Difference between revisions of "START AUDIO SCENE"
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|p1d=Audio file to play, e.g "LEAVE_CINEMA" | |p1d=Audio file to play, e.g "LEAVE_CINEMA" | ||
}} | }} | ||
+ | |||
+ | ==Examples== | ||
+ | * LEAVE_CINEMA | ||
+ | * HINT_CAM_SCENE | ||
+ | * AGENCY_H_1_DRIVE_TO_FACTORY | ||
+ | * AGENCY_H_1_FOLLOW_JANITOR | ||
+ | * AGENCY_H_1_FOLLOW_ON_FOOT | ||
+ | * AGENCY_H_1_FOCUS_ON_JANITOR | ||
+ | * AGENCY_H_1_NON_TARGET_CARS | ||
+ | * AGENCY_H_1_JANITORS_CAR | ||
+ | * AGENCY_H_1_WAIT_FOR_CARS | ||
+ | * AGENCY_H_1_FOCUS_ON_PLATES | ||
+ | * AGENCY_H_1_GET_TO_FIB | ||
+ | |||
+ | Taken from ''abigail2.txt'', ''act_cinema.txt'', ''agency_heist1.txt''. | ||
+ | |||
+ | == Entire list taken from the decompiled scripts == | ||
+ | |||
+ | * HINT_CAM_SCENE | ||
+ | * LEAVE_CINEMA | ||
+ | * AGENCY_H_1_DRIVE_TO_FACTORY | ||
+ | * AGENCY_H_1_FOLLOW_JANITOR | ||
+ | * AGENCY_H_1_FOLLOW_ON_FOOT | ||
+ | * AGENCY_H_1_FOCUS_ON_JANITOR | ||
+ | * AGENCY_H_1_NON_TARGET_CARS | ||
+ | * AGENCY_H_1_JANITORS_CAR | ||
+ | * AGENCY_H_1_WAIT_FOR_CARS | ||
+ | * AGENCY_H_1_FOCUS_ON_PLATES | ||
+ | * AGENCY_H_1_GET_TO_FIB | ||
+ | * AGENCY_H_2_FOLLOW_ARCHITECT_1 | ||
+ | * AGENCY_H_2_COVER_BLOWN | ||
+ | * AGENCY_H_2_FOLLOW_ARCHITECT_2 | ||
+ | * AGENCY_H_2_TAKE_OUT_ARCHITECT | ||
+ | * AGENCY_H_2_USE_ELEVATOR | ||
+ | * AH_3A_GET_TO_LESTERS | ||
+ | * AH_3A_RAPPEL_ELEVATOR_SHAFT | ||
+ | * AH_3A_ESCAPE_TOP_FLOOR | ||
+ | * AH_3A_EXPLODING_OFFICE_BROKEN_WINDOWS | ||
+ | * AH_3A_GET_TO_TOP_FLOOR | ||
+ | * AH_3A_DRIVE_AS_FRANKLIN | ||
+ | * AH_3A_MOPPING_STAGE | ||
+ | * AH_3A_INFILTRATE_FIB_SCENE | ||
+ | * AH_3A_GET_TO_FIRETRUCK | ||
+ | * AH_3A_RAPPEL_CUTSCENE | ||
+ | * AH_3A_STAIRWELL_SCENE | ||
+ | * AH_3A_WAIT_TO_RAM_DOORS | ||
+ | * AH_3A_ENTER_CORRIDOR_PRE_KO_EXPLOSION | ||
+ | * AH_3A_KO_EXPLOSION | ||
+ | * AH_3A_BACKDRAFT | ||
+ | * AH_3A_WALK_THROUGH_BURNING_OFFICES | ||
+ | * AH_3A_HELP_BUDDY_SCENE | ||
+ | * AH_3A_KO_FADE_TO_BLACK | ||
+ | * AH_3A_ESCAPE_TO_ELEVATOR_SHAFT | ||
+ | * AH_3A_BLOW_OPEN_OFFICE_DOOR | ||
+ | * AH_3A_ELEVATOR_POST_EXPLOSION_SCENE | ||
+ | * AH_3A_DETONATE_THE_BOMBS | ||
+ | * AH_3A_BUILDING_EXPLOSION | ||
+ | * FBI_HEIST_H5_MUTE_AMBIENCE_SCENE | ||
+ | * AH_3A_FRANK_GET_TO_FIB | ||
+ | * AH_3A_ELEVATOR_SCENE | ||
+ | * AH_3A_DRIVE_TO_FIB | ||
+ | * AH_3B_GET_TO_VEHICLE | ||
+ | * AH_3B_GET_TO_FRANKLINS | ||
+ | * AH_3B_RAPPEL_01 | ||
+ | * AH_3B_FIGHT_CHOPPER | ||
+ | * AH_3B_GET_TO_RAPPEL_POINT_02 | ||
+ | * AH_3B_RAPPEL_02 | ||
+ | * AH_3B_ESCAPE_CONTINUED_DOWN_RUBBLE | ||
+ | * AH_3B_ESCAPE_CONTINUED_STAIRWELL_02 | ||
+ | * AH_3B_ESCAPE_TO_RAPPEL_POINT | ||
+ | * AH_3B_ESCAPE_POST_STAIRWELL | ||
+ | * AH_3B_ESCAPE_START | ||
+ | * AH_3B_ESCAPE_STAIRWELL_01 | ||
+ | * AH_3B_ENEMIES_ARRIVE | ||
+ | * AH_3B_COMPUTER_FOCUS_CAM | ||
+ | * AH_3B_HACKING_MG | ||
+ | * AH_3B_SKYDIVE_PREPARE | ||
+ | * AH_3B_SKYDIVE_FREEFALL | ||
+ | * AH_3B_FOCUS_ON_LANDING_ZONE | ||
+ | * AH_3B_BREAK_SERVER_ROOM_DOOR | ||
+ | * AH_3B_FLY_TO_JUMP_ZONE | ||
+ | * AH_3B_FOCUS_ON_JUMP_ZONE | ||
+ | * AH_3B_GET_TO_FACILITY | ||
+ | * TOD_SHIFT_SCENE | ||
+ | * AH_3B_SHOOTOUT_CONTINUED | ||
+ | * AH_3B_HELICOPTER_MISSILE_CUTSCENE | ||
+ | * AH_3B_SHOOTTHROUGHDOOR_SCENE | ||
+ | * AH_3B_SHOOTOUT_SMOKE_BOMBS | ||
+ | * CHARACTER_CHANGE_IN_SKY_SCENE | ||
+ | * AH_3B_SKYDIVE_PARACHUTE | ||
+ | * DEATH_SCENE | ||
+ | * MP_CELEB_SCREEN_SCENE | ||
+ | * FAIRGROUND_RIDES_FERRIS_WHALE_ALTERNATIVE_VIEW | ||
+ | * FAIRGROUND_RIDES_FERRIS_WHALE | ||
+ | * JOYRIDER_RADIO_SCENE | ||
+ | * MP_APARTMENT_SCENE | ||
+ | * MP_GARAGE_RADIO_FADE_EXIT_SCENE | ||
+ | * MP_APT_STRIPPER_SCENE | ||
+ | * MP_CCTV_SCENE | ||
+ | * WATCHING_SAFEHOUSE_TV | ||
+ | * WEB_EPSILONISM_SITE_MUSIC_SCENE | ||
+ | * WEB_GENERAL_BROWSING_SCENE | ||
+ | * ARM_1_GO_HOME | ||
+ | * ARM_1_LOSE_COPS | ||
+ | * ARM_1_DRIVE_TO_DEALERSHIP | ||
+ | * ARM_1_COPS_ARRIVE | ||
+ | * ARM_1_DRIVE_START | ||
+ | * ARM_1_DRIVE_PHONE_LAMAR | ||
+ | * ARM_1_DRIVE_FOLLOW_LAMAR | ||
+ | * ARM_1_DRIVE_THROUGH_STUDIO | ||
+ | * ARM_1_DRIVE_TO_CANALS | ||
+ | * ARM_1_DRIVE_OVER_BRIDGES | ||
+ | * ARM_1_DRIVE_THROUGH_GARAGE | ||
+ | * ARM_1_LAMAR_FOCUS_CAM | ||
+ | * ARM_1_GET_IN_CAR_SCENE | ||
+ | * ARM_1_CHOOSE_CAR | ||
+ | * ARM_1_MONTAGE_MUTES | ||
+ | * ARM_2_RAYFIRE | ||
+ | * ARM_2_DRIVE_TO_ALLEY | ||
+ | * ARM_2_GANG_DRIVE_PAST | ||
+ | * ARM_2_SEARCH_FOR_BIKE | ||
+ | * ARM_2_SHOOTOUT | ||
+ | * ARM_2_GAS_TRAIL | ||
+ | * ARM_2_FOCUS_ON_BIKE | ||
+ | * ARM_2_GET_TO_THE_CAR | ||
+ | * ARM_2_CHASE_THE_BIKE | ||
+ | * ARM_2_RIDE_BIKE_BACK | ||
+ | * ARM_3_BEAT_DOWN | ||
+ | * ARM_3_RAM_DEALERSHIP | ||
+ | * ARM_3_WINDOW_FOCUS_CAM | ||
+ | * ARM_3_DRIVE_TO_DEALERSHIP | ||
+ | * ARM_3_EXIT_THROUGH_GATE | ||
+ | * ARM_3_STEAL_CAR | ||
+ | * ARM_3_ENTER_GARAGE | ||
+ | * ARM_3_INSIDE_HOUSE | ||
+ | * ARM_3_CLIMB_INTO_GARDEN | ||
+ | * ARM_3_TAKE_OUT_GARDENER | ||
+ | * ARM_3_TARGET_GARDENER | ||
+ | * ARM_3_ENTER_HOUSE | ||
+ | * ARM_3_DRIVE_TO_MICHAELS_HOUSE | ||
+ | * ARM_3_DRIVE_PHONE_SIMEON | ||
+ | * ASSASSINATION_BUS_SCREAMS_INT_SCENE | ||
+ | * ASSASSINATION_BUS_SCREAMS_EXT_SCENE | ||
+ | * ASSASSINATION_CONSTRUCT_LEAVE_THE_AREA | ||
+ | * ASSASSINATION_CONSTRUCT_HELICOPTER_SCENE | ||
+ | * ASSASSINATION_CONSTRUCT_SHOOTOUT_ROOFTOP | ||
+ | * ASSASSINATION_CONSTRUCT_SHOOTOUT_START | ||
+ | * ASSASSINATION_CONSTRUCT_CAR_ARRIVES | ||
+ | * ASSASSINATION_CONSTRUCT_CUTSCENE | ||
+ | * ATM_PLAYER_SCENE | ||
+ | * LEADERBOARD_SCENE | ||
+ | * CABLE_CAR_RIDE_UP_SCENE | ||
+ | * CABLE_CAR_RIDE_DOWN_SCENE | ||
+ | * CAR_MOD_BOOST_SCENE | ||
+ | * MP_CAR_MOD_SHOP | ||
+ | * FAMILY_1_MOD_SHOP_INTRO_SCENE | ||
+ | * CAR_MOD_RADIO_MUTE_SCENE | ||
+ | * CAR_1_GARAGE_ARRIVAL | ||
+ | * CAR_1_GET_TO_GARAGE | ||
+ | * CAR_1_RACE_CARS_FOCUS_CAM | ||
+ | * CAR_1_BIKE_ENTER_TUNNEL | ||
+ | * CAR_1_BIKE_PASS_THE_LOST | ||
+ | * CAR_1_BIKE_CHASE_MAIN | ||
+ | * CAR_1_FRANKLIN_CALLS_MICHAEL | ||
+ | * CAR_1_RACE_SKIDDING_CARS | ||
+ | * CAR_1_RACE_MAIN | ||
