Difference between revisions of "02EF"

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This opcode destroys any projectile within the 3d area. A projectile can be a [[Weapon#GTA III|Grenade, Molotov Cocktail, or Missile]].
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This opcode destroys any projectile within the 3d area. A projectile can be a [[Weapon#GTA III|Grenade, Molotov Cocktail, or Missile]]. This opcode is also conditional, returning true if the projectile is destroyed.
  
 
== See also ==
 
== See also ==
 
* {{Icon|3}} [[02EE]], checks if projectile is in area
 
* {{Icon|3}} [[02EE]], checks if projectile is in area

Revision as of 02:10, 10 June 2016

GTA III DESTROY_PROJECTILES_IN_AREA


Description
Destroys any projectile within the 3d area
Syntax
02EF: destroy_projectile_in_cube [flt1] [flt2] [flt3] [flt4] [flt5] [flt6]
Parameter
[flt1]
X-coordinate of one corner of area
[flt2]
Y-coordinate of one corner of area
[flt3]
Z-coordinate of one corner of area
[flt4]
X-coordinate of other corner of area
[flt5]
Y-coordinate of other corner of area
[flt6]
Z-coordinate of other corner of area

This opcode destroys any projectile within the 3d area. A projectile can be a Grenade, Molotov Cocktail, or Missile. This opcode is also conditional, returning true if the projectile is destroyed.

See also

  • GTA III 02EE, checks if projectile is in area