Difference between revisions of "0213"
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| − | + | {{OpCode | |
| − | + | | ini = 0213=6,%6d% %1o% %2d% %3d% %4d% %5d% | |
| − | + | | description = Creates a pickup | |
| − | + | | p1 = [[DFF]] object model ID or name | |
| − | + | | p2 = Type | |
| − | + | | p3 = X-coordinate | |
| − | + | | p4 = Y-coordinate | |
| − | + | | p5 = Z-coordinate | |
| − | + | | p6 = Pickup handle | |
| + | | game = GTA3, Vice City, San Andreas | ||
| + | | native = [[CREATE_PICKUP]] | ||
| + | }} | ||
| + | This creates a pickup at a coordinate that can be "picked" up by the player. It creates a spinning object (with a glowing halo in GTA3 and Vice City) that disappears when the player goes through it. If the model is a useable [[weapon]], the player will be able to pick it up and use it. | ||
| − | + | [[Sanny Builder]] example:<source lang="scm">0213: 0@ = create_pickup #INFO type 3 at 100.0 -10.0 12.5</source> | |
| + | |||
| + | == Types of Pickups == | ||
| + | {|{{Prettytable}} | ||
| + | |- | ||
| + | |0 ||unused | ||
| + | |- | ||
| + | |1 ||unpickable | ||
| + | |- | ||
| + | |2 ||item pickup, respawn time 30s, respawn distance 15m | ||
| + | |- | ||
| + | |3 ||item pickup, does not respawn. | ||
| + | |- | ||
| + | |4 ||item picked-up, does not respawn. | ||
| + | |- | ||
| + | |5 ||item pickup, does not respawn. | ||
| + | |- | ||
| + | |6 ||unpickable | ||
| + | |- | ||
| + | |7 ||unpickable | ||
| + | |- | ||
| + | |8 ||item picked-up, does not respawn. | ||
| + | |- | ||
| + | |9 ||proximity bomb?, selfdestruct when player driving in proximity 20m, explodes upon contact with vehs | ||
| + | |- | ||
| + | |10 ||proximity bomb?, selfdestruct when player driving in proximity 20m, explodes upon contact with vehs | ||
| + | |- | ||
| + | |11 ||proximity bomb?, selfdestruct when player driving in proximity 20m, explodes upon contact with vehs | ||
| + | |- | ||
| + | |12 ||proximity bomb?, selfdestruct when player in proximity 40m, explodes upon contact with vehs | ||
| + | |- | ||
| + | |13 ||item photo-op, fake pickup drops slowly down, real visible when photographed. | ||
| + | |- | ||
| + | |14 ||vehicle pickup, drive thru it to make it dissapear, does not respawn. | ||
| + | |- | ||
| + | |15 ||item pickup, respawns after time. | ||
| + | |- | ||
| + | |16 ||unpickable, (originally property) | ||
| + | |- | ||
| + | |17 ||shows cancel popup. (originally property) | ||
| + | |- | ||
| + | |18 ||paycash pickup, pay amount to make it dissapear. (originally property) | ||
| + | |- | ||
| + | |19 ||getcash pickup, get amount to make it dissapear. | ||
| + | |- | ||
| + | |20 ||snapshot pickup, photograph it to make it dissapear, adds 1 snapshot collected. | ||
| + | |- | ||
| + | |21 ||2nd player pickup, press second controller to make it dissapear. | ||
| + | |- | ||
| + | |22 ||invisible | ||
| + | |- | ||
| + | |23 ||unpickable | ||
| + | |- | ||
| + | |24 ||unpickable | ||
| + | |- | ||
| + | |25 ||unpickable | ||
| + | |- | ||
| + | |26 ||unpickable | ||
| + | |- | ||
| + | |27 ||unpickable | ||
| + | |- | ||
| + | |28 ||unpickable | ||
| + | |- | ||
| + | |29 ||unpickable | ||
| + | |- | ||
| + | |30 ||unpickable | ||
| + | |- | ||
| + | |31 ||unpickable | ||
| + | |} | ||
| − | == | + | == Notes == |
| − | + | The above format is more commonly used. The actual format of this opcode is in order:<br> | |
| − | + | <code>0213=6,%1d% %2o% %3d% %4d% %5d% %6d%</code><br> | |
| − | + | The format to use depends on which INI file you use. | |
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| − | + | In Sanny Builder, this opcode is equivalent to the command '''Pickup.Create()'''. | |
| − | + | Example: <source lang="scm">Pickup.Create(0@, #INFO, 3, 100.0, -10.0, 12.5)</source> | |
| − | |||
| − | |||
| − | |||
| − | < | ||
| − | ==Keywords== | + | == Keywords == |
create, pickup | create, pickup | ||
| − | ==External Link== | + | == External Link == |
| − | * | + | * {{GTAF|205020|Generic SA SCM Documentation}} |
[[Category:OpCodes]] | [[Category:OpCodes]] | ||
Revision as of 22:30, 4 February 2009
{{{games}}}
- Description
- Creates a pickup
- Syntax
- {{{syntax1}}}
- Parameter
- Native analog
- CREATE_PICKUP
This creates a pickup at a coordinate that can be "picked" up by the player. It creates a spinning object (with a glowing halo in GTA3 and Vice City) that disappears when the player goes through it. If the model is a useable weapon, the player will be able to pick it up and use it.
Sanny Builder example:
0213: 0@ = create_pickup #INFO type 3 at 100.0 -10.0 12.5Types of Pickups
| 0 | unused |
| 1 | unpickable |
| 2 | item pickup, respawn time 30s, respawn distance 15m |
| 3 | item pickup, does not respawn. |
| 4 | item picked-up, does not respawn. |
| 5 | item pickup, does not respawn. |
| 6 | unpickable |
| 7 | unpickable |
| 8 | item picked-up, does not respawn. |
| 9 | proximity bomb?, selfdestruct when player driving in proximity 20m, explodes upon contact with vehs |
| 10 | proximity bomb?, selfdestruct when player driving in proximity 20m, explodes upon contact with vehs |
| 11 | proximity bomb?, selfdestruct when player driving in proximity 20m, explodes upon contact with vehs |
| 12 | proximity bomb?, selfdestruct when player in proximity 40m, explodes upon contact with vehs |
| 13 | item photo-op, fake pickup drops slowly down, real visible when photographed. |
| 14 | vehicle pickup, drive thru it to make it dissapear, does not respawn. |
| 15 | item pickup, respawns after time. |
| 16 | unpickable, (originally property) |
| 17 | shows cancel popup. (originally property) |
| 18 | paycash pickup, pay amount to make it dissapear. (originally property) |
| 19 | getcash pickup, get amount to make it dissapear. |
| 20 | snapshot pickup, photograph it to make it dissapear, adds 1 snapshot collected. |
| 21 | 2nd player pickup, press second controller to make it dissapear. |
| 22 | invisible |
| 23 | unpickable |
| 24 | unpickable |
| 25 | unpickable |
| 26 | unpickable |
| 27 | unpickable |
| 28 | unpickable |
| 29 | unpickable |
| 30 | unpickable |
| 31 | unpickable |
Notes
The above format is more commonly used. The actual format of this opcode is in order:
0213=6,%1d% %2o% %3d% %4d% %5d% %6d%
The format to use depends on which INI file you use.
In Sanny Builder, this opcode is equivalent to the command Pickup.Create().
Example:
Pickup.Create(0@, #INFO, 3, 100.0, -10.0, 12.5)Keywords
create, pickup
External Link
GTAForums: Generic SA SCM Documentation