+ | * CAR_1_DEVIN_DRIVES_AWAY | ||
+ | * CAR_1_GET_TO_RACE | ||
+ | * CAR_1_PARK_UP_CUTSCENE | ||
+ | * CAR_2_HELI_FILTERING | ||
+ | * CAR_2_USE_MICROPHONE | ||
+ | * CAR_2_HELI_CAM_TUTORIAL | ||
+ | * CAR_2_SCANNING_TARGET | ||
+ | * CAR_2_FOLLOW_CHAD_ON_FOOT | ||
+ | * CAR_2_CAR_CHASE_CONTINUED | ||
+ | * CAR_2_STEAL_THE_CAR | ||
+ | * CAR_2_DRIVE_BACK_TO_GARAGE | ||
+ | * CAR_2_SWITCH_TO_FRANLIN_IN_GARAGE | ||
+ | * CAR_2_SCAN_FRANKLIN | ||
+ | * CAR_2_CAR_ENTERS_GARAGE | ||
+ | * CAR_2_SCAN_THE_SUSPECTS | ||
+ | * CAR_2_USE_INFRARED | ||
+ | * CAR_2_FRANKLIN_ARRIVES | ||
+ | * CAR_2_CAR_CHASE_START | ||
+ | * CAR_2_Z_TYPE_ENGINE_BOOST | ||
+ | * CAR_3_GO_TO_GARAGE | ||
+ | * CAR_3_ACTIVATE_EJECTOR_SEAT | ||
+ | * CAR_3_ESCAPE_SECURITY | ||
+ | * CAR_3_INSIDE_STUDIO | ||
+ | * CAR_3_TAKE_OUT_ACTOR | ||
+ | * CAR_4_SPIKES_CAM_SCENE | ||
+ | * CAR_4_DEFEND_THE_TRUCK | ||
+ | * CAR_4_FOLLOW_TRUCK | ||
+ | * CAR_4_FOCUS_ON_TRUCK | ||
+ | * CAR_4_COPS_ARRIVE | ||
+ | * CAR_4_GET_TO_PALETO | ||
+ | * CAR_4_FOCUS_ON_FRANKLIN | ||
+ | * CAR_4_REVERSE_OFF_TRUCK | ||
+ | * CAR_4_TAKE_CAR_TO_TRANSPORTER | ||
+ | * CAR_WASH_SCENE | ||
+ | * CHI_1_SHOOTOUT_04 | ||
+ | * CHI_1_SHOOTOUT_GRENADE_LAUNCHER | ||
+ | * CHI_1_SHOOTOUT_01 | ||
+ | * CHI_1_ENEMIES_ESCAPE | ||
+ | * CHI_1_GO_TO_ICEBOX | ||
+ | * CHI_1_SHOOTOUT_03 | ||
+ | * CHI_1_CATCH_GRENADE_LAUNCHER | ||
+ | * CHI_1_GET_TO_SHOOTOUT_04 | ||
+ | * CHI_1_SHOOTOUT_02 | ||
+ | * CHI_1_GET_TO_SHOOTOUT_03 | ||
+ | * CHI_1_TRUCK_ARRIVES | ||
+ | * CHI_1_DRIVE_TO_LAB | ||
+ | * CHI_2_RAYFIRE | ||
+ | * CHI_2_SHOOT_GAS | ||
+ | * CHI_2_DRIVE_TO_FARMHOUSE | ||
+ | * CHI_2_DRIVE_ROCK_RADIO | ||
+ | * CHI_2_SHOOTOUT_STEALTH | ||
+ | * CHI_2_SHOOTOUT_ENEMIES_ALERTED | ||
+ | * CHI_2_SHOOTOUT_IN_HOUSE | ||
+ | * CHI_2_POUR_GAS | ||
+ | * CHI_2_GAS_TRAIL_FIRE | ||
+ | * CHI_2_FARMHOUSE_OVERVIEW | ||
+ | * CREATOR_SCENES_AMBIENCE | ||
+ | * DH2A_SWIM_TO_CONTAINER | ||
+ | * DH2A_CONTROL_SUB | ||
+ | * DH2A_RAYFIRE | ||
+ | * DH2A_PREPARE_DETONATION | ||
+ | * DH_2A_DETONATE_BOMBS | ||
+ | * DH2A_SHOOTOUT_SNIPING_SCENE | ||
+ | * DH2A_MICHAEL_DASH_AND_DIVE | ||
+ | * DH2A_CHOPPER_ARRIVES | ||
+ | * DH2A_CHOPPER_SHOOTING | ||
+ | * dh2a_shootout_sniping_scene | ||
+ | * dh2a_shootout_scene | ||
+ | * DH2A_SNIPE_GUARDS_scene | ||
+ | * DH2A_PLANT_BOMBS_SCENE | ||
+ | * DH2A_GET_TO_VANTAGE_POINT | ||
+ | * DH2A_SNIPING_SCENE | ||
+ | * DH2A_SHOOTOUT_SCENE | ||
+ | * DH_2B_RETURN_TO_AIRSTRIP | ||
+ | * DH_2B_ESCAPE_ENEMIES | ||
+ | * DH_2B_ESCAPE_AS_MICHAEL | ||
+ | * DH_2B_ENEMY_HELI_01_ARRIVES | ||
+ | * DH_2B_ENEMY_HELI_02_ARRIVES | ||
+ | * DH_2B_ENEMY_HELI_03_ARRIVES | ||
+ | * DH_2B_ESCAPE_AS_FRANKLIN | ||
+ | * DH_2B_PICK_UP_SUB_CARGO | ||
+ | * DH_2B_GET_TO_SURFACE | ||
+ | * DH_2B_FIND_CONTAINER | ||
+ | * DH_2B_SEE_PLANE | ||
+ | * DH_2B_RELEASE_SUB | ||
+ | * DH_2B_SEE_BOATS | ||
+ | * DH_2B_GET_TO_DROP_ZONE | ||
+ | * DH_2B_ATTACH_SUB | ||
+ | * DH_2B_SUB_PICKED_UP_SCENE | ||
+ | * DH_2B_DRIVE_TO_AIRSTRIP | ||
+ | * BIOTECH_HEIST_UNDERWATER_SCENE | ||
+ | * DH_P_2B_ENTER_CHOPPER | ||
+ | * DH_P_2B_ENEMY_CHOPPERS_ARRIVE | ||
+ | * DH_1_GET_TO_TRUCK | ||
+ | * DH_1_DRIVE_TO_DOCKS | ||
+ | * DH_1_TAKE_PHOTOS | ||
+ | * DH_1_PHONE_RON | ||
+ | * DH_1_USE_CRANE | ||
+ | * DOCKS_HEIST_USING_CRANE | ||
+ | * CAR_THEFT_EXPORT_CARS_CRANE_SECTION_SCENE | ||
+ | * DH_1_CLIMB_UP_CRANE | ||
+ | * DH_1_HANDLER_START | ||
+ | * DH_1_FOLLOW_FLOYD_SEE_FREIGHTER | ||
+ | * DH_1_FOLLOW_FLOYD_START | ||
+ | * DH_1_DRIVE_START | ||
+ | * DH_1_DRIVE_APPROACH_DOCKS | ||
+ | * EPSILONISM_04_MIX | ||
+ | * EPSILONISM_08_NON_COMPLIANCE | ||
+ | * EPSILONISM_08_COMPLIANCE | ||
+ | * EXILE_2_HELI_PICK_UP | ||
+ | * EXILE_2_SNIPE_STAGE | ||
+ | * EXILE_2_FOLLOW_CAR | ||
+ | * EXILE_2_FOLLOW_CAR_PHONE | ||
+ | * EXILE_2_KILL_ENEMY_MICHAEL | ||
+ | * EXILE_2_KILL_ENEMY_CHOP | ||
+ | * EXILE_2_KILL_ENEMY_FRANKLIN | ||
+ | * EXILE_2_SNIPE_STAGE_THERMAL | ||
+ | * EXILE_2_RPG_CUTSCENE | ||
+ | * EXILE_2_HELI_IN_POSITION_CUTSCENE | ||
+ | * EXILE_2_FLY_HELI | ||
+ | * EXILE_2_GO_TO_HELI | ||
+ | * EXILE_2_GO_TO_CRASH_SITE | ||
+ | * EXILE_2_CRASH_CUTSCENE | ||
+ | * EXILE_2_FOCUS_CAM | ||
+ | * EXTREME_04_CUSTOM_QUIET_SCENE | ||
+ | * FAM1_HIGHWAY_CHASE | ||
+ | * FAMILY_1_YACHT_ARRIVES | ||
+ | * FAMILY_1_FRANKLIN_JUMPS | ||
+ | * FAMILY_1_PROTECT_FRANKLIN | ||
+ | * FAM1_THROWN_OVERBOARD | ||
+ | * FAMILY_1_SHOOT_THE_ENEMY_02 | ||
+ | * FAMILY_1_SAVE_JIMMY | ||
+ | * FAM1_BOOM_SWING | ||
+ | * FAM1_DROP_IN_CAR | ||
+ | * FAMILY_1_CATCH_FRANKLIN | ||
+ | * FAM1_JUMP_TO_YACHT | ||
+ | * FAM1_LAND_ON_BONNET | ||
+ | * FAMILY_1_GET_THE_YACHT | ||
+ | * FAMILY_1_CAR_BREAKS_DOWN | ||
+ | * FAMILY_1_FRANKLIN_CLIMBING | ||
+ | * FAMILY_1_FOCUS_ON_YACHT | ||
+ | * FAMILY_1_DRIVE_TO_HIGHWAY | ||
+ | * FAMILY_2_JETSKI_GO_TO_BEACH | ||
+ | * FAMILY_2_JETSKI_CHASE | ||
+ | * FAMILY_2_DIVE_INTO_WATER | ||
+ | * FAMILY_2_SWIM_TO_YACHT | ||
+ | * FAMILY_2_BIKE_RACE_JIMMY | ||
+ | * FAMILY_2_DRIVE_TO_BEACH | ||
+ | * FAMILY_3_ESCAPE_AS_MICHAEL | ||
+ | * FAMILY_3_ESCAPE_AS_FRANKLIN | ||
+ | * FAMILY_3_DRIVE_HOME | ||
+ | * FAMILY_3_PULL_DOWN_HOUSE_SCENE | ||
+ | * FAMILY_3_RAYFIRE | ||
+ | * FAMILY_3_FOLLOW_THE_COACH | ||
+ | * FAMILY_3_ARRIVE_AT_HOUSE | ||
+ | * FAMILY_3_DRIVE_IN_TO_POSITION | ||
+ | * FAMILY_3_FOCUS_ON_COACH | ||
+ | * FAMILY_3_FIND_THE_COACH | ||
+ | * FAMILY_3_RV_BLOCKS_ROAD | ||
+ | * FAMILY_4_CHASE_TRUCK_1 | ||
+ | * FAMILY_4_CHASE_TRUCK_2 | ||
+ | * FAMILY_4_CHASE_TRUCK_CAMERA | ||
+ | * FAMILY_4_CHASE_TRUCK_TRACKS | ||
+ | * FAMILY_4_CHASE_TRUCK_TUNNEL | ||
+ | * FAMILY_4_CHASE_TRUCK_JUMP | ||
+ | * FAMILY_4_CHASE_FOOT | ||
+ | * FAMILY_4_CHASE_FOOT_OUTSIDE | ||
+ | * FAMILY_4_DRIVE_TO_STADIUM | ||
+ | * FAMILY_5_WAKE_UP_VOMIT | ||
+ | * FAMILY_5_GO_HOME | ||
+ | * FAMILY_5_GO_HOME_INT | ||
+ | * FAMILY_5_FLYING | ||
+ | * FAMILY_5_DRUGS_FOCUS_CAM | ||
+ | * FAMILY_5_YOGA_ON_DRUGS | ||
+ | * FAMILY_5_DRUGS | ||
+ | * FAMILY_5_TAKE_JIMMY_FOCUS_CAM | ||
+ | * FAMILY_5_TAKE_JIMMY | ||
