Difference between revisions of "0187"

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[[File:0187.jpg|thumb|0187 in action in Vice City]]
 
[[File:0187.jpg|thumb|0187 in action in Vice City]]
{{OpCode
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{{Icon|trilogy}} '''ADD_BLIP_FOR_CHAR'''
| ini        = 0187=2,{{Hint|%2d%|parameter 2: blip handle}} {{Hint|%1d%|parameter 1: character handle}}
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<hr />
| description = Creates a blip and an arrow on the character
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'''Description'''
| p1          = Existing character handle
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: Adds a [[blip]] and a marker to the character
| p2          = Blip handle
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'''Syntax'''
| game        = [[GTA 3]], [[Vice City]], [[San Andreas]]
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: 0187: [''var''] = create_marker_above_actor [''char handle'']
}}
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: Marker.CreateAboveActor( [''var''], [''char handle''] )
This opcode creates a square blip denoting the location of the character and an arrow above the character. In GTA III the arrow would be blue, in Vice City it would be pink, and in San Andreas it would be red. The default size of the blip (usually set by opcode [[0168]]) is 3. Note that the parameters are swapped.
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'''Parameter'''
[[Sanny Builder]] example:<source lang="scm">0187: 1@ = create_marker_above_actor 0@</source>
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: [''char handle'']
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:: The handle of the character
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: [''var'']
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:: Variable to store the handle of the blip
  
==Notes==
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This opcode adds a square blip in the radar denoting the location of the character and a marker above the character. In GTA III the arrow is blue, in Vice City it is pink, and in San Andreas it is red. The opcode is almost equivalent to [[0162]] but the properties of the blip are preset. The default properties of the blip, which can be changed using other opcodes, are:
The above format is more commonly used. The actual format of this opcode is in order:<br>
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* [[0165|Color]]: 1 (green) in GTA III and 4 (yellow) in Vice City
<code>0187=2,%1d% %2d%</code><br>
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* [[0168|Scale]]: 3
The format to use depends on which INI file you use.
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* [[018B|Display]]: 3 (both blip and marker)
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Both the blip and marker can be removed using opcode [[0164]].
  
In Sanny Builder, this opcode is equivalent to the command '''Marker.CreateAboveActor'''.
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== Keywords ==
Example: <source lang="scm">Marker.CreateAboveActor(1@, 0@)</source>
 
 
 
==Keywords==
 
 
create, set, marker, blip, arrow, actor, ped, character
 
create, set, marker, blip, arrow, actor, ped, character
  
==See also==
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[[Category:OpCodes]]
*[[0186]] - For vehicles
 
*[[0188]] - For objects
 

Latest revision as of 00:16, 20 November 2016

0187 in action in Vice City

GTA III Vice City San Andreas ADD_BLIP_FOR_CHAR


Description

Adds a blip and a marker to the character

Syntax

0187: [var] = create_marker_above_actor [char handle]
Marker.CreateAboveActor( [var], [char handle] )

Parameter

[char handle]
The handle of the character
[var]
Variable to store the handle of the blip

This opcode adds a square blip in the radar denoting the location of the character and a marker above the character. In GTA III the arrow is blue, in Vice City it is pink, and in San Andreas it is red. The opcode is almost equivalent to 0162 but the properties of the blip are preset. The default properties of the blip, which can be changed using other opcodes, are:

  • Color: 1 (green) in GTA III and 4 (yellow) in Vice City
  • Scale: 3
  • Display: 3 (both blip and marker)

Both the blip and marker can be removed using opcode 0164.

Keywords

create, set, marker, blip, arrow, actor, ped, character