Difference between revisions of "064B"
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{{OpCode | {{OpCode | ||
− | | | + | | games = {{Icon|SA}} |
− | | description = Creates a particle at | + | | command = CREATE_FX_SYSTEM |
− | | | + | | description = Creates a [[Particle (SA)|particle]] at the coordinates point |
− | | | + | | syntax1 = 064B: [''var''] = create_particle "[''string'']" at [''flt1''] [''flt2''] [''flt3''] type [''int''] |
− | | | + | | p1t = [''string''] |
− | | | + | | p1d = Particle name |
− | | | + | | p2t = [''flt1''] |
− | | | + | | p2d = X-coordinate |
− | | | + | | p3t = [''flt2''] |
+ | | p3d = Y-coordinate | ||
+ | | p4t = [''flt3''] | ||
+ | | p4d = Z-coordinate | ||
+ | | p5t = [''int''] | ||
+ | | p5d = Type | ||
+ | | p6t = [''var''] | ||
+ | | p6d = Variable to store the handle of the particle | ||
}} | }} | ||
− | |||
− | |||
− | + | This creates a particle at the coordinates point. It requires opcode [[064C]] in order for it to be visible. | |
− | |||
− | |||
− | |||
==Examples== | ==Examples== | ||
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Creating a simple particle. This particle will be temporary but some particles are permanent. | Creating a simple particle. This particle will be temporary but some particles are permanent. | ||
− | < | + | <syntaxhighlight lang="scm"> |
− | + | :CreateParticle | |
− | + | 064B: 0@ = create_particle "BLOOD_HELI" at 0.0 0.0 0.0 type 1 | |
− | + | 064C: make_particle 0@ visible | |
− | + | 064F: remove_references_to_particle 0@ | |
− | + | 004E: end_thread | |
− | </ | + | </syntaxhighlight> |
Creating a particle with looping animation. Some particles are set to loop already so this is not needed. | Creating a particle with looping animation. Some particles are set to loop already so this is not needed. | ||
− | < | + | <syntaxhighlight lang="scm"> |
− | + | :CreateParticle | |
− | + | 0650: destroy_particle 0@ | |
− | + | 0001: wait 250 ms | |
− | + | 064B: 0@ = create_particle "BLOOD_HELI" at 0.0 0.0 0.0 type 1 | |
− | + | 064C: make_particle 0@ visible | |
− | + | 0002: jump @CreateParticle | |
− | </ | + | </syntaxhighlight> |
− | + | == Keywords == | |
− | + | create, particle, effects, fx, system | |
− | |||
− | ==Keywords== | ||
− | create, particle |
Latest revision as of 00:50, 20 November 2016
- Description
- Creates a particle at the coordinates point
- Syntax
- 064B: [var] = create_particle "[string]" at [flt1] [flt2] [flt3] type [int]
- Parameter
- [string]
- Particle name
- [flt1]
- X-coordinate
- [flt2]
- Y-coordinate
- [flt3]
- Z-coordinate
- [int]
- Type
- [var]
- Variable to store the handle of the particle
This creates a particle at the coordinates point. It requires opcode 064C in order for it to be visible.
Examples
Each particle has its own properties. These examples will show you one particle for example.
Creating a simple particle. This particle will be temporary but some particles are permanent.
:CreateParticle
064B: 0@ = create_particle "BLOOD_HELI" at 0.0 0.0 0.0 type 1
064C: make_particle 0@ visible
064F: remove_references_to_particle 0@
004E: end_thread
Creating a particle with looping animation. Some particles are set to loop already so this is not needed.
:CreateParticle
0650: destroy_particle 0@
0001: wait 250 ms
064B: 0@ = create_particle "BLOOD_HELI" at 0.0 0.0 0.0 type 1
064C: make_particle 0@ visible
0002: jump @CreateParticle
Keywords
create, particle, effects, fx, system