Difference between revisions of "0117"
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{{OpCode | {{OpCode | ||
| − | | | + | | games = {{Icon|t}} |
| − | | description = Checks if the player is | + | | command = IS_PLAYER_DEAD |
| − | | | + | | description = Checks if the player is dead |
| − | | | + | | syntax1 = 0117: player [''player handle''] wasted |
| − | | | + | | p1t = [''player handle''] |
| + | | p1d = The [[0053|handle of the player]] | ||
}} | }} | ||
| − | |||
| − | ==Keywords== | + | This conditional opcode returns true if the wasted screen pops up. Unlike [[0118]], a similarly named opcode for characters, it does not check when your health reaches 0. |
| − | check, player, wasted, dead | + | |
| + | == Keywords == | ||
| + | check, player, alive, dead, wasted | ||
| + | |||
| + | == See also == | ||
| + | * {{Icon|t}} [[0118]], checks if the character is dead | ||
| + | * {{Icon|t}} [[0256]], checks if the player is wasted or busted | ||
Latest revision as of 16:28, 4 June 2016
- Description
- Checks if the player is dead
- Syntax
- 0117: player [player handle] wasted
- Parameter
- [player handle]
- The handle of the player
This conditional opcode returns true if the wasted screen pops up. Unlike 0118, a similarly named opcode for characters, it does not check when your health reaches 0.
Keywords
check, player, alive, dead, wasted