Difference between revisions of "0213"
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− | + | {{OpCode | |
− | + | | ini = 0213=6,%6d% %1o% %2d% %3d% %4d% %5d% | |
− | + | | description = Creates a pickup | |
− | + | | p1 = [[DFF]] object model ID or name | |
− | + | | p2 = Type | |
− | + | | p3 = X-coordinate | |
− | + | | p4 = Y-coordinate | |
− | + | | p5 = Z-coordinate | |
− | + | | p6 = Pickup handle | |
+ | | game = GTA3, Vice City, San Andreas | ||
+ | | native = [[CREATE_PICKUP]] | ||
+ | }} | ||
+ | This creates a pickup at a coordinate that can be "picked" up by the player. It creates a spinning object (with a glowing halo in GTA3 and Vice City) that disappears when the player goes through it. If the model is a useable [[weapon]], the player will be able to pick it up and use it. | ||
− | + | [[Sanny Builder]] example:<source lang="scm">0213: 0@ = create_pickup #INFO type 3 at 100.0 -10.0 12.5</source> | |
+ | |||
+ | == Types of Pickups == | ||
+ | {|{{Prettytable}} | ||
+ | |- | ||
+ | |0 ||unused | ||
+ | |- | ||
+ | |1 ||unpickable | ||
+ | |- | ||
+ | |2 ||item pickup, respawn time 30s, respawn distance 15m | ||
+ | |- | ||
+ | |3 ||item pickup, does not respawn. | ||
+ | |- | ||
+ | |4 ||item picked-up, does not respawn. | ||
+ | |- | ||
+ | |5 ||item pickup, does not respawn. | ||
+ | |- | ||
+ | |6 ||unpickable | ||
+ | |- | ||
+ | |7 ||unpickable | ||
+ | |- | ||
+ | |8 ||item picked-up, does not respawn. | ||
+ | |- | ||
+ | |9 ||proximity bomb?, selfdestruct when player driving in proximity 20m, explodes upon contact with vehs | ||
+ | |- | ||
+ | |10 ||proximity bomb?, selfdestruct when player driving in proximity 20m, explodes upon contact with vehs | ||
+ | |- | ||
+ | |11 ||proximity bomb?, selfdestruct when player driving in proximity 20m, explodes upon contact with vehs | ||
+ | |- | ||
+ | |12 ||proximity bomb?, selfdestruct when player in proximity 40m, explodes upon contact with vehs | ||
+ | |- | ||
+ | |13 ||item photo-op, fake pickup drops slowly down, real visible when photographed. | ||
+ | |- | ||
+ | |14 ||vehicle pickup, drive thru it to make it dissapear, does not respawn. | ||
+ | |- | ||
+ | |15 ||item pickup, respawns after time. | ||
+ | |- | ||
+ | |16 ||unpickable, (originally property) | ||
+ | |- | ||
+ | |17 ||shows cancel popup. (originally property) | ||
+ | |- | ||
+ | |18 ||paycash pickup, pay amount to make it dissapear. (originally property) | ||
+ | |- | ||
+ | |19 ||getcash pickup, get amount to make it dissapear. | ||
+ | |- | ||
+ | |20 ||snapshot pickup, photograph it to make it dissapear, adds 1 snapshot collected. | ||
+ | |- | ||
+ | |21 ||2nd player pickup, press second controller to make it dissapear. | ||
+ | |- | ||
+ | |22 ||invisible | ||
+ | |- | ||
+ | |23 ||unpickable | ||
+ | |- | ||
+ | |24 ||unpickable | ||
+ | |- | ||
+ | |25 ||unpickable | ||
+ | |- | ||
+ | |26 ||unpickable | ||
+ | |- | ||
+ | |27 ||unpickable | ||
+ | |- | ||
+ | |28 ||unpickable | ||
+ | |- | ||
+ | |29 ||unpickable | ||
+ | |- | ||
+ | |30 ||unpickable | ||
+ | |- | ||
+ | |31 ||unpickable | ||
+ | |} | ||
− | == | + | == Notes == |
− | + | The above format is more commonly used. The actual format of this opcode is in order:<br> | |
− | + | <code>0213=6,%1d% %2o% %3d% %4d% %5d% %6d%</code><br> | |
− | + | The format to use depends on which INI file you use. | |
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− | 6 | ||
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− | + | In Sanny Builder, this opcode is equivalent to the command '''Pickup.Create()'''. | |
− | + | Example: <source lang="scm">Pickup.Create(0@, #INFO, 3, 100.0, -10.0, 12.5)</source> | |
− | |||
− | |||
− | |||
− | < | ||
− | ==Keywords== | + | == Keywords == |
create, pickup | create, pickup | ||
− | ==External Link== | + | == External Link == |
− | * | + | * {{GTAF|205020|Generic SA SCM Documentation}} |
[[Category:OpCodes]] | [[Category:OpCodes]] |
Revision as of 22:30, 4 February 2009
{{{games}}}
- Description
- Creates a pickup
- Syntax
- {{{syntax1}}}
- Parameter
- Native analog
- CREATE_PICKUP
This creates a pickup at a coordinate that can be "picked" up by the player. It creates a spinning object (with a glowing halo in GTA3 and Vice City) that disappears when the player goes through it. If the model is a useable weapon, the player will be able to pick it up and use it.
Sanny Builder example:
0213: 0@ = create_pickup #INFO type 3 at 100.0 -10.0 12.5
Types of Pickups
0 | unused |
1 | unpickable |
2 | item pickup, respawn time 30s, respawn distance 15m |
3 | item pickup, does not respawn. |
4 | item picked-up, does not respawn. |
5 | item pickup, does not respawn. |
6 | unpickable |
7 | unpickable |
8 | item picked-up, does not respawn. |
9 | proximity bomb?, selfdestruct when player driving in proximity 20m, explodes upon contact with vehs |
10 | proximity bomb?, selfdestruct when player driving in proximity 20m, explodes upon contact with vehs |
11 | proximity bomb?, selfdestruct when player driving in proximity 20m, explodes upon contact with vehs |
12 | proximity bomb?, selfdestruct when player in proximity 40m, explodes upon contact with vehs |
13 | item photo-op, fake pickup drops slowly down, real visible when photographed. |
14 | vehicle pickup, drive thru it to make it dissapear, does not respawn. |
15 | item pickup, respawns after time. |
16 | unpickable, (originally property) |
17 | shows cancel popup. (originally property) |
18 | paycash pickup, pay amount to make it dissapear. (originally property) |
19 | getcash pickup, get amount to make it dissapear. |
20 | snapshot pickup, photograph it to make it dissapear, adds 1 snapshot collected. |
21 | 2nd player pickup, press second controller to make it dissapear. |
22 | invisible |
23 | unpickable |
24 | unpickable |
25 | unpickable |
26 | unpickable |
27 | unpickable |
28 | unpickable |
29 | unpickable |
30 | unpickable |
31 | unpickable |
Notes
The above format is more commonly used. The actual format of this opcode is in order:
0213=6,%1d% %2o% %3d% %4d% %5d% %6d%
The format to use depends on which INI file you use.
In Sanny Builder, this opcode is equivalent to the command Pickup.Create().
Example:
Pickup.Create(0@, #INFO, 3, 100.0, -10.0, 12.5)
Keywords
create, pickup
External Link
- GTAForums: Generic SA SCM Documentation