+ | * FAMILY_5_GO_TO_BURGERSHOT | ||
+ | * FAMILY_5_GO_TO_JIMMY | ||
+ | * FAMILY_5_YOGA_TRANQUIL | ||
+ | * FAMILY_5_YOGA_MG | ||
+ | * FAMILY_6_DRIVE_HOME | ||
+ | * FAMILY_6_DRIVE_TO_THERAPIST | ||
+ | * FAMILY_6_HAIRCUT_LAZLOW_MG | ||
+ | * FAMILY_6_TATTOO_LAZLOW_MG | ||
+ | * FAMILY_6_PIERCE_LAZLOW_MG | ||
+ | * FAMILY_6_DRIVE_TO_TATTOO | ||
+ | * FAMILY_6_AMANDA_PULLS_AWAY | ||
+ | * FAMILY_6_DRIVE_TO_AMANDA | ||
+ | * FANATIC_MIX_SCENE | ||
+ | * FBI_1_LOSE_COPS | ||
+ | * FBI_1_ESCAPE_BASE_SCENE | ||
+ | * FBI_1_STEALTH_KILL_AGENT | ||
+ | * FBI_1_JUMP | ||
+ | * FBI_1_AGENT_BURSTS_THROUGH_DOOR | ||
+ | * FBI_1_GET_UPSTAIRS | ||
+ | * FBI_1_AIM_AT_WINDOW | ||
+ | * FBI_1_SHOOTOUT_GROUND_FLOOR | ||
+ | * FBI_1_INSPECT_BODIES | ||
+ | * FBI_01_DMW_IN_BODY_BAG | ||
+ | * FBI_3_TREVOR_DRIVE_TO_AIRPORT | ||
+ | * FBI_3_TREVOR_TORTURE_2 | ||
+ | * FBI_3_TREVOR_TORTURE_3 | ||
+ | * FBI_3_TREVOR_TORTURE_4 | ||
+ | * FBI_3_TREVOR_TORTURE_WRENCH | ||
+ | * FBI_3_TREVOR_TORTURE_ELECTRIC | ||
+ | * FBI_3_TREVOR_TORTURE_PLIERS | ||
+ | * FBI_3_TREVOR_TORTURE_WATER | ||
+ | * FBI_3_MICHAEL_SNIPER_SCOPE_TARGET | ||
+ | * FBI_3_MICHAEL_SNIPER_SCOPE | ||
+ | * FBI_3_MICHAEL_VANTAGE_POINT_1 | ||
+ | * FBI_3_MICHAEL_VANTAGE_POINT_2 | ||
+ | * FBI_3_MICHAEL_VANTAGE_POINT_3 | ||
+ | * FBI_3_TREVOR_TORTURE_ADRENALINE | ||
+ | * FBI_3_MICHAEL_DRIVE_CHUMASH | ||
+ | * FBI_3_MICHAEL_COFFEE_BREAK | ||
+ | * FBI_3_FOCUS_CAM_PHOTOSHOOT | ||
+ | * FBI_3_MICHAEL_DRIVE_FIRST | ||
+ | * FBI_3_TREVOR_TORTURE_1 | ||
+ | * FBI_4_GO_TO_MEETING | ||
+ | * FBI_4_GO_TO_ALLEYWAY | ||
+ | * FBI_4_DESTROY_TRUCK | ||
+ | * FBI_4_SHOOTOUT_MICHAEL | ||
+ | * FBI_4_SHOOTOUT_FRANKLIN | ||
+ | * FBI_4_SHOOTOUT_TREVOR | ||
+ | * FBI_4_COPS_ARRIVE | ||
+ | * FBI_4_EXPLOSION_RAYFIRE | ||
+ | * FBI_4_PREP_FOR_COPS | ||
+ | * FBI_4_RIG_EXPLOSIVES | ||
+ | * FBI_4_COLLISION_RAYFIRE | ||
+ | * FBI_4_TRUCK_SMASH_MAIN | ||
+ | * FBI_4_PICKUP_TRUCK_INT | ||
+ | * FBI_4_BLOCK_THE_STREET | ||
+ | * FBI_4_CUTSCENE_BINOCULARS | ||
+ | * FBI_4_CUTSCENE_TRUCK | ||
+ | * FBI_4_DRIVE_TO_CYPRUS_FLATS | ||
+ | * FBI_5_MILITARY_SHOOTOUT | ||
+ | * FBI_5_TAKE_PATRICIA_HOME | ||
+ | * FBI_5_FLY_TO_AIRSTRIP | ||
+ | * FBI_5_FLY_TO_CONTAINER | ||
+ | * FBI_5_GO_TO_CONTAINER | ||
+ | * FBI_5_LOAD_UP_SYNC_SCENE | ||
+ | * BIOTECH_HEIST_GASMASK_SCENE | ||
+ | * FBI_5_SHOOTOUT_GUARD_RUNS_OUT | ||
+ | * FBI_5_SHOOTOUT_ANIMAL_LAB | ||
+ | * FBI_5_SHOOTOUT_START | ||
+ | * FBI_5_GET_TO_NERVE_TOXIN | ||
+ | * FBI_5_HIDE_FROM_SECURITY | ||
+ | * FBI_5_LIFT_SCENE | ||
+ | * FBI_5_GET_TO_LIFT | ||
+ | * FBI_5_SWIM_TO_TUNNEL_EXIT | ||
+ | * FBI_5_GET_TO_SURFACE | ||
+ | * FBI_5_CUT_THROUGH_GRATE | ||
+ | * FBI_5_ENTER_TUNNEL_SYNC_SCENE | ||
+ | * FBI_5_DIVE_IN_SYNC_SCENE | ||
+ | * FBI_5_SWIM_TO_TUNNEL_ENTRANCE | ||
+ | * FBI_5_DINGHY_TO_DIVE_POINT | ||
+ | * END_CREDITS_SCENE | ||
+ | * FIN_1_DESTROY_TREVOR | ||
+ | * FIN_1_TREVOR_DIES_SCENE | ||
+ | * FIN_1_TREVOR_CRASH_SCENE | ||
+ | * FIN_1_CHASE_IN_CAR | ||
+ | * FIN_1_FOCUS_CAM | ||
+ | * FIN_2_HELICOPTER_ARRIVES | ||
+ | * FIN_2_MAKE_CHOICE | ||
+ | * FIN_2_KILL_MICHAEL | ||
+ | * FIN_2_SAVE_MICHAEL | ||
+ | * FIN_2_CHASE_UP_LADDER | ||
+ | * FIN_2_CHASE_ON_FOOT | ||
+ | * FIN_2_MICHAEL_CLIMBS_LADDER | ||
+ | * FIN_2_MICHAEL_ESCAPE_SCENE | ||
+ | * FIN_2_CHASE_IN_CAR | ||
+ | * FIN_2_FOCUS_CAM | ||
+ | * FINALE_SHOOTOUT_FIRST_WAVE | ||
+ | * FINALE_ENEMIES_ARRIVE_ONESHOT | ||
+ | * FINALE_GET_TO_FOUNDRY | ||
+ | * FINALE_ENTER_FOUNDRY | ||
+ | * FINALE_WAIT_FOR_AMBUSH | ||
+ | * FINALE_GET_TO_LAMAR | ||
+ | * FINALE_SHOOTOUT_WITH_LAMAR | ||
+ | * FINALE_SAVE_TREVOR | ||
+ | * FINALE_GET_TO_EXIT | ||
+ | * FINALE_SHOOTOUT_OUTSIDE | ||
+ | * FINALE_HELICOPTER_ARRIVES | ||
+ | * END_CREDITS_SHRINKS_NOTE_SCENE | ||
+ | * BS_1_HELI_RETURN_TO_AIRSTRIP | ||
+ | * BS_1_CAR_RETURN_TO_FRANKLINS | ||
+ | * BS_1_SEARCH_FOR_ENTRANCE | ||
+ | * BS_1_TRUCKS_HINT_CAM | ||
+ | * BS_1_VIEW_RECORDING | ||
+ | * BS_1_TRUCKS_SPOTTED | ||
+ | * BS_1_TRUCKS_ENTER_TUNNEL | ||
+ | * BS_1_FLY_TO_TRUCKS | ||
+ | * BS_1_BANK_CHECK_OUT | ||
+ | * BS_1_DRIVE_AROUND_BACK | ||
+ | * BS_1_BANK_HINT_CAM | ||
+ | * BS_1_drive_START | ||
+ | * BS_1_SWITCH_TO_TREVOR | ||
+ | * BS_2A_INTERSECTION_CAM | ||
+ | * BIG_SCORE_TRAFFIC_CONTROL_SCENE | ||
+ | * BIG_SCORE_2A_Boost_Franklins_Bike | ||
+ | * BS_2A_CHASE_MAIN | ||
+ | * BS_2A_STUNT_JUMP | ||
+ | * BS_2A_DRIVE_INTO_TRUCK | ||
+ | * BS_2A_CHASE_TUNNEL_CHOPPER | ||
+ | * BS_2A_SHOOTOUT | ||
+ | * BS_2A_CAR_ARRIVE_01 | ||
+ | * BS_2A_CAR_ARRIVE_02 | ||
+ | * BS_2A_CAR_ARRIVE_03 | ||
+ | * BS_2A_CAR_ARRIVE_04 | ||
+ | * BS_2A_TRAFFIC_CONTROL_STAGE | ||
+ | * BS_2A_LEAVE_BANK | ||
+ | * BS_2A_GET_TO_VAULT | ||
+ | * BS_2A_FOLLOW_MANAGER | ||
+ | * BS_2A_PARK_UP_CUTSCENE | ||
+ | * BS_2A_DRIVE_TO_BANK | ||
+ | * BS_2A_GET_TO_TUNNEL | ||
+ | * BS_2A_TRUCKS_ARRIVE | ||
+ | * BS_2A_DROP_STINGER | ||
+ | * BS_2B_GET_TO_AIRSTRIP | ||
+ | * BS_2B_DROP_GOLD_CUTSCENE | ||
+ | * BS_2B_GET_TO_TRAIN | ||
+ | * BS_2B_FOCUS_ON_TRAIN | ||
+ | * BS_2B_HELI_CHASE | ||
+ | * BS_2B_FOCUS_ON_HELI | ||
+ | * BS_2B_LESTER_RPG_scene | ||
+ | * BS_2B_ESCAPE_START | ||
+ | * BS_2B_DRIVE_AWAY | ||
+ | * BS_2B_CHOPPER_ARRIVES | ||
+ | * BS_2B_VANS_ARRIVE | ||
+ | * BS_2B_SHOOTOUT_ACROSS_STREET | ||
+ | * BS_2B_ASCEND_TO_NEXT_AREA | ||
+ | * BS_2B_SHOOTOUT_CONT | ||
+ | * BS_2B_UNDERGROUND_GARAGE | ||
+ | * BS_2B_HELI_TAKE_GOLD | ||
+ | * BS_2B_VAULT_SHOOTOUT_02 | ||
+ | * BS_2B_NOOSE_ABSEIL_SCENE | ||
+ | * BS_2B_VAULT_SHOOTOUT_01 | ||
+ | * BS_2B_PLANT_C4 | ||
+ | * BS_2B_WAIT_FOR_DETONATION | ||
+ | * BS_2B_DRILL_THROUGH_VAULT | ||
+ | * BS_2B_VAULT_RAYFIRE | ||
+ | * BS_2B_GET_TO_BANK | ||
+ | * BIG_SCORE_PREP_C_GARAGE_DOOR | ||
+ | * BS_P_D_FLY_CHOPPER | ||
+ | * BS_P_D_STEALTH | ||
+ | * BS_P_D_TRAIN_ARRIVES | ||
+ | * BS_P_D_SWITCH_TRACKS | ||
+ | * MP_CORONA_STOP_RADIO | ||
+ | * MP_CORONA_MENU_SCENE | ||
+ | * MP_LOBBY_SPEECH_OVERRIDE_SCENE | ||
+ | * MP_VEHICLE_SCROLL_SCENE | ||
+ | * MP_LEADERBOARD_SCENE | ||
+ | * RACES_RADIO_MUTE_scene | ||
