Difference between revisions of "021F"
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− | {{Icon|3}} | + | {{OpCode |
− | + | | games = {{Icon|3}} | |
− | + | | command = SET_ALL_TAXI_LIGHTS | |
− | + | | description = Sets all taxi roof lights | |
− | + | | syntax1 = 021F: set_all_taxi_lights [''int''] | |
− | + | | p1t = [''int''] | |
− | + | | p1d = 0 = roof lights off (default), {{hint|1|or any value other than 0}} = roof lights on | |
− | + | }} | |
− | |||
This opcode allows all taxis to spawn with their roof lights turned on. Anything that can spawn a taxi like [[00A5]], [[014B]], or natural traffic, is affected. Taxis that are already spawned are not affected by this opcode. This opcode was never called in the [[Main.scm|original script]] of GTA III. | This opcode allows all taxis to spawn with their roof lights turned on. Anything that can spawn a taxi like [[00A5]], [[014B]], or natural traffic, is affected. Taxis that are already spawned are not affected by this opcode. This opcode was never called in the [[Main.scm|original script]] of GTA III. | ||
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== For Vice City == | == For Vice City == | ||
This opcode does not exist in Vice City but leftover code allows for this effect. The following example, using Sanny Builder with [[CLEO]] for Vice City in an external script (not the main one) and tested on US v1.0, should work similarly to this opcode. | This opcode does not exist in Vice City but leftover code allows for this effect. The following example, using Sanny Builder with [[CLEO]] for Vice City in an external script (not the main one) and tested on US v1.0, should work similarly to this opcode. | ||
− | < | + | {{Pre|class=sb-code|1= |
− | :opcode_021F | + | <span class="nl">:opcode_021F</span> |
− | // 0@ - input param (set) | + | <span class="c1">// 0@ - input param (set)</span> |
− | 05DF: write_memory 0xA10ABB size 1 value 0@ virtual_protect 0 | + | 05DF: write_memory <span class="m">0xA10ABB</span> size <span class="m">1</span> value <span class="nv">0@</span> virtual_protect <span class="m">0</span> <span class="c1">// CAutomobile::m_sAllTaxiLights</span> |
− | 05F6: ret 0 | + | 05F6: ret <span class="m">0</span> |
− | </ | + | }} |
+ | |||
Use this line as a substitute for opcode 021F. This can be placed anywhere within the external script: | Use this line as a substitute for opcode 021F. This can be placed anywhere within the external script: | ||
− | < | + | {{Pre|class=sb-code|1= |
− | + | 05F5: call_scm_func <span class="nl">@opcode_021F</span> inputs <span class="m">1</span> set [int] | |
− | + | }} | |
== Keywords == | == Keywords == | ||
Line 28: | Line 28: | ||
== See also == | == See also == | ||
− | * [[0216]], sets single taxi roof light | + | * {{Icon|t}} [[0216]], sets single taxi roof light |
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Latest revision as of 07:52, 8 December 2016
- Description
- Sets all taxi roof lights
- Syntax
- 021F: set_all_taxi_lights [int]
- Parameter
- [int]
- 0 = roof lights off (default), 1 = roof lights on
This opcode allows all taxis to spawn with their roof lights turned on. Anything that can spawn a taxi like 00A5, 014B, or natural traffic, is affected. Taxis that are already spawned are not affected by this opcode. This opcode was never called in the original script of GTA III.
For Vice City
This opcode does not exist in Vice City but leftover code allows for this effect. The following example, using Sanny Builder with CLEO for Vice City in an external script (not the main one) and tested on US v1.0, should work similarly to this opcode.
:opcode_021F // 0@ - input param (set) 05DF: write_memory 0xA10ABB size 1 value 0@ virtual_protect 0 // CAutomobile::m_sAllTaxiLights 05F6: ret 0
Use this line as a substitute for opcode 021F. This can be placed anywhere within the external script:
05F5: call_scm_func @opcode_021F inputs 1 set [int]
Keywords
set, toggle, all, taxi, cab, cabbie, light, lights
See also
- 0216, sets single taxi roof light