Difference between revisions of "0112"
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− | {{Icon|t}} | + | {{OpCode |
− | + | | games = {{Icon|t}} | |
− | + | | command = HAS_DEATHARREST_BEEN_EXECUTED | |
− | + | | description = Checks if the player is wasted or busted during a [[Create a mission|mission]] | |
− | + | | syntax1 = 0112: wasted_or_busted | |
− | + | | syntax2 = wasted_or_busted | |
− | + | | p1t = ''none'' | |
− | + | | native = [[HAS_DEATHARREST_EXECUTED]] | |
− | + | }} | |
− | |||
− | |||
− | This conditional opcode returns true if the player is wasted or busted when on a mission. The opcode | + | This conditional opcode returns true if the player is wasted or busted when on a mission. The opcode only has an effect when placed in scripts launched using opcode [[0417]] or, in GTA III and Vice City only, [[00D7]]; it has no effect elsewhere. Using opcode [[0111]] can disable this check for the current script. |
== Keywords == | == Keywords == | ||
check, has, player, wasted, death, arrest, deatharrest, busted, mission, executed | check, has, player, wasted, death, arrest, deatharrest, busted, mission, executed | ||
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Revision as of 09:16, 23 July 2016
- Description
- Checks if the player is wasted or busted during a mission
- Syntax
- 0112: wasted_or_busted
- wasted_or_busted
- Parameter
- none
- Native analog
- HAS_DEATHARREST_EXECUTED
This conditional opcode returns true if the player is wasted or busted when on a mission. The opcode only has an effect when placed in scripts launched using opcode 0417 or, in GTA III and Vice City only, 00D7; it has no effect elsewhere. Using opcode 0111 can disable this check for the current script.
Keywords
check, has, player, wasted, death, arrest, deatharrest, busted, mission, executed