+ | * MP_JOB_CHANGE_RADIO_MUTE | ||
+ | * RACES_SLIPSTREAM_SCENE | ||
+ | * MP_POSITIONED_RADIO_MUTE_SCENE | ||
+ | * MP_RACE_GENERAL_SCENE | ||
+ | * MP_DM_GENERAL_SCENE | ||
+ | * MP_INTRO_RACE_SCENE | ||
+ | * MP_INTRO_LAMAR_DRIVE_SCENE | ||
+ | * MP_LOBBY_SCENE | ||
+ | * DLC_PILOT_MP_COLLECT_FLAG_SCENE | ||
+ | * DLC_HEISTS_BIOLAB_EMP_BLAST_SCENE | ||
+ | * MP_LAMAR_DIALOGUE_MUTE_SCENE | ||
+ | * FRANKLIN_1_JETSKI_SPLIT_UP | ||
+ | * FRANKLIN_1_JETSKI_HELI_ESCAPE | ||
+ | * FRANKLIN_1_JETSKI_GIRL_JUMP | ||
+ | * FRANKLIN_01_JETSKI_CHASE_CAR | ||
+ | * FRANKLIN_1_JETSKI_CAR_ARRIVE | ||
+ | * FRANKLIN_1_JETSKI_START | ||
+ | * FRANKLIN_1_SHOOTOUT_POLICE_ARRIVE | ||
+ | * FRANKLIN_1_APPROACH_RIVER | ||
+ | * FRANKLIN_1_SHOOTOUT_CAR_ARRIVE_3 | ||
+ | * FRANKLIN_1_SHOOTOUT_CAR_ARRIVE_CRASH | ||
+ | * FRANKLIN_1_SHOOTOUT_CAR_ARRIVE_1 | ||
+ | * FRANKLIN_1_GET_TO_GROVE_ST | ||
+ | * FRANKLIN_1_SHOOTOUT_MAIN | ||
+ | * FRANKLIN_2_ESCAPE_IN_VEHICLE | ||
+ | * FRANKLIN_2_GO_TO_FRANKLINS | ||
+ | * FRANKLIN_2_SAVE_LAMAR_ALERT | ||
+ | * FRANKLIN_2_PROTECT_LAMAR | ||
+ | * FRANKLIN_2_SAVE_LAMAR_TREVOR | ||
+ | * FRANKLIN_2_SAVE_LAMAR_MICHAEL | ||
+ | * FRANKLIN_2_SAVE_LAMAR_STEALTH | ||
+ | * FRANKLIN_2_GET_TO_SAWMILL | ||
+ | * EPSILON_FADE_TO_WHITE | ||
+ | * MP_INTRO_LTS_CUTSCENE | ||
+ | * MP_GLOBAL_SCENE | ||
+ | * GOLF_TRANQUIL | ||
+ | * GOLF_FLY_CAM | ||
+ | * STREET_RACE_OUTRO | ||
+ | * SEA_RACE_DURING_RACE | ||
+ | * STREET_RACE_DURING_RACE | ||
+ | * PS_1_TREVOR_PUKING | ||
+ | * MP_HELI_CAM_FILTERING | ||
+ | * AMBIENT_HUNTING_MIX | ||
+ | * HUNTING_02_TRAFFIC_SCENE | ||
+ | * HUNTING_02_SETTINGS | ||
+ | * JSH_2B_GO_TO_LOCKUP | ||
+ | * JSH_2B_LOAD_UP_TRUCK | ||
+ | * JSH_2B_CHASE_EXIT_TUNNELS | ||
+ | * JSH_2B_RAM_POLICE | ||
+ | * JSH_2B_CHASE_START | ||
+ | * JSH_2B_CHASE_POLICE_AT_BRIDGE | ||
+ | * JSH_2B_CHASE_JUMP_FREEWAY | ||
+ | * JSH_2B_CHASE_ENTER_TUNNELS | ||
+ | * JSH_2B_GRAB_LOOT_MAIN | ||
+ | * JSH_2B_CABINET_SMASH | ||
+ | * JSH_2B_SECURITY_ESCAPE | ||
+ | * JSH_2B_MANAGER_ARRIVE | ||
+ | * JSH_2B_REVERSE_TRUCK_CUTSCENE | ||
+ | * JSH_2A_GET_TO_ROOF | ||
+ | * JSH_2A_GET_ACROSS_ROOF | ||
+ | * JSH_2A_THROW_GAS | ||
+ | * JSH_2B_GET_TO_STORE | ||
+ | * JSH_2A_GET_TO_STORE | ||
+ | * JSH_1_DRIVE_TO_FACTORY | ||
+ | * JSH_1_GET_TO_ROOF | ||
+ | * JSH_1_TAKE_PHOTOS | ||
+ | * JSH1_RETURN_TO_CAR | ||
+ | * JSH_1_DRIVE_TO_BACK_ENTRANCE | ||
+ | * JSH_1_LEAVE_STORE | ||
+ | * JSH_1_INSIDE_STORE | ||
+ | * JSH_1_ENTER_STORE | ||
+ | * JSH_1_DRIVE_TO_STORE | ||
+ | * JOSH_02_SCENE | ||
+ | * LAMAR_1_STEAL_CAR | ||
+ | * LAMAR_1_DRIVE_HOME | ||
+ | * LAMAR_1_LOSE_COPS | ||
+ | * LAMAR_1_SHOOTOUT_START | ||
+ | * LAMAR_1_SHOOTOUT_STAIRWELL | ||
+ | * LAMAR_1_SHOOTOUT_WAREHOUSE | ||
+ | * LAMAR_1_SHOOTOUT_GET_OUTSIDE | ||
+ | * LAMAR_1_ESCAPE_FIGHT_HELI | ||
+ | * LAMAR_1_ESCAPE_THE_JUNKYARD | ||
+ | * LAMAR_1_SHOOTOUT_COVER_LAMAR | ||
+ | * LAMAR_1_SHOOTOUT_SAVE_LAMAR | ||
+ | * LAMAR_1_GO_TO_RECYCLING_CENTRE | ||
+ | * LAMAR_1_GO_TO_MEETING | ||
+ | * LAMAR_1_AMMUNATION_INTRO_CUTSCENE | ||
+ | * LAMAR_1_GO_TO_AMMUNATION | ||
+ | * LESTER_1A_LEAVE_OFFICE | ||
+ | * LESTER_1A_POPUP_MINIGAME | ||
+ | * LESTER_1A_RIG_EXPLOSIVE | ||
+ | * LESTER_1A_FOLLOW_PROGRAMMER | ||
+ | * LESTER_1A_DRIVE_TO_LIFEINVADER | ||
+ | * LESTER_1A_BUY_CLOTHES | ||
+ | * LESTER_1A_DRIVE_TO_STORE | ||
+ | * MP_MENU_SCENE | ||
+ | * SWITCH_TO_MP_SCENE | ||
+ | * MARTIN_1_DRIVE_BACK | ||
+ | * MARTIN_1_CHASE_JUMP_TRAIN | ||
+ | * MARTIN_1_KILL_PASSENGERS | ||
+ | * MARTIN_1_CHASE_JUMP_01 | ||
+ | * MARTIN_1_CHASE_MAIN | ||
+ | * MARTIN_1_FOCUS_CAM | ||
+ | * MARTIN_1_PLANE_CRASH | ||
+ | * MARTIN_1_TRAIN_SCENE | ||
+ | * MARTIN_1_CHASE_DUMP_TRUCK | ||
+ | * MARTIN_1_PLANE_CHASE_SCENE | ||
+ | * MARTIN_1_SNIPER_CAMERA | ||
+ | * MARTIN_1_BULLET_HITS_PLANE_SCENE | ||
+ | * MARTIN_1_DRIVE_TO_OBSERVATORY | ||
+ | * M_E_AMANDA_DRIVE_HOME | ||
+ | * M_E_AMANDA_ENTER_COP_CAR | ||
+ | * M_E_AMANDA_ESCAPE_COPS | ||
+ | * M_E_AMANDA_GO_TO_AMANDA | ||
+ | * M_E_JIMMY_DRIVE_HOME | ||
+ | * M_E_JIMMY_STOP_KIDNAPPERS | ||
+ | * M_E_JIMMY_FOCUS_CAM | ||
+ | * M_E_JIMMY_GO_TO_JIMMY | ||
+ | * M_E_TRACEY_FOCUS_CAM | ||
+ | * MI_1_FLY_PRE_PHONECALL | ||
+ | * MI_1_SHOOTOUT_STEALTH | ||
+ | * MI_1_GET_TO_CAR | ||
+ | * MI_1_SHOOTOUT_ENEMIES_ALERTED | ||
+ | * MI_1_VAN_ARRIVES_03 | ||
+ | * MI_1_VAN_ARRIVES_02 | ||
+ | * MI_1_VAN_ARRIVES_01 | ||
+ | * MI_1_MIC_WALK_TO_GRAVEYARD | ||
+ | * MI_1_MIC_DRIVE_TO_GRAVEYARD | ||
+ | * MI_1_MIC_DUCKING_FOR_SPEECH_SCENE | ||
+ | * MI_1_TREV_FLY_TO_LUDENDORFF | ||
+ | * MI_1_TREV_DRIVE_TO_PLANE | ||
+ | * MI_1_MIC_DRIVE_TO_AIRPORT | ||
+ | * MIC1_RADIO_DISABLE | ||
+ | * MI_2_MICHAEL_ON_MEATHOOK | ||
+ | * MI_2_DRIVE_TO_SLAUGHTERHOUSE | ||
+ | * MI_2_DRIVE_HOME | ||
+ | * MI_2_ESCAPE_IN_CAR | ||
+ | * MI_2_GRINDER_2 | ||
+ | * MI_2_ESCAPE_SHOOTOUT | ||
+ | * MI_2_FRANKLIN_KNIFE_ATTACK | ||
+ | * MI_2_SPLINE_2 | ||
+ | * MI_2_SAVE_FRANKLIN | ||
+ | * MI_2_SHOOT_FROM_MEATHOOK | ||
+ | * MI_2_SHOOTOUT_MAIN | ||
+ | * MI_2_SHOOTOUT_ACID | ||
+ | * MI_2_GRINDER_1 | ||
+ | * MI_2_SHOOT_THE_GUARD | ||
+ | * MI_2_MEAT_SLICER | ||
+ | * MI_2_THROW_THE_GUN | ||
+ | * MI_3_ESCAPE_IN_CAR | ||
+ | * MI_3_SHOOTOUT_PLAYER_IS_TREVOR | ||
+ | * MI_3_SHOOTOUT_PLAYER_IS_MICHAEL | ||
+ | * MI_3_KILL_ENEMIES_IN_COURTYARD | ||
+ | * MI_3_TREVOR_SHOOTS_HELICOPTER | ||
+ | * MI_3_HELICOPTER_CRASH_SCENE | ||
+ | * MI_3_SHOOTOUT_START | ||
+ | * MI_3_SHOOTOUT_ENEMIES_ON_STAIRS | ||
+ | * MI_3_SHOOTOUT_SNIPER_SCOPE | ||
+ | * MI_3_ESCAPE_HELICOPTER_ATTACK | ||
+ | * MI_4_GET_BACK_UPSTAIRS | ||
+ | * MI_4_DEFEND_HOUSE_MAIN | ||
+ | * MI_4_ENEMIES_BREACH_DOOR | ||
+ | * MI_4_ENEMY_CAR_ARRIVES | ||
+ | * MI_4_SAVE_TRACY | ||
+ | * MI_4_SAVE_FAMILY_MAIN | ||
+ | * MI_4_SAVE_AMANDA | ||
+ | * MI_4_GET_TO_THE_HOUSE | ||
+ | * MI_4_LIMO_DRIVE_SCENE | ||
+ | * MI_4_LIMO_CAM_SCENE | ||
+ | * MINUTE_01_SCENE | ||
+ | * MINUTE_02_SCENE | ||
+ | * MINUTE_03_SCENE | ||
+ | * RACE_INTRO_GENERIC | ||
+ | * SEA_RACES_OUTRO | ||
+ | * LESTER_1A_ENTER_LESTERS_HOUSE | ||
