Difference between revisions of "056A"
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− | {{Icon|VC}} {{Icon|SA}} | + | {{OpCode |
− | + | | games = {{Icon|VC}} {{Icon|SA}} | |
− | + | | command = WAS_CUTSCENE_SKIPPED | |
− | + | | description = Checks if the [[cutscene]] was skipped | |
− | + | | syntax1 = 056A: has_cutscene_been_interrupted | |
− | + | | p1t = ''none'' | |
− | '' | + | }} |
− | |||
− | This opcode returns true | + | This opcode returns true if any cutscene, which is started by opcode [[02E7]], was skipped. On a PC mouse and keyboard setup, a cutscene is considered skipped when these specific keys are pressed: |
* Right Shift | * Right Shift | ||
* Left Shift | * Left Shift | ||
Line 19: | Line 18: | ||
== Keywords == | == Keywords == | ||
has, was, cut, scene, cutscene, skipped, been, interrupted, interrupt | has, was, cut, scene, cutscene, skipped, been, interrupted, interrupt | ||
− | |||
− |
Revision as of 05:56, 21 June 2016
- Description
- Checks if the cutscene was skipped
- Syntax
- 056A: has_cutscene_been_interrupted
- Parameter
- none
This opcode returns true if any cutscene, which is started by opcode 02E7, was skipped. On a PC mouse and keyboard setup, a cutscene is considered skipped when these specific keys are pressed:
- Right Shift
- Left Shift
- Left Mouse Button
- Enter
- Return
- Space
Note that it will keep returning true after the cutscene was skipped. You must watch another cutscene through to the end (starting a cutscene automatically sets the return condition to false) or reload the game to set the return condition to false.
Keywords
has, was, cut, scene, cutscene, skipped, been, interrupted, interrupt