Difference between revisions of "021F"

From GTAMods Wiki
Jump to navigation Jump to search
m
(highlight)
Line 12: Line 12:
 
== For Vice City ==
 
== For Vice City ==
 
This opcode does not exist in Vice City but leftover code allows for this effect. The following example, using Sanny Builder with [[CLEO]] for Vice City in an external script (not the main one) and tested on US v1.0, should work similarly to this opcode.
 
This opcode does not exist in Vice City but leftover code allows for this effect. The following example, using Sanny Builder with [[CLEO]] for Vice City in an external script (not the main one) and tested on US v1.0, should work similarly to this opcode.
<syntaxhighlight lang="scm">
+
{{Pre|class=sb-code|1=
:opcode_021F
+
<span class="nl">:opcode_021F</span>
// 0@ - input param (set)
+
<span class="c1">// 0@ - input param (set)</span>
05DF: write_memory 0xA10ABB size 1 value 0@ virtual_protect 0
+
05DF: write_memory <span class="m">0xA10ABB</span> size <span class="m">1</span> value <span class="nv">0@</span> virtual_protect <span class="m">0</span>
05F6: ret 0
+
05F6: ret <span class="m">0</span>
</syntaxhighlight>
+
}}
  
 
Use this line as a substitute for opcode 021F. This can be placed anywhere within the external script:
 
Use this line as a substitute for opcode 021F. This can be placed anywhere within the external script:
<syntaxhighlight lang="scm">
+
{{Pre|class=sb-code|1=
05F5: call_scm_func @opcode_021F inputs 1 set [int]
+
05F5: call_scm_func <span class="nl">@opcode_021F</span> inputs <span class="m">1</span> set [int]
</syntaxhighlight>
+
}}
  
 
== Keywords ==
 
== Keywords ==

Revision as of 05:10, 7 December 2016

GTA III SET_ALL_TAXI_LIGHTS


Description
Sets all taxi roof lights
Syntax
021F: set_all_taxi_lights [int]
Parameter
[int]
0 = roof lights off (default), 1 = roof lights on

This opcode allows all taxis to spawn with their roof lights turned on. Anything that can spawn a taxi like 00A5, 014B, or natural traffic, is affected. Taxis that are already spawned are not affected by this opcode. This opcode was never called in the original script of GTA III.

For Vice City

This opcode does not exist in Vice City but leftover code allows for this effect. The following example, using Sanny Builder with CLEO for Vice City in an external script (not the main one) and tested on US v1.0, should work similarly to this opcode.

:opcode_021F
// 0@ - input param (set)
05DF: write_memory 0xA10ABB size 1 value 0@ virtual_protect 0
05F6: ret 0

Use this line as a substitute for opcode 021F. This can be placed anywhere within the external script:

05F5: call_scm_func @opcode_021F inputs 1 set [int]

Keywords

set, toggle, all, taxi, cab, cabbie, light, lights

See also

  • GTA III Vice City San Andreas 0216, sets single taxi roof light