+ | * PS_PREP_INTERCEPT_CONVOY | ||
+ | * NIGEL_1A_SCENE | ||
+ | * NIGEL_1B_MAIN_MIX | ||
+ | * NIGEL_1C_SCENE | ||
+ | * NIGEL_1D_SCENE | ||
+ | * NIGEL_02_CHASE | ||
+ | * NIGEL_03_MIX_SETTINGS | ||
+ | * NIGEL_03_JOURNEY_MIX | ||
+ | * FRANKLIN_SAFEHOUSE_ACTIVITIES_SCENE | ||
+ | * MICHAEL_SAFEHOUSE_ACTIVITIES_SCENE | ||
+ | * SAFEHOUSE_STONED_MICHAEL | ||
+ | * TREVOR_SAFEHOUSE_ACTIVITIES_SCENE | ||
+ | * OFFROAD_RACES_OUTRO_SCENE | ||
+ | * OFFROAD_RACES_DURING_RACE | ||
+ | * PAPARAZZO_01_CHASE | ||
+ | * PAPARAZZO_01_INTRO | ||
+ | * PAPARAZZO_02_CHASE | ||
+ | * PAPARAZZO_02_INTRO | ||
+ | * PAPARAZZO_03_SCENE | ||
+ | * PAPARAZZO_3A_PHOTO_SCENE | ||
+ | * PAPARAZZO_3A_POLICE_CHASE | ||
+ | * DLC_PILOT_CITY_LANDING_END_TRANSITION_SCENE | ||
+ | * DLC_PILOT_CITY_LANDING_MENU_FADE_SCENE | ||
+ | * PROLOGUE_GRAB_WOMAN | ||
+ | * PROLOGUE_DRIVE_ESCAPE | ||
+ | * PROLOGUE_DRIVE_TO_PICKUP | ||
+ | * PROLOGUE_POLICE_SHOOTOUT | ||
+ | * PROLOGUE_SWITCH_TO_TREVOR | ||
+ | * PROLOGUE_TAKE_COVER | ||
+ | * PROLOGUE_GET_TO_VAULT | ||
+ | * PROLOGUE_DETONATE_CHARGES | ||
+ | * PROLOGUE_MUTE_SPRINKLERS | ||
+ | * PROLOGUE_VAULT_RAYFIRE | ||
+ | * PROLOGUE_THREATEN_HOSTAGES | ||
+ | * PROLOGUE_GET_INSIDE_OFFICE | ||
+ | * REPLAY_SCREEN_SCENE | ||
+ | * RE_ABANDONED_VEHICLE_SCENE | ||
+ | * RE_CAR_STEAL_SCENE | ||
+ | * RE_BUS_TOUR_FADE_OUT_WORLD | ||
+ | * RE_BUS_TOUR_SCENE | ||
+ | * RE_CHASE_THIEVES_SCENE | ||
+ | * RE_COUNTRYSIDE_GANG_FIGHT_SCENE | ||
+ | * TIMER_SCENE | ||
+ | * FAIRGROUND_RIDES_LEVIATHAN | ||
+ | * PS_2A_SHOOTOUT_WAREHOUSE | ||
+ | * PS_2A_TRAIN_ARRIVES | ||
+ | * PS_2A_GO_TO_FACTORY | ||
+ | * PS_2A_SHOOTOUT_FACTORY | ||
+ | * PS_2A_TANK_ARRIVES | ||
+ | * PS_2A_DRIVE_BULLDOZER | ||
+ | * PS_2A_SWITCH_TO_FRANKLIN | ||
+ | * PS_2A_CAR_RAMS_BUDDY | ||
+ | * PS_2A_SHOOTOUT_YARD_FLYING_TANK | ||
+ | * PS_2A_SHOOTOUT_STREET_CREW_DIES | ||
+ | * PS_2A_SHOOTOUT_ALLEY | ||
+ | * PS_2A_SHOOTOUT_YARD | ||
+ | * PS_2A_SHOOTOUT_STREET_MAIN | ||
+ | * PS_2A_SHOOTOUT_STREET_ARMY_HELI | ||
+ | * PS_2A_SHOOTOUT_SWAT_VANS | ||
+ | * PS_2A_SHOOTOUT_START | ||
+ | * PS_2A_SHOOT_FENCE_1 | ||
+ | * PS_2A_ENTER_GARDENS | ||
+ | * PS_2A_GAS_STATION_RAYFIRE | ||
+ | * PS_2A_SHOOTOUT_HELI_ARRIVES | ||
+ | * PS_2A_HELI_CRASH | ||
+ | * PS_2A_ENTER_BANK | ||
+ | * PS_2A_REVERSE_TO_ENTRANCE | ||
+ | * PS_2A_GO_TO_SAFE | ||
+ | * PS_2A_KICK_DOOR_OPEN | ||
+ | * PS_2A_DRIVE_TO_PALETO | ||
+ | * PS_PREP_MILITARY_TRUCK_SHOOTOUT | ||
+ | * PS_1_FOCUS_ON_BANK | ||
+ | * PS_1_RACE_AS_MICHAEL | ||
+ | * PS_1_TREVOR_DRIVES_OFF | ||
+ | * PS_1_RACE_AS_TREVOR | ||
+ | * PS_1_DRIVE_TO_GAS_STATION | ||
+ | * PS_1_SHOOT_THE_ALARM | ||
+ | * PS_1_DRIVE_TO_BANK | ||
+ | * PS_1_BUS_ARRIVES | ||
+ | * PS_1_DRIVE_TO_PALETO | ||
+ | * PLAYER_SWITCH_RED_ALERT_SCENE | ||
+ | * PLAYER_SWITCH_WHITE_ALERT_SCENE | ||
+ | * SOL_1_GET_TO_STUDIO | ||
+ | * SOL_1_ROCCO_ARRIVES_CUTSCENE | ||
+ | * SOL_1_FIGHT_ROCCO | ||
+ | * SOL_1_GET_TO_HELI_STEALTH | ||
+ | * SOL_1_COMPOUND_OVERVIEW_CUTSCENE | ||
+ | * SOL_1_DRIVE_TO_EAST_LS | ||
+ | * SOL_1_GET_TO_HELI_ALERT | ||
+ | * SOL_2_CAR_CHASE | ||
+ | * SOL_2_FOCUS_CAM | ||
+ | * SOL_3_LOSE_COPS | ||
+ | * SOL_3_LOSE_COPS_VEHICLE | ||
+ | * SOL_3_LOSE_COPS_PLANE | ||
+ | * SOL_3_ENGINE_DEATH_SCENE | ||
+ | * SOL_3_PLANE_ON_FIRE | ||
+ | * SOL_3_EVENT_JET_LANDING | ||
+ | * SOL_3_EVENT_PLANE_TAXIING_EXPLOSION | ||
+ | * SOL_3_MAIN_CHASE | ||
+ | * SOL_3_EVENT_TANKER_CRASH | ||
+ | * SOL_3_HELI_TAKEOFF | ||
+ | * SOL_3_CAR_JET_ENGINE | ||
+ | * SOL_3_ARRIVE_AT_HANGAR | ||
+ | * SOL_3_ON_FOOT_CHASE | ||
+ | * SOL_3_CHOPPER_CAM | ||
+ | * SOL_3_DRIVE_TO_AIRPORT | ||
+ | * FADE_OUT_WORLD_250MS_SCENE | ||
+ | * TAXI_CUT_U_IN | ||
+ | * TAXI_GOT_U_NOW | ||
+ | * TENNIS_SCENE | ||
+ | * SASQUATCH_MIX | ||
+ | * TOWING_FOCUS_CAM_ON_CAR | ||
+ | * TOWING_ONCOMING_TRAIN_SCENE | ||
+ | * BAY_DOOR_SCENE | ||
+ | * SIREN_SCENE | ||
+ | * PLANE_FLY_OVER_SCENE | ||
+ | * TREVOR_1_DRIVE_HOME | ||
+ | * TREVOR_1_THREATEN_ORTEGA | ||
+ | * TREVOR_1_ORTEGA_KILLED | ||
+ | * TREVOR_1_PUSH_THE_TRAILER | ||
+ | * TREVOR_1_SHOOTOUT_BIKERS_FLEE | ||
+ | * TREVOR_1_DRIVE_TO_TRAILER | ||
+ | * TREVOR_1_ARRIVE_AT_TRAILER | ||
+ | * TREVOR_1_SHOOTOUT_START | ||
+ | * TREVOR_1_BIKES | ||
+ | * TREVOR_1_RAYFIRE | ||
+ | * TREVOR_1_CHASE_KILL_BIKERS | ||
+ | * TREVOR_1_CHASE_FOLLOW_VAN | ||
+ | * TREVOR_1_FOCUS_CAM_SCENE | ||
+ | * TREVOR_1_DRIVE_TO_BIKERS | ||
+ | * TREVOR_2_PROPERTY_INTRO_SCENE | ||
+ | * TREVOR_2_FLIGHT_START | ||
+ | * TREVOR_2_CARGO_DOORS | ||
+ | * TREVOR_2_DROP_CARGO | ||
+ | * TREVOR_2_SHOOTOUT_ON_WING | ||
+ | * TREVOR_2_RAYFIRE | ||
+ | * TREVOR_2_SHOOTOUT | ||
+ | * TREVOR_2_GET_TO_PLANE | ||
+ | * TREVOR_2_HELI_CRASH | ||
+ | * TREVOR_2_TRAINS_VOLUME | ||
+ | * TREVOR_2_SNIPE_MAIN | ||
+ | * TREVOR_2_HELI_APPROACH | ||
+ | * TREVOR_2_HELI_SILENT | ||
+ | * TREVOR_2_DRIVE_ATV | ||
+ | * TREVOR_2_FOCUS_CAM_RUNWAY | ||
+ | * TREVOR_2_FOCUS_CAM_RON | ||
+ | * TREVOR_2_LAND_THE_PLANE | ||
+ | * TREVOR_3_DRIVE_TO_TRAILER_PARK | ||
+ | * TREVOR_3_PLANT_BOMBS_STEALTH | ||
+ | * TREVOR_3_PLANT_BOMBS_SHOOTOUT | ||
+ | * TREVOR_3_RAYFIRE | ||
+ | * TREVOR_3_DRIVE_TO_LS_DIALOGUE | ||
+ | * TREVOR_3_DRIVE_TO_FLOYDS | ||
+ | * TREVOR_3_TRAILER_PARK_OVERVIEW | ||
+ | * TREVOR_3_ESCAPE_TO_CAR | ||
+ | * TRI_BIKE_SCENE | ||
+ | * TRI_RUN_SCENE | ||
+ | * TRI_SWIM_SCENE | ||
+ | * TRI_END_SCENE | ||
+ | * TRI_START_SCENE | ||
+ | * YOGA_MINIGAME_TRANQUIL |
Latest revision as of 03:18, 10 May 2015
Number of parameters: 1 | ||
---|---|---|
Parameter # | Type | Description |
1. | String | Audio file to play, e.g "LEAVE_CINEMA" |
Return value: | ||
Type | Description | |
None |
Examples
- LEAVE_CINEMA
- HINT_CAM_SCENE
- AGENCY_H_1_DRIVE_TO_FACTORY
- AGENCY_H_1_FOLLOW_JANITOR
- AGENCY_H_1_FOLLOW_ON_FOOT
- AGENCY_H_1_FOCUS_ON_JANITOR
- AGENCY_H_1_NON_TARGET_CARS
- AGENCY_H_1_JANITORS_CAR
- AGENCY_H_1_WAIT_FOR_CARS
- AGENCY_H_1_FOCUS_ON_PLATES
- AGENCY_H_1_GET_TO_FIB
Taken from abigail2.txt, act_cinema.txt, agency_heist1.txt.
