Difference between revisions of "00A0"
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| − | < | + | {{Icon|t}} '''GET_CHAR_COORDINATES''' |
| − | '''Description''': Gets the | + | <hr /> |
| − | ''' | + | '''Description''' |
| − | '''Parameter | + | : Gets the character's coordinates point |
| − | '' | + | '''Syntax''' |
| − | '' | + | : 00A0: store_actor [''char handle''] position_to [''var1''] [''var2''] [''var3''] |
| − | ''' | + | '''Parameter''' |
| + | : [''char handle''] | ||
| + | :: The handle of the character | ||
| + | : [''var1''] | ||
| + | :: Variable to store the x-coordinate | ||
| + | : [''var2''] | ||
| + | :: Variable to store the y-coordinate | ||
| + | : [''var3''] | ||
| + | :: Variable to store the z-coordinate | ||
| + | '''Native analog''' | ||
| + | : [[GET_CHAR_COORDINATES]] | ||
| − | This opcode | + | This opcode stores the x, y, and z-coordinates of the center of mass of the character's body. It is roughly +1.04 z higher than the z-coordinate of the character's feet, which is used when setting the character's coordinates using [[00A1]]. If the character is in a vehicle, the opcode gets the coordinates of the center of mass of the vehicle's body instead. |
| − | ==Keywords== | + | == Keywords == |
| − | get, store, actor, position | + | get, store, actor, character, position, coordinates, location |
| + | |||
| + | == See also == | ||
| + | * {{Icon|3}} {{Icon|VC}} [[0054]], gets the player's coordinates | ||
| + | * {{Icon|t}} [[00A1]], sets the character's coordinates | ||
| + | * {{Icon|t}} [[00AA]], gets the vehicle's coordinates | ||
| + | * {{Icon|t}} [[01BB]], gets the object's coordinates | ||
[[Category:OpCodes]] | [[Category:OpCodes]] | ||
Latest revision as of 04:56, 8 December 2015
Description
- Gets the character's coordinates point
Syntax
- 00A0: store_actor [char handle] position_to [var1] [var2] [var3]
Parameter
- [char handle]
- The handle of the character
- [var1]
- Variable to store the x-coordinate
- [var2]
- Variable to store the y-coordinate
- [var3]
- Variable to store the z-coordinate
Native analog
This opcode stores the x, y, and z-coordinates of the center of mass of the character's body. It is roughly +1.04 z higher than the z-coordinate of the character's feet, which is used when setting the character's coordinates using 00A1. If the character is in a vehicle, the opcode gets the coordinates of the center of mass of the vehicle's body instead.
Keywords
get, store, actor, character, position, coordinates, location