Difference between revisions of "Magic.TXD"
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* importing, exporting, resizing, encoding and decoding | * importing, exporting, resizing, encoding and decoding | ||
* friendly user interface | * friendly user interface | ||
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+ | ==Plugin Support== | ||
+ | There is support for Direct3D 9 color storage format extensions. Dynamic link libraries are loaded which define how Magic.TXD should treat D3DFORMAT types that it has no native support for. By default, Magic.TXD ships with D3DFMT_V8U8 and D3DFMT_A8 plugins. | ||
==Tutorials== | ==Tutorials== | ||
* [[Magic.TXD/Choosing_the_right_Encoding/|Choosing the right Encoding]] | * [[Magic.TXD/Choosing_the_right_Encoding/|Choosing the right Encoding]] | ||
* [[Magic.TXD/Working_with_the_Log/|Working with the Log]] | * [[Magic.TXD/Working_with_the_Log/|Working with the Log]] |
Revision as of 19:58, 9 December 2015
Magic.TXD is an open-source RenderWare Texture Dictionary (TXD) editor written by DK22Pac and The_GTA for Microsoft Windows. It is currently in closed-testing phase. It aims to support every RW TXD format and comes with many unprecedented features to make TXD editing simple.
The release date is sheduled around end of December 2015.
NOTE: more information will follow on release.
Features
- PC, PS2, XBOX, Android, iOS TXD support
- live preview of TXD contents
- importing, exporting, resizing, encoding and decoding
- friendly user interface
Plugin Support
There is support for Direct3D 9 color storage format extensions. Dynamic link libraries are loaded which define how Magic.TXD should treat D3DFORMAT types that it has no native support for. By default, Magic.TXD ships with D3DFMT_V8U8 and D3DFMT_A8 plugins.