Entire list taken from the decompiled scripts
- HINT_CAM_SCENE
- LEAVE_CINEMA
- AGENCY_H_1_DRIVE_TO_FACTORY
- AGENCY_H_1_FOLLOW_JANITOR
- AGENCY_H_1_FOLLOW_ON_FOOT
- AGENCY_H_1_FOCUS_ON_JANITOR
- AGENCY_H_1_NON_TARGET_CARS
- AGENCY_H_1_JANITORS_CAR
- AGENCY_H_1_WAIT_FOR_CARS
- AGENCY_H_1_FOCUS_ON_PLATES
- AGENCY_H_1_GET_TO_FIB
- AGENCY_H_2_FOLLOW_ARCHITECT_1
- AGENCY_H_2_COVER_BLOWN
- AGENCY_H_2_FOLLOW_ARCHITECT_2
- AGENCY_H_2_TAKE_OUT_ARCHITECT
- AGENCY_H_2_USE_ELEVATOR
- AH_3A_GET_TO_LESTERS
- AH_3A_RAPPEL_ELEVATOR_SHAFT
- AH_3A_ESCAPE_TOP_FLOOR
- AH_3A_EXPLODING_OFFICE_BROKEN_WINDOWS
- AH_3A_GET_TO_TOP_FLOOR
- AH_3A_DRIVE_AS_FRANKLIN
- AH_3A_MOPPING_STAGE
- AH_3A_INFILTRATE_FIB_SCENE
- AH_3A_GET_TO_FIRETRUCK
- AH_3A_RAPPEL_CUTSCENE
- AH_3A_STAIRWELL_SCENE
- AH_3A_WAIT_TO_RAM_DOORS
- AH_3A_ENTER_CORRIDOR_PRE_KO_EXPLOSION
- AH_3A_KO_EXPLOSION
- AH_3A_BACKDRAFT
- AH_3A_WALK_THROUGH_BURNING_OFFICES
- AH_3A_HELP_BUDDY_SCENE
- AH_3A_KO_FADE_TO_BLACK
- AH_3A_ESCAPE_TO_ELEVATOR_SHAFT
- AH_3A_BLOW_OPEN_OFFICE_DOOR
- AH_3A_ELEVATOR_POST_EXPLOSION_SCENE
- AH_3A_DETONATE_THE_BOMBS
- AH_3A_BUILDING_EXPLOSION
- FBI_HEIST_H5_MUTE_AMBIENCE_SCENE
- AH_3A_FRANK_GET_TO_FIB
- AH_3A_ELEVATOR_SCENE
- AH_3A_DRIVE_TO_FIB
- AH_3B_GET_TO_VEHICLE
- AH_3B_GET_TO_FRANKLINS
- AH_3B_RAPPEL_01
- AH_3B_FIGHT_CHOPPER
- AH_3B_GET_TO_RAPPEL_POINT_02
- AH_3B_RAPPEL_02
- AH_3B_ESCAPE_CONTINUED_DOWN_RUBBLE
- AH_3B_ESCAPE_CONTINUED_STAIRWELL_02
- AH_3B_ESCAPE_TO_RAPPEL_POINT
- AH_3B_ESCAPE_POST_STAIRWELL
- AH_3B_ESCAPE_START
- AH_3B_ESCAPE_STAIRWELL_01
- AH_3B_ENEMIES_ARRIVE
- AH_3B_COMPUTER_FOCUS_CAM
- AH_3B_HACKING_MG
- AH_3B_SKYDIVE_PREPARE
- AH_3B_SKYDIVE_FREEFALL
- AH_3B_FOCUS_ON_LANDING_ZONE
- AH_3B_BREAK_SERVER_ROOM_DOOR
- AH_3B_FLY_TO_JUMP_ZONE
- AH_3B_FOCUS_ON_JUMP_ZONE
- AH_3B_GET_TO_FACILITY
- TOD_SHIFT_SCENE
- AH_3B_SHOOTOUT_CONTINUED
- AH_3B_HELICOPTER_MISSILE_CUTSCENE
- AH_3B_SHOOTTHROUGHDOOR_SCENE
- AH_3B_SHOOTOUT_SMOKE_BOMBS
- CHARACTER_CHANGE_IN_SKY_SCENE
- AH_3B_SKYDIVE_PARACHUTE
- DEATH_SCENE
- MP_CELEB_SCREEN_SCENE
- FAIRGROUND_RIDES_FERRIS_WHALE_ALTERNATIVE_VIEW
- FAIRGROUND_RIDES_FERRIS_WHALE
- JOYRIDER_RADIO_SCENE
- MP_APARTMENT_SCENE
- MP_GARAGE_RADIO_FADE_EXIT_SCENE
- MP_APT_STRIPPER_SCENE
- MP_CCTV_SCENE
- WATCHING_SAFEHOUSE_TV
- WEB_EPSILONISM_SITE_MUSIC_SCENE
- WEB_GENERAL_BROWSING_SCENE
- ARM_1_GO_HOME
- ARM_1_LOSE_COPS
- ARM_1_DRIVE_TO_DEALERSHIP
- ARM_1_COPS_ARRIVE
- ARM_1_DRIVE_START
- ARM_1_DRIVE_PHONE_LAMAR
- ARM_1_DRIVE_FOLLOW_LAMAR
- ARM_1_DRIVE_THROUGH_STUDIO
- ARM_1_DRIVE_TO_CANALS
- ARM_1_DRIVE_OVER_BRIDGES
- ARM_1_DRIVE_THROUGH_GARAGE
- ARM_1_LAMAR_FOCUS_CAM
- ARM_1_GET_IN_CAR_SCENE
- ARM_1_CHOOSE_CAR
- ARM_1_MONTAGE_MUTES
- ARM_2_RAYFIRE
- ARM_2_DRIVE_TO_ALLEY
- ARM_2_GANG_DRIVE_PAST
- ARM_2_SEARCH_FOR_BIKE
- ARM_2_SHOOTOUT
- ARM_2_GAS_TRAIL
- ARM_2_FOCUS_ON_BIKE
- ARM_2_GET_TO_THE_CAR
- ARM_2_CHASE_THE_BIKE
- ARM_2_RIDE_BIKE_BACK
- ARM_3_BEAT_DOWN
- ARM_3_RAM_DEALERSHIP
- ARM_3_WINDOW_FOCUS_CAM
- ARM_3_DRIVE_TO_DEALERSHIP
- ARM_3_EXIT_THROUGH_GATE
- ARM_3_STEAL_CAR
- ARM_3_ENTER_GARAGE
- ARM_3_INSIDE_HOUSE
- ARM_3_CLIMB_INTO_GARDEN
- ARM_3_TAKE_OUT_GARDENER
- ARM_3_TARGET_GARDENER
- ARM_3_ENTER_HOUSE
- ARM_3_DRIVE_TO_MICHAELS_HOUSE
- ARM_3_DRIVE_PHONE_SIMEON
- ASSASSINATION_BUS_SCREAMS_INT_SCENE
- ASSASSINATION_BUS_SCREAMS_EXT_SCENE
- ASSASSINATION_CONSTRUCT_LEAVE_THE_AREA
- ASSASSINATION_CONSTRUCT_HELICOPTER_SCENE
- ASSASSINATION_CONSTRUCT_SHOOTOUT_ROOFTOP
- ASSASSINATION_CONSTRUCT_SHOOTOUT_START
- ASSASSINATION_CONSTRUCT_CAR_ARRIVES
- ASSASSINATION_CONSTRUCT_CUTSCENE
- ATM_PLAYER_SCENE
- LEADERBOARD_SCENE
- CABLE_CAR_RIDE_UP_SCENE
- CABLE_CAR_RIDE_DOWN_SCENE
- CAR_MOD_BOOST_SCENE
- MP_CAR_MOD_SHOP
- FAMILY_1_MOD_SHOP_INTRO_SCENE
- CAR_MOD_RADIO_MUTE_SCENE
- CAR_1_GARAGE_ARRIVAL
- CAR_1_GET_TO_GARAGE
- CAR_1_RACE_CARS_FOCUS_CAM
- CAR_1_BIKE_ENTER_TUNNEL
- CAR_1_BIKE_PASS_THE_LOST
- CAR_1_BIKE_CHASE_MAIN
- CAR_1_FRANKLIN_CALLS_MICHAEL
- CAR_1_RACE_SKIDDING_CARS
- CAR_1_RACE_MAIN
- CAR_1_DEVIN_DRIVES_AWAY
- CAR_1_GET_TO_RACE
- CAR_1_PARK_UP_CUTSCENE
- CAR_2_HELI_FILTERING
- CAR_2_USE_MICROPHONE
- CAR_2_HELI_CAM_TUTORIAL
- CAR_2_SCANNING_TARGET
- CAR_2_FOLLOW_CHAD_ON_FOOT
- CAR_2_CAR_CHASE_CONTINUED
- CAR_2_STEAL_THE_CAR
- CAR_2_DRIVE_BACK_TO_GARAGE
- CAR_2_SWITCH_TO_FRANLIN_IN_GARAGE
- CAR_2_SCAN_FRANKLIN
- CAR_2_CAR_ENTERS_GARAGE
- CAR_2_SCAN_THE_SUSPECTS
- CAR_2_USE_INFRARED
- CAR_2_FRANKLIN_ARRIVES
- CAR_2_CAR_CHASE_START
- CAR_2_Z_TYPE_ENGINE_BOOST
- CAR_3_GO_TO_GARAGE
- CAR_3_ACTIVATE_EJECTOR_SEAT
- CAR_3_ESCAPE_SECURITY
- CAR_3_INSIDE_STUDIO
- CAR_3_TAKE_OUT_ACTOR
- CAR_4_SPIKES_CAM_SCENE
- CAR_4_DEFEND_THE_TRUCK
- CAR_4_FOLLOW_TRUCK
- CAR_4_FOCUS_ON_TRUCK
- CAR_4_COPS_ARRIVE
- CAR_4_GET_TO_PALETO
- CAR_4_FOCUS_ON_FRANKLIN
- CAR_4_REVERSE_OFF_TRUCK
- CAR_4_TAKE_CAR_TO_TRANSPORTER
- CAR_WASH_SCENE
- CHI_1_SHOOTOUT_04
- CHI_1_SHOOTOUT_GRENADE_LAUNCHER
- CHI_1_SHOOTOUT_01
- CHI_1_ENEMIES_ESCAPE
- CHI_1_GO_TO_ICEBOX
- CHI_1_SHOOTOUT_03
- CHI_1_CATCH_GRENADE_LAUNCHER
- CHI_1_GET_TO_SHOOTOUT_04
- CHI_1_SHOOTOUT_02
- CHI_1_GET_TO_SHOOTOUT_03
- CHI_1_TRUCK_ARRIVES
- CHI_1_DRIVE_TO_LAB
- CHI_2_RAYFIRE
- CHI_2_SHOOT_GAS
- CHI_2_DRIVE_TO_FARMHOUSE
- CHI_2_DRIVE_ROCK_RADIO
- CHI_2_SHOOTOUT_STEALTH
- CHI_2_SHOOTOUT_ENEMIES_ALERTED
