Difference between revisions of "0213"
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| + | {{TocRight}} | ||
{{OpCode | {{OpCode | ||
| ini = 0213=6,%6d% %1o% %2d% %3d% %4d% %5d% | | ini = 0213=6,%6d% %1o% %2d% %3d% %4d% %5d% | ||
| Line 11: | Line 12: | ||
| native = [[CREATE_PICKUP]] | | native = [[CREATE_PICKUP]] | ||
}} | }} | ||
| − | This creates a pickup at a coordinate that can be "picked" up by the player. | + | This opcode creates a pickup at a coordinate that can be "picked" up by the player. Pickup is a spinning object (with a glowing halo in GTA3 and Vice City) that disappears when the player goes through it. If the model is a useable [[weapon]], the player will be able to pick it up and use it. |
[[Sanny Builder]] example:<source lang="scm">0213: 0@ = create_pickup #INFO type 3 at 100.0 -10.0 12.5</source> | [[Sanny Builder]] example:<source lang="scm">0213: 0@ = create_pickup #INFO type 3 at 100.0 -10.0 12.5</source> | ||
| − | == | + | == Pickup types == |
{|{{Prettytable}} | {|{{Prettytable}} | ||
|- | |- | ||
Revision as of 13:18, 29 April 2009
{{{games}}}
- Description
- Creates a pickup
- Syntax
- {{{syntax1}}}
- Parameter
- Native analog
- CREATE_PICKUP
This opcode creates a pickup at a coordinate that can be "picked" up by the player. Pickup is a spinning object (with a glowing halo in GTA3 and Vice City) that disappears when the player goes through it. If the model is a useable weapon, the player will be able to pick it up and use it.
Sanny Builder example:
0213: 0@ = create_pickup #INFO type 3 at 100.0 -10.0 12.5Pickup types
| 0 | unused |
| 1 | unpickable |
| 2 | item pickup, respawn time 30s, respawn distance 15m |
| 3 | item pickup, does not respawn. |
| 4 | item picked-up, does not respawn. |
| 5 | item pickup, does not respawn. |
| 6 | unpickable |
| 7 | unpickable |
| 8 | item picked-up, does not respawn. |
| 9 | proximity bomb?, selfdestruct when player driving in proximity 20m, explodes upon contact with vehs |
| 10 | proximity bomb?, selfdestruct when player driving in proximity 20m, explodes upon contact with vehs |
| 11 | proximity bomb?, selfdestruct when player driving in proximity 20m, explodes upon contact with vehs |
| 12 | proximity bomb?, selfdestruct when player in proximity 40m, explodes upon contact with vehs |
| 13 | item photo-op, fake pickup drops slowly down, real visible when photographed. |
| 14 | vehicle pickup, drive thru it to make it dissapear, does not respawn. |
| 15 | item pickup, respawns after time. |
| 16 | unpickable, (originally property) |
| 17 | shows cancel popup. (originally property) |
| 18 | paycash pickup, pay amount to make it dissapear. (originally property) |
| 19 | getcash pickup, get amount to make it dissapear. |
| 20 | snapshot pickup, photograph it to make it dissapear, adds 1 snapshot collected. |
| 21 | 2nd player pickup, press second controller to make it dissapear. |
| 22 | invisible |
| 23 | unpickable |
| 24 | unpickable |
| 25 | unpickable |
| 26 | unpickable |
| 27 | unpickable |
| 28 | unpickable |
| 29 | unpickable |
| 30 | unpickable |
| 31 | unpickable |
Notes
The above format is more commonly used. The actual format of this opcode is in order:
0213=6,%1d% %2o% %3d% %4d% %5d% %6d%
The format to use depends on which INI file you use.
In Sanny Builder, this opcode is equivalent to the command Pickup.Create().
Example:
Pickup.Create(0@, #INFO, 3, 100.0, -10.0, 12.5)Keywords
create, pickup
See also
Pickup to object - a function to convert pickup's handle to an object one.
External Link
GTAForums: Generic SA SCM Documentation