Difference between revisions of "0325"
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| description = Creates a fire on the vehicle | | description = Creates a fire on the vehicle | ||
| syntax1 = 0325: [''var''] = create_car [''car handle''] fire | | syntax1 = 0325: [''var''] = create_car [''car handle''] fire | ||
− | | p1t = ['' | + | | p1t = [''car handle''] |
− | | p1d = | + | | p1d = The handle of the vehicle |
− | | p2t = ['' | + | | p2t = [''var''] |
− | | p2d = | + | | p2d = Variable to store the handle of the fire |
| native = [[START_CAR_FIRE]] | | native = [[START_CAR_FIRE]] | ||
}} | }} |
Revision as of 00:28, 20 November 2016
- Description
- Creates a fire on the vehicle
- Syntax
- 0325: [var] = create_car [car handle] fire
- Parameter
- [car handle]
- The handle of the vehicle
- [var]
- Variable to store the handle of the fire
- Native analog
- START_CAR_FIRE
This creates a perpetual fire on the vehicle. The fire does not damage the vehicle. It is harmful to the player only when the player stands right beneath the fire. Generally fires on cars are positioned in such a way that it would be hard to get hurt by them, but it is easy to get hurt by fires on bikes and helicopters. Fires can be extinguished with the Firetruck's hose or a Fire Extinguisher, or removed using opcodes 02D1 or 031A. While the vehicle is on fire, it does not take any damage from environmental fire.
Keywords
create, start, fire, vehicle, car