- CHI_2_SHOOTOUT_IN_HOUSE
- CHI_2_POUR_GAS
- CHI_2_GAS_TRAIL_FIRE
- CHI_2_FARMHOUSE_OVERVIEW
- CREATOR_SCENES_AMBIENCE
- DH2A_SWIM_TO_CONTAINER
- DH2A_CONTROL_SUB
- DH2A_RAYFIRE
- DH2A_PREPARE_DETONATION
- DH_2A_DETONATE_BOMBS
- DH2A_SHOOTOUT_SNIPING_SCENE
- DH2A_MICHAEL_DASH_AND_DIVE
- DH2A_CHOPPER_ARRIVES
- DH2A_CHOPPER_SHOOTING
- dh2a_shootout_sniping_scene
- dh2a_shootout_scene
- DH2A_SNIPE_GUARDS_scene
- DH2A_PLANT_BOMBS_SCENE
- DH2A_GET_TO_VANTAGE_POINT
- DH2A_SNIPING_SCENE
- DH2A_SHOOTOUT_SCENE
- DH_2B_RETURN_TO_AIRSTRIP
- DH_2B_ESCAPE_ENEMIES
- DH_2B_ESCAPE_AS_MICHAEL
- DH_2B_ENEMY_HELI_01_ARRIVES
- DH_2B_ENEMY_HELI_02_ARRIVES
- DH_2B_ENEMY_HELI_03_ARRIVES
- DH_2B_ESCAPE_AS_FRANKLIN
- DH_2B_PICK_UP_SUB_CARGO
- DH_2B_GET_TO_SURFACE
- DH_2B_FIND_CONTAINER
- DH_2B_SEE_PLANE
- DH_2B_RELEASE_SUB
- DH_2B_SEE_BOATS
- DH_2B_GET_TO_DROP_ZONE
- DH_2B_ATTACH_SUB
- DH_2B_SUB_PICKED_UP_SCENE
- DH_2B_DRIVE_TO_AIRSTRIP
- BIOTECH_HEIST_UNDERWATER_SCENE
- DH_P_2B_ENTER_CHOPPER
- DH_P_2B_ENEMY_CHOPPERS_ARRIVE
- DH_1_GET_TO_TRUCK
- DH_1_DRIVE_TO_DOCKS
- DH_1_TAKE_PHOTOS
- DH_1_PHONE_RON
- DH_1_USE_CRANE
- DOCKS_HEIST_USING_CRANE
- CAR_THEFT_EXPORT_CARS_CRANE_SECTION_SCENE
- DH_1_CLIMB_UP_CRANE
- DH_1_HANDLER_START
- DH_1_FOLLOW_FLOYD_SEE_FREIGHTER
- DH_1_FOLLOW_FLOYD_START
- DH_1_DRIVE_START
- DH_1_DRIVE_APPROACH_DOCKS
- EPSILONISM_04_MIX
- EPSILONISM_08_NON_COMPLIANCE
- EPSILONISM_08_COMPLIANCE
- EXILE_2_HELI_PICK_UP
- EXILE_2_SNIPE_STAGE
- EXILE_2_FOLLOW_CAR
- EXILE_2_FOLLOW_CAR_PHONE
- EXILE_2_KILL_ENEMY_MICHAEL
- EXILE_2_KILL_ENEMY_CHOP
- EXILE_2_KILL_ENEMY_FRANKLIN
- EXILE_2_SNIPE_STAGE_THERMAL
- EXILE_2_RPG_CUTSCENE
- EXILE_2_HELI_IN_POSITION_CUTSCENE
- EXILE_2_FLY_HELI
- EXILE_2_GO_TO_HELI
- EXILE_2_GO_TO_CRASH_SITE
- EXILE_2_CRASH_CUTSCENE
- EXILE_2_FOCUS_CAM
- EXTREME_04_CUSTOM_QUIET_SCENE
- FAM1_HIGHWAY_CHASE
- FAMILY_1_YACHT_ARRIVES
- FAMILY_1_FRANKLIN_JUMPS
- FAMILY_1_PROTECT_FRANKLIN
- FAM1_THROWN_OVERBOARD
- FAMILY_1_SHOOT_THE_ENEMY_02
- FAMILY_1_SAVE_JIMMY
- FAM1_BOOM_SWING
- FAM1_DROP_IN_CAR
- FAMILY_1_CATCH_FRANKLIN
- FAM1_JUMP_TO_YACHT
- FAM1_LAND_ON_BONNET
- FAMILY_1_GET_THE_YACHT
- FAMILY_1_CAR_BREAKS_DOWN
- FAMILY_1_FRANKLIN_CLIMBING
- FAMILY_1_FOCUS_ON_YACHT
- FAMILY_1_DRIVE_TO_HIGHWAY
- FAMILY_2_JETSKI_GO_TO_BEACH
- FAMILY_2_JETSKI_CHASE
- FAMILY_2_DIVE_INTO_WATER
- FAMILY_2_SWIM_TO_YACHT
- FAMILY_2_BIKE_RACE_JIMMY
- FAMILY_2_DRIVE_TO_BEACH
- FAMILY_3_ESCAPE_AS_MICHAEL
- FAMILY_3_ESCAPE_AS_FRANKLIN
- FAMILY_3_DRIVE_HOME
- FAMILY_3_PULL_DOWN_HOUSE_SCENE
- FAMILY_3_RAYFIRE
- FAMILY_3_FOLLOW_THE_COACH
- FAMILY_3_ARRIVE_AT_HOUSE
- FAMILY_3_DRIVE_IN_TO_POSITION
- FAMILY_3_FOCUS_ON_COACH
- FAMILY_3_FIND_THE_COACH
- FAMILY_3_RV_BLOCKS_ROAD
- FAMILY_4_CHASE_TRUCK_1
- FAMILY_4_CHASE_TRUCK_2
- FAMILY_4_CHASE_TRUCK_CAMERA
- FAMILY_4_CHASE_TRUCK_TRACKS
- FAMILY_4_CHASE_TRUCK_TUNNEL
- FAMILY_4_CHASE_TRUCK_JUMP
- FAMILY_4_CHASE_FOOT
- FAMILY_4_CHASE_FOOT_OUTSIDE
- FAMILY_4_DRIVE_TO_STADIUM
- FAMILY_5_WAKE_UP_VOMIT
- FAMILY_5_GO_HOME
- FAMILY_5_GO_HOME_INT
- FAMILY_5_FLYING
- FAMILY_5_DRUGS_FOCUS_CAM
- FAMILY_5_YOGA_ON_DRUGS
- FAMILY_5_DRUGS
- FAMILY_5_TAKE_JIMMY_FOCUS_CAM
- FAMILY_5_TAKE_JIMMY
- FAMILY_5_GO_TO_BURGERSHOT
- FAMILY_5_GO_TO_JIMMY
- FAMILY_5_YOGA_TRANQUIL
- FAMILY_5_YOGA_MG
- FAMILY_6_DRIVE_HOME
- FAMILY_6_DRIVE_TO_THERAPIST
- FAMILY_6_HAIRCUT_LAZLOW_MG
- FAMILY_6_TATTOO_LAZLOW_MG
- FAMILY_6_PIERCE_LAZLOW_MG
- FAMILY_6_DRIVE_TO_TATTOO
- FAMILY_6_AMANDA_PULLS_AWAY
- FAMILY_6_DRIVE_TO_AMANDA
- FANATIC_MIX_SCENE
- FBI_1_LOSE_COPS
- FBI_1_ESCAPE_BASE_SCENE
- FBI_1_STEALTH_KILL_AGENT
- FBI_1_JUMP
- FBI_1_AGENT_BURSTS_THROUGH_DOOR
- FBI_1_GET_UPSTAIRS
- FBI_1_AIM_AT_WINDOW
- FBI_1_SHOOTOUT_GROUND_FLOOR
- FBI_1_INSPECT_BODIES
- FBI_01_DMW_IN_BODY_BAG
- FBI_3_TREVOR_DRIVE_TO_AIRPORT
- FBI_3_TREVOR_TORTURE_2
- FBI_3_TREVOR_TORTURE_3
- FBI_3_TREVOR_TORTURE_4
- FBI_3_TREVOR_TORTURE_WRENCH
- FBI_3_TREVOR_TORTURE_ELECTRIC
- FBI_3_TREVOR_TORTURE_PLIERS
- FBI_3_TREVOR_TORTURE_WATER
- FBI_3_MICHAEL_SNIPER_SCOPE_TARGET
- FBI_3_MICHAEL_SNIPER_SCOPE
- FBI_3_MICHAEL_VANTAGE_POINT_1
- FBI_3_MICHAEL_VANTAGE_POINT_2
- FBI_3_MICHAEL_VANTAGE_POINT_3
- FBI_3_TREVOR_TORTURE_ADRENALINE
- FBI_3_MICHAEL_DRIVE_CHUMASH
- FBI_3_MICHAEL_COFFEE_BREAK
- FBI_3_FOCUS_CAM_PHOTOSHOOT
- FBI_3_MICHAEL_DRIVE_FIRST
- FBI_3_TREVOR_TORTURE_1
- FBI_4_GO_TO_MEETING
- FBI_4_GO_TO_ALLEYWAY
- FBI_4_DESTROY_TRUCK
- FBI_4_SHOOTOUT_MICHAEL
- FBI_4_SHOOTOUT_FRANKLIN
- FBI_4_SHOOTOUT_TREVOR
- FBI_4_COPS_ARRIVE
- FBI_4_EXPLOSION_RAYFIRE
- FBI_4_PREP_FOR_COPS
- FBI_4_RIG_EXPLOSIVES
- FBI_4_COLLISION_RAYFIRE
- FBI_4_TRUCK_SMASH_MAIN
- FBI_4_PICKUP_TRUCK_INT
- FBI_4_BLOCK_THE_STREET
- FBI_4_CUTSCENE_BINOCULARS
- FBI_4_CUTSCENE_TRUCK
- FBI_4_DRIVE_TO_CYPRUS_FLATS
- FBI_5_MILITARY_SHOOTOUT
- FBI_5_TAKE_PATRICIA_HOME
- FBI_5_FLY_TO_AIRSTRIP
- FBI_5_FLY_TO_CONTAINER
- FBI_5_GO_TO_CONTAINER
- FBI_5_LOAD_UP_SYNC_SCENE
- BIOTECH_HEIST_GASMASK_SCENE
- FBI_5_SHOOTOUT_GUARD_RUNS_OUT
- FBI_5_SHOOTOUT_ANIMAL_LAB
- FBI_5_SHOOTOUT_START
- FBI_5_GET_TO_NERVE_TOXIN
- FBI_5_HIDE_FROM_SECURITY
- FBI_5_LIFT_SCENE
- FBI_5_GET_TO_LIFT
- FBI_5_SWIM_TO_TUNNEL_EXIT
- FBI_5_GET_TO_SURFACE
- FBI_5_CUT_THROUGH_GRATE
- FBI_5_ENTER_TUNNEL_SYNC_SCENE
- FBI_5_DIVE_IN_SYNC_SCENE
- FBI_5_SWIM_TO_TUNNEL_ENTRANCE
