Difference between revisions of "ATTACH OBJECT TO OBJECT PHYSICALLY"
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(New page: {{Native |np=12 |p1t=integer |p1d=Object Id 1 |p2t=integer |p2d=Object Id 2 |p3t=bool |p3d=Unknown |p4t=integer |p4d=Unknown |p5t=float |p5d=X Offset 1 |p6t=float |p6d=Y Offset 2 |p7t=floa...) |
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|p3d=Unknown | |p3d=Unknown | ||
|p4t=integer | |p4t=integer | ||
− | |p4d= | + | |p4d=Bone ID |
|p5t=float | |p5t=float | ||
|p5d=X Offset 1 | |p5d=X Offset 1 | ||
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|p7d=Z Offset 3 | |p7d=Z Offset 3 | ||
|p8t=float | |p8t=float | ||
− | |p8d= | + | |p8d=Rotation X |
|p9t=float | |p9t=float | ||
− | |p9d= | + | |p9d=Rotation Y |
|p10t=float | |p10t=float | ||
− | |p10d= | + | |p10d=Rotation Z |
|p11t=float | |p11t=float | ||
|p11d=Unknown | |p11d=Unknown | ||
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}} | }} | ||
− | Attaches an Object to another Object Physically. | + | Attaches an Object to another Object Physically. |
+ | |||
+ | Unknown parameter | ||
{{Incomplete}} | {{Incomplete}} |
Latest revision as of 02:25, 10 January 2017
Number of parameters: 12 | ||
---|---|---|
Parameter # | Type | Description |
1. | integer | Object Id 1 |
2. | integer | Object Id 2 |
3. | bool | Unknown |
4. | integer | Bone ID |
5. | float | X Offset 1 |
6. | float | Y Offset 2 |
7. | float | Z Offset 3 |
8. | float | Rotation X |
9. | float | Rotation Y |
10. | float | Rotation Z |
11. | float | Unknown |
12. | float | Unknown |
Return value: | ||
Type | Description | |
None |
Attaches an Object to another Object Physically.
Unknown parameter
This section is incomplete. You can help by fixing and expanding it.