Difference between revisions of "00A0"

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: [[GET_CHAR_COORDINATES]]
 
: [[GET_CHAR_COORDINATES]]
  
This opcode stores the x, y, and z-coordinates of the center of mass of the character's body. It's roughly +1.0 z higher than the ground z-coordinate.
+
This opcode stores the x, y, and z-coordinates of the center of mass of the character's body. It's roughly +1.04 z higher than the ground z-coordinate.
  
 
== Keywords ==
 
== Keywords ==

Revision as of 08:55, 28 June 2015

GTA III Vice City San Andreas GET_CHAR_COORDINATES


Description

Gets the coordinates of the character

Syntax

00A0: store_actor [char handle] position_to [var1] [var2] [var3]

Parameter

[char handle]
The handle of the character
[var1]
Variable to store x-coordinate
[var2]
Variable to store y-coordinate
[var3]
Variable to store z-coordinate

Native analog

GET_CHAR_COORDINATES

This opcode stores the x, y, and z-coordinates of the center of mass of the character's body. It's roughly +1.04 z higher than the ground z-coordinate.

Keywords

get, store, actor, position

See also

  • 00A1, sets the character's coordinates
  • 0054, gets the player's coordinates
  • 00AA, gets the vehicle's coordinates
  • 01BB, gets the object's coordinates