Difference between revisions of "02EF"
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(Created page with "{{OpCode | games = {{Icon|3}} | command = DESTROY_PROJECTILES_IN_AREA | description = Destroys any projectile within the 3d area | syntax1 = 02EF: destroy_projec...") |
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| games = {{Icon|3}} | | games = {{Icon|3}} | ||
| command = DESTROY_PROJECTILES_IN_AREA | | command = DESTROY_PROJECTILES_IN_AREA | ||
− | | description = Destroys any projectile | + | | description = Destroys any projectile in the 3d area |
| syntax1 = 02EF: destroy_projectile_in_cube [''flt1''] [''flt2''] [''flt3''] [''flt4''] [''flt5''] [''flt6''] | | syntax1 = 02EF: destroy_projectile_in_cube [''flt1''] [''flt2''] [''flt3''] [''flt4''] [''flt5''] [''flt6''] | ||
| p1t = [''flt1''] | | p1t = [''flt1''] | ||
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}} | }} | ||
− | This opcode destroys any projectile within the | + | This opcode destroys any projectile within the cubic area. A projectile can be a [[Weapon#GTA III|Grenade, Molotov Cocktail, or Missile]]. This opcode is also conditional, returning true if any projectile is destroyed. |
+ | |||
+ | == Keywords == | ||
+ | destroy, projectile, area, 3d, cube | ||
== See also == | == See also == | ||
* {{Icon|3}} [[02EE]], checks if projectile is in area | * {{Icon|3}} [[02EE]], checks if projectile is in area |
Latest revision as of 14:08, 16 December 2016
- Description
- Destroys any projectile in the 3d area
- Syntax
- 02EF: destroy_projectile_in_cube [flt1] [flt2] [flt3] [flt4] [flt5] [flt6]
- Parameter
- [flt1]
- X-coordinate of one corner of area
- [flt2]
- Y-coordinate of one corner of area
- [flt3]
- Z-coordinate of one corner of area
- [flt4]
- X-coordinate of other corner of area
- [flt5]
- Y-coordinate of other corner of area
- [flt6]
- Z-coordinate of other corner of area
This opcode destroys any projectile within the cubic area. A projectile can be a Grenade, Molotov Cocktail, or Missile. This opcode is also conditional, returning true if any projectile is destroyed.
Keywords
destroy, projectile, area, 3d, cube
See also
02EE, checks if projectile is in area