Difference between revisions of "0AAD"
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This opcode sets a loaded MP3's action. Play, Stop, Pause and Resume are currently supported. It is used in conjunction with opcodes [[ 0AAB ]] and [[ 0AAC ]] | This opcode sets a loaded MP3's action. Play, Stop, Pause and Resume are currently supported. It is used in conjunction with opcodes [[ 0AAB ]] and [[ 0AAC ]] | ||
− | [[Sanny Builder]] example:<source lang="scm">0AAD: set_mp3 $hMP3 perform_action 1 | + | [[Sanny Builder]] example:<source lang="scm">0AAD: set_mp3 $hMP3 perform_action 1</source> |
− | </source> | ||
==Action Numbers== | ==Action Numbers== |
Revision as of 14:04, 5 April 2009
{{{games}}}
- Description
- Sets a loaded MP3's action
- Syntax
- {{{syntax1}}}
- Parameter
This opcode sets a loaded MP3's action. Play, Stop, Pause and Resume are currently supported. It is used in conjunction with opcodes 0AAB and 0AAC
Sanny Builder example:
0AAD: set_mp3 $hMP3 perform_action 1
Contents
Action Numbers
0: Stop 1: Play 2: Pause 3: Resume
Notes
The MP3 opcodes have been known to cause crashes on some occasions. Take care when using these opcodes.
Example
The following code is only an example and has not been tested nor is it complete, thus meaning it should not be copied and compiled.
:SECOND
wait 1000 ms
0AAD: set_mp3 $hMP3 perform_action 1
0A93: end_custom_thread
Keywords
load, mp3