Difference between revisions of "00AC"
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(Created page with "{{Icon|3}} '''IS_CAR_STILL_ALIVE''' <hr /> '''Description''' : Checks if the vehicle is alive '''Syntax''' : 00AC: car [''car handle''] alive '''Parameter''' : [''car h...") |
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− | {{Icon|3}} | + | {{OpCode |
− | + | | games = {{Icon|3}} | |
− | + | | command = IS_CAR_STILL_ALIVE | |
− | + | | description = Checks if the vehicle is alive | |
− | + | | syntax1 = 00AC: car [''car handle''] alive | |
− | + | | p1t = [''car handle''] | |
− | + | | p1d = The handle of the vehicle | |
− | + | }} | |
− | |||
− | This opcode behaves exactly opposite to opcode [[0119]], which checks if the vehicle is dead. Legacy documentation incorrectly described this opcode as checking if the vehicle is on land. | + | This conditional opcode behaves exactly opposite to opcode [[0119]], which checks if the vehicle is dead. Legacy documentation incorrectly described this opcode as checking if the vehicle is on land. |
== Keywords == | == Keywords == | ||
Line 16: | Line 15: | ||
== See also == | == See also == | ||
* {{Icon|t}} [[0119]], checks if the car is dead | * {{Icon|t}} [[0119]], checks if the car is dead | ||
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Latest revision as of 01:33, 23 January 2016
- Description
- Checks if the vehicle is alive
- Syntax
- 00AC: car [car handle] alive
- Parameter
- [car handle]
- The handle of the vehicle
This conditional opcode behaves exactly opposite to opcode 0119, which checks if the vehicle is dead. Legacy documentation incorrectly described this opcode as checking if the vehicle is on land.
Keywords
check, car, vehicle, alive, dead, wrecked
See also
- 0119, checks if the car is dead