Difference between revisions of "0114"

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{{OpCode
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{{Icon|t}} '''ADD_AMMO_TO_CHAR'''
| ini        = 0114=3,set_actor %1d% weapon %2h% ammo_to %3d% while_in_car
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<hr />
| description = Sets an actor's ammo while in a vehicle. 
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'''Description'''
| p1          = Actor variable
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: Adds ammo to the character's weapon
| p2          = Weapon ID number
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'''Syntax'''
| p3          = Ammo amount
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: 0114: add_ammo_to_actor [''char handle''] weapon [''int1''] rounds [''int2'']
| game        = [[GTA III]], [[Vice City]], [[San Andreas]]
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'''Parameter'''
}}
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: [''char handle'']
This opcode sets an actors ammo for the specified weapon while in a vehicle
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:: The handle of the character
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: [''int1'']
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:: [[Weapon#Lists of Weapons|Weapon number]]
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: [''int2'']
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:: Ammo
  
== Sanny Builder example ==
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This opcode adds ammo to the character's weapon. In GTA III, if the character does not have the weapon, the weapon will be given to it along with ammo. In Vice City, if the character does not have the weapon or another weapon of the same group, nothing happens. If the character does not have the weapon but does have another weapon of the same group, weapon ammo will be added for that weapon instead. This opcode was never called in the [[Main.scm|original script]] of GTA III. Legacy documentations had incorrectly described this opcode as setting ammo and working only while in a car.
  
<source lang="scm">0114: set_actor $PLAYER_ACTOR weapon 38 ammo_to 200000 while_in_car</source>
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== Keywords ==
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add, character, actor, weapon, ammo
  
==Keywords==
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== See also ==
weapons, vehicles
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* [[0113]], adds ammo to the player's weapon
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* [[017B]], sets ammo to the character's weapon
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[[Category:OpCodes]]

Revision as of 21:37, 30 July 2015

GTA III Vice City San Andreas ADD_AMMO_TO_CHAR


Description

Adds ammo to the character's weapon

Syntax

0114: add_ammo_to_actor [char handle] weapon [int1] rounds [int2]

Parameter

[char handle]
The handle of the character
[int1]
Weapon number
[int2]
Ammo

This opcode adds ammo to the character's weapon. In GTA III, if the character does not have the weapon, the weapon will be given to it along with ammo. In Vice City, if the character does not have the weapon or another weapon of the same group, nothing happens. If the character does not have the weapon but does have another weapon of the same group, weapon ammo will be added for that weapon instead. This opcode was never called in the original script of GTA III. Legacy documentations had incorrectly described this opcode as setting ammo and working only while in a car.

Keywords

add, character, actor, weapon, ammo

See also

  • 0113, adds ammo to the player's weapon
  • 017B, sets ammo to the character's weapon