Difference between revisions of "0237"
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− | {{Icon| | + | {{OpCode |
− | + | | games = {{Icon|t}} | |
− | + | | command = SET_GANG_WEAPONS | |
− | + | | description = Sets the [[weapon]]s of the [[gang]] | |
− | + | | syntax1 = {{Icon|3}} {{Icon|VC}} 0237: set_gang [''int1''] primary_weapon_to [''int2''] secondary_weapon_to [''int3''] | |
− | + | | syntax2 = {{Icon|SA}} 0237: set_gang [''int1''] weapons_to [''int2''] [''int3''] [''int4''] | |
− | + | | p1t = [''int1''] | |
− | + | | p1d = [[Gang|Gang id]] | |
− | + | | p2t = [''int2''] | |
− | + | | p2d = [[Weapon#Lists of weapons|Weapon type 1]] | |
− | + | | p3t = [''int3''] | |
− | + | | p3d = Weapon type 2 | |
− | + | | p4t = [''int4''] | |
− | + | | p4d = Weapon type 3 | |
− | + | | native = [[SET_GANG_WEAPONS]] | |
− | + | }} | |
− | This opcode sets the weapons of | + | This opcode sets the weapons of the gang. If a gang's weapons have not been set by this opcode, the game will use the default hardcoded weapons as the gang's weapons. The value set with this opcode is saved in [[Saves (GTA 3)#Block 12: Gangs|block 12 of the save file]] in GTA III, [[Saves (GTA VC)#Block 13: Gangs|block 13]] in Vice City, and [[Saves (GTA SA)#Block 11: Gangs|block 11]] in San Andreas. |
== Keywords == | == Keywords == | ||
set, weapon, gang | set, weapon, gang | ||
− | |||
− |
Latest revision as of 06:08, 8 July 2017
- Description
- Sets the weapons of the gang
- Syntax
- 0237: set_gang [int1] primary_weapon_to [int2] secondary_weapon_to [int3]
- 0237: set_gang [int1] weapons_to [int2] [int3] [int4]
- Parameter
- [int1]
- Gang id
- [int2]
- Weapon type 1
- [int3]
- Weapon type 2
- [int4]
- Weapon type 3
- Native analog
- SET_GANG_WEAPONS
This opcode sets the weapons of the gang. If a gang's weapons have not been set by this opcode, the game will use the default hardcoded weapons as the gang's weapons. The value set with this opcode is saved in block 12 of the save file in GTA III, block 13 in Vice City, and block 11 in San Andreas.
Keywords
set, weapon, gang