Difference between revisions of "0325"

From GTAMods Wiki
Jump to navigation Jump to search
m
Line 1: Line 1:
{{Icon|trilogy}} '''START_CAR_FIRE'''
+
{{OpCode
<hr />
+
| games      = {{Icon|t}}
'''Description'''
+
| command    = START_CAR_FIRE
: Creates a fire on the vehicle
+
| description = Creates a fire on the vehicle
'''Syntax'''
+
| syntax1    = 0325: [''var''] = create_car [''car handle''] fire
: 0325: [''var''] = create_car [''car handle''] fire
+
| p1t        = [''var'']
'''Parameter'''
+
| p1d        = Variable to store the handle of the fire
: [''var'']
+
| p2t        = [''car handle'']
:: Variable to store the handle of the fire
+
| p2d        = The handle of the vehicle
: [''car handle'']
+
| native      = [[START_CAR_FIRE]]
:: The handle of the vehicle
+
}}
'''Native analog'''
 
: [[START_CAR_FIRE]]
 
  
This creates a perpetual fire on the vehicle. The fire does not damage the vehicle and is harmful to the player depending on the vehicle type. Fires on cars don't seem to hurt, fires on bikes hurt, and fires on helicopters only hurt at the rear of them. Fires can be extinguished with the Firetruck's hose or a Fire Extinguisher, or removed using opcode [[02D1]]. While the vehicle is on fire, it does not take any damage from environmental fire.
+
This creates a perpetual fire on the vehicle. The fire does not damage the vehicle and is harmful to the player depending on the vehicle type. Fires on cars don't seem to hurt, fires on bikes hurt, and fires on helicopters only hurt at the rear of them. Fires can be extinguished with the Firetruck's hose or a Fire Extinguisher, or removed using opcodes [[02D1]] or [[031A]]. While the vehicle is on fire, it does not take any damage from environmental fire.
  
 
== Keywords ==
 
== Keywords ==
Line 19: Line 17:
  
 
== See also ==
 
== See also ==
* [[0326]], creates a fire on the character
+
* {{Icon|t}} [[02CF]], creates a fire at the coordinates point
 
+
* {{Icon|t}} [[0326]], creates a fire on the character
[[Category:OpCodes]]
 

Revision as of 16:13, 4 February 2016

GTA III Vice City San Andreas START_CAR_FIRE


Description
Creates a fire on the vehicle
Syntax
0325: [var] = create_car [car handle] fire
Parameter
[var]
Variable to store the handle of the fire
[car handle]
The handle of the vehicle
Native analog
START_CAR_FIRE

This creates a perpetual fire on the vehicle. The fire does not damage the vehicle and is harmful to the player depending on the vehicle type. Fires on cars don't seem to hurt, fires on bikes hurt, and fires on helicopters only hurt at the rear of them. Fires can be extinguished with the Firetruck's hose or a Fire Extinguisher, or removed using opcodes 02D1 or 031A. While the vehicle is on fire, it does not take any damage from environmental fire.

Keywords

create, start, fire, vehicle, car

See also

  • GTA III Vice City San Andreas 02CF, creates a fire at the coordinates point
  • GTA III Vice City San Andreas 0326, creates a fire on the character