Difference between revisions of "02F3"

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(Created page with "{{Icon|3}} {{Icon|VC}} '''LOAD_SPECIAL_MODEL''' <hr /> '''Description''' : Loads a special model as a cutscene object '''Syntax''' : 02F3: load_object [''int''] '[''string...")
 
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{{Icon|3}} {{Icon|VC}} '''LOAD_SPECIAL_MODEL'''
+
{{OpCode
<hr />
+
| games      = {{Icon|3}} {{Icon|VC}}
'''Description'''
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| command    = LOAD_SPECIAL_MODEL
: Loads a special model as a [[cutscene]] object
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| description = Loads a special model as a [[cutscene]] object
'''Syntax'''
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| syntax1    = 02F3: load_object [''int''] '[''string'']'
: 02F3: load_object [''int''] '[''string'']'
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| p1t        = [''int'']
'''Parameter'''
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| p1d        = Valid model index as defined in the [[HIER]] section of the [[IDE]] file; also acceptable is the clump model's name with a hash character
: [''int'']
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| p2t        = [''string'']
:: Valid clump model ID number as defined in the [[HIER]] section of the [[IDE]] file; also acceptable is clump model's name with a hash character
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| p2d        = Valid [[DFF]] model name (7 characters maximum)
: [''string'']
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}}
:: Valid [[DFF]] model name (7 characters maximum)
 
  
 
This opcode loads a special model as a cutscene object. Similar to opcode [[023C]], the DFF model does not need to be defined in an IDE file. All the opcode needs is a valid model with a [[TXD]] of the same name. Any upper case letters (A-Z) are converted to lower case by the game internally. The clump model is treated like any models so [[0248]] can be used to check if it has been loaded, [[0249]] can be used to mark it as no longer needed, and [[038B]] can be used to load it immediately.
 
This opcode loads a special model as a cutscene object. Similar to opcode [[023C]], the DFF model does not need to be defined in an IDE file. All the opcode needs is a valid model with a [[TXD]] of the same name. Any upper case letters (A-Z) are converted to lower case by the game internally. The clump model is treated like any models so [[0248]] can be used to check if it has been loaded, [[0249]] can be used to mark it as no longer needed, and [[038B]] can be used to load it immediately.
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== Keywords ==
 
== Keywords ==
 
load, object, special, model, cutscene
 
load, object, special, model, cutscene
 
[[Category:OpCodes]]
 

Latest revision as of 14:12, 16 December 2016

GTA III Vice City LOAD_SPECIAL_MODEL


Description
Loads a special model as a cutscene object
Syntax
02F3: load_object [int] '[string]'
Parameter
[int]
Valid model index as defined in the HIER section of the IDE file; also acceptable is the clump model's name with a hash character
[string]
Valid DFF model name (7 characters maximum)

This opcode loads a special model as a cutscene object. Similar to opcode 023C, the DFF model does not need to be defined in an IDE file. All the opcode needs is a valid model with a TXD of the same name. Any upper case letters (A-Z) are converted to lower case by the game internally. The clump model is treated like any models so 0248 can be used to check if it has been loaded, 0249 can be used to mark it as no longer needed, and 038B can be used to load it immediately.

Keywords

load, object, special, model, cutscene