn. |
5 | item pickup, does not respawn. |
6 | unpickable |
7 | unpickable |
8 | item picked-up, does not respawn. |
9 | proximity bomb?, selfdestruct when player driving in proximity 20m, explodes upon contact with vehs |
10 | proximity bomb?, selfdestruct when player driving in proximity 20m, explodes upon contact with vehs |
11 | proximity bomb?, selfdestruct when player driving in proximity 20m, explodes upon contact with vehs |
12 | proximity bomb?, selfdestruct when player in proximity 40m, explodes upon contact with vehs |
13 | item photo-op, fake pickup drops slowly down, real visible when photographed. |
14 | vehicle pickup, drive thru it to make it dissapear, does not respawn. |
15 | item pickup, respawns after time. |
16 | unpickable, (originally property) |
17 | shows cancel popup. (originally property) |
18 | paycash pickup, pay amount to make it dissapear. (originally property) |
19 | getcash pickup, get amount to make it dissapear. |
20 | snapshot pickup, photograph it to make it dissapear, adds 1 snapshot collected. |
21 | 2nd player pickup, press second controller to make it dissapear. |
22 | invisible |
23 | unpickable |
24 | unpickable |
25 | unpickable |
26 | unpickable |
27 | unpickable |
28 | unpickable |
29 | unpickable |
30 | unpickable |
31 | unpickable |
Keywords
create, pickup, weapon
See also
Pickup to object - a function to convert pickup's handle to an object one.
External Link
- GTAForums: Generic SA SCM Documentation