Difference between revisions of "0827"
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− | + | {{OpCode | |
− | + | | games = {{Icon|SA}} | |
− | ''' | + | | command = CONNECT_LODS |
− | ''' | + | | description = Connects the object to the [[LOD]] object |
− | ''' | + | | syntax1 = 0827: assign_object [''object handle1''] to_lod_object [''object handle2''] |
+ | | p1t = [''object handle1''] | ||
+ | | p1d = The handle of the object | ||
+ | | p2t = [''object handle2''] | ||
+ | | p2d = The handle of the LOD object | ||
+ | }} | ||
− | + | Objects created by the script (e.g. [[0107]]) do not have an LOD associated to it, even if the object was assigned an LOD in the [[IPL]] file. This opcode connects the object to the LOD object. The object is normally the one seen up close and its LOD is normally the one seen far away. | |
− | ==Keywords== | + | == Keywords == |
− | assign, object, LOD | + | assign, connect, set, object, LOD, LODs |
− | |||
− |
Latest revision as of 04:09, 4 December 2016
- Description
- Connects the object to the LOD object
- Syntax
- 0827: assign_object [object handle1] to_lod_object [object handle2]
- Parameter
- [object handle1]
- The handle of the object
- [object handle2]
- The handle of the LOD object
Objects created by the script (e.g. 0107) do not have an LOD associated to it, even if the object was assigned an LOD in the IPL file. This opcode connects the object to the LOD object. The object is normally the one seen up close and its LOD is normally the one seen far away.
Keywords
assign, connect, set, object, LOD, LODs