- FBI_5_DINGHY_TO_DIVE_POINT
- END_CREDITS_SCENE
- FIN_1_DESTROY_TREVOR
- FIN_1_TREVOR_DIES_SCENE
- FIN_1_TREVOR_CRASH_SCENE
- FIN_1_CHASE_IN_CAR
- FIN_1_FOCUS_CAM
- FIN_2_HELICOPTER_ARRIVES
- FIN_2_MAKE_CHOICE
- FIN_2_KILL_MICHAEL
- FIN_2_SAVE_MICHAEL
- FIN_2_CHASE_UP_LADDER
- FIN_2_CHASE_ON_FOOT
- FIN_2_MICHAEL_CLIMBS_LADDER
- FIN_2_MICHAEL_ESCAPE_SCENE
- FIN_2_CHASE_IN_CAR
- FIN_2_FOCUS_CAM
- FINALE_SHOOTOUT_FIRST_WAVE
- FINALE_ENEMIES_ARRIVE_ONESHOT
- FINALE_GET_TO_FOUNDRY
- FINALE_ENTER_FOUNDRY
- FINALE_WAIT_FOR_AMBUSH
- FINALE_GET_TO_LAMAR
- FINALE_SHOOTOUT_WITH_LAMAR
- FINALE_SAVE_TREVOR
- FINALE_GET_TO_EXIT
- FINALE_SHOOTOUT_OUTSIDE
- FINALE_HELICOPTER_ARRIVES
- END_CREDITS_SHRINKS_NOTE_SCENE
- BS_1_HELI_RETURN_TO_AIRSTRIP
- BS_1_CAR_RETURN_TO_FRANKLINS
- BS_1_SEARCH_FOR_ENTRANCE
- BS_1_TRUCKS_HINT_CAM
- BS_1_VIEW_RECORDING
- BS_1_TRUCKS_SPOTTED
- BS_1_TRUCKS_ENTER_TUNNEL
- BS_1_FLY_TO_TRUCKS
- BS_1_BANK_CHECK_OUT
- BS_1_DRIVE_AROUND_BACK
- BS_1_BANK_HINT_CAM
- BS_1_drive_START
- BS_1_SWITCH_TO_TREVOR
- BS_2A_INTERSECTION_CAM
- BIG_SCORE_TRAFFIC_CONTROL_SCENE
- BIG_SCORE_2A_Boost_Franklins_Bike
- BS_2A_CHASE_MAIN
- BS_2A_STUNT_JUMP
- BS_2A_DRIVE_INTO_TRUCK
- BS_2A_CHASE_TUNNEL_CHOPPER
- BS_2A_SHOOTOUT
- BS_2A_CAR_ARRIVE_01
- BS_2A_CAR_ARRIVE_02
- BS_2A_CAR_ARRIVE_03
- BS_2A_CAR_ARRIVE_04
- BS_2A_TRAFFIC_CONTROL_STAGE
- BS_2A_LEAVE_BANK
- BS_2A_GET_TO_VAULT
- BS_2A_FOLLOW_MANAGER
- BS_2A_PARK_UP_CUTSCENE
- BS_2A_DRIVE_TO_BANK
- BS_2A_GET_TO_TUNNEL
- BS_2A_TRUCKS_ARRIVE
- BS_2A_DROP_STINGER
- BS_2B_GET_TO_AIRSTRIP
- BS_2B_DROP_GOLD_CUTSCENE
- BS_2B_GET_TO_TRAIN
- BS_2B_FOCUS_ON_TRAIN
- BS_2B_HELI_CHASE
- BS_2B_FOCUS_ON_HELI
- BS_2B_LESTER_RPG_scene
- BS_2B_ESCAPE_START
- BS_2B_DRIVE_AWAY
- BS_2B_CHOPPER_ARRIVES
- BS_2B_VANS_ARRIVE
- BS_2B_SHOOTOUT_ACROSS_STREET
- BS_2B_ASCEND_TO_NEXT_AREA
- BS_2B_SHOOTOUT_CONT
- BS_2B_UNDERGROUND_GARAGE
- BS_2B_HELI_TAKE_GOLD
- BS_2B_VAULT_SHOOTOUT_02
- BS_2B_NOOSE_ABSEIL_SCENE
- BS_2B_VAULT_SHOOTOUT_01
- BS_2B_PLANT_C4
- BS_2B_WAIT_FOR_DETONATION
- BS_2B_DRILL_THROUGH_VAULT
- BS_2B_VAULT_RAYFIRE
- BS_2B_GET_TO_BANK
- BIG_SCORE_PREP_C_GARAGE_DOOR
- BS_P_D_FLY_CHOPPER
- BS_P_D_STEALTH
- BS_P_D_TRAIN_ARRIVES
- BS_P_D_SWITCH_TRACKS
- MP_CORONA_STOP_RADIO
- MP_CORONA_MENU_SCENE
- MP_LOBBY_SPEECH_OVERRIDE_SCENE
- MP_VEHICLE_SCROLL_SCENE
- MP_LEADERBOARD_SCENE
- RACES_RADIO_MUTE_scene
- MP_JOB_CHANGE_RADIO_MUTE
- RACES_SLIPSTREAM_SCENE
- MP_POSITIONED_RADIO_MUTE_SCENE
- MP_RACE_GENERAL_SCENE
- MP_DM_GENERAL_SCENE
- MP_INTRO_RACE_SCENE
- MP_INTRO_LAMAR_DRIVE_SCENE
- MP_LOBBY_SCENE
- DLC_PILOT_MP_COLLECT_FLAG_SCENE
- DLC_HEISTS_BIOLAB_EMP_BLAST_SCENE
- MP_LAMAR_DIALOGUE_MUTE_SCENE
- FRANKLIN_1_JETSKI_SPLIT_UP
- FRANKLIN_1_JETSKI_HELI_ESCAPE
- FRANKLIN_1_JETSKI_GIRL_JUMP
- FRANKLIN_01_JETSKI_CHASE_CAR
- FRANKLIN_1_JETSKI_CAR_ARRIVE
- FRANKLIN_1_JETSKI_START
- FRANKLIN_1_SHOOTOUT_POLICE_ARRIVE
- FRANKLIN_1_APPROACH_RIVER
- FRANKLIN_1_SHOOTOUT_CAR_ARRIVE_3
- FRANKLIN_1_SHOOTOUT_CAR_ARRIVE_CRASH
- FRANKLIN_1_SHOOTOUT_CAR_ARRIVE_1
- FRANKLIN_1_GET_TO_GROVE_ST
- FRANKLIN_1_SHOOTOUT_MAIN
- FRANKLIN_2_ESCAPE_IN_VEHICLE
- FRANKLIN_2_GO_TO_FRANKLINS
- FRANKLIN_2_SAVE_LAMAR_ALERT
- FRANKLIN_2_PROTECT_LAMAR
- FRANKLIN_2_SAVE_LAMAR_TREVOR
- FRANKLIN_2_SAVE_LAMAR_MICHAEL
- FRANKLIN_2_SAVE_LAMAR_STEALTH
- FRANKLIN_2_GET_TO_SAWMILL
- EPSILON_FADE_TO_WHITE
- MP_INTRO_LTS_CUTSCENE
- MP_GLOBAL_SCENE
- GOLF_TRANQUIL
- GOLF_FLY_CAM
- STREET_RACE_OUTRO
- SEA_RACE_DURING_RACE
- STREET_RACE_DURING_RACE
- PS_1_TREVOR_PUKING
- MP_HELI_CAM_FILTERING
- AMBIENT_HUNTING_MIX
- HUNTING_02_TRAFFIC_SCENE
- HUNTING_02_SETTINGS
- JSH_2B_GO_TO_LOCKUP
- JSH_2B_LOAD_UP_TRUCK
- JSH_2B_CHASE_EXIT_TUNNELS
- JSH_2B_RAM_POLICE
- JSH_2B_CHASE_START
- JSH_2B_CHASE_POLICE_AT_BRIDGE
- JSH_2B_CHASE_JUMP_FREEWAY
- JSH_2B_CHASE_ENTER_TUNNELS
- JSH_2B_GRAB_LOOT_MAIN
- JSH_2B_CABINET_SMASH
- JSH_2B_SECURITY_ESCAPE
- JSH_2B_MANAGER_ARRIVE
- JSH_2B_REVERSE_TRUCK_CUTSCENE
- JSH_2A_GET_TO_ROOF
- JSH_2A_GET_ACROSS_ROOF
- JSH_2A_THROW_GAS
- JSH_2B_GET_TO_STORE
- JSH_2A_GET_TO_STORE
- JSH_1_DRIVE_TO_FACTORY
- JSH_1_GET_TO_ROOF
- JSH_1_TAKE_PHOTOS
- JSH1_RETURN_TO_CAR
- JSH_1_DRIVE_TO_BACK_ENTRANCE
- JSH_1_LEAVE_STORE
- JSH_1_INSIDE_STORE
- JSH_1_ENTER_STORE
- JSH_1_DRIVE_TO_STORE
- JOSH_02_SCENE
- LAMAR_1_STEAL_CAR
- LAMAR_1_DRIVE_HOME
- LAMAR_1_LOSE_COPS
- LAMAR_1_SHOOTOUT_START
- LAMAR_1_SHOOTOUT_STAIRWELL
- LAMAR_1_SHOOTOUT_WAREHOUSE
- LAMAR_1_SHOOTOUT_GET_OUTSIDE
- LAMAR_1_ESCAPE_FIGHT_HELI
- LAMAR_1_ESCAPE_THE_JUNKYARD
- LAMAR_1_SHOOTOUT_COVER_LAMAR
- LAMAR_1_SHOOTOUT_SAVE_LAMAR
- LAMAR_1_GO_TO_RECYCLING_CENTRE
- LAMAR_1_GO_TO_MEETING
- LAMAR_1_AMMUNATION_INTRO_CUTSCENE
- LAMAR_1_GO_TO_AMMUNATION
- LESTER_1A_LEAVE_OFFICE
- LESTER_1A_POPUP_MINIGAME
- LESTER_1A_RIG_EXPLOSIVE
- LESTER_1A_FOLLOW_PROGRAMMER
- LESTER_1A_DRIVE_TO_LIFEINVADER
- LESTER_1A_BUY_CLOTHES
- LESTER_1A_DRIVE_TO_STORE
- MP_MENU_SCENE
- SWITCH_TO_MP_SCENE
- MARTIN_1_DRIVE_BACK
- MARTIN_1_CHASE_JUMP_TRAIN
- MARTIN_1_KILL_PASSENGERS
- MARTIN_1_CHASE_JUMP_01
- MARTIN_1_CHASE_MAIN
- MARTIN_1_FOCUS_CAM
- MARTIN_1_PLANE_CRASH
- MARTIN_1_TRAIN_SCENE
- MARTIN_1_CHASE_DUMP_TRUCK
- MARTIN_1_PLANE_CHASE_SCENE
- MARTIN_1_SNIPER_CAMERA
- MARTIN_1_BULLET_HITS_PLANE_SCENE
- MARTIN_1_DRIVE_TO_OBSERVATORY
- M_E_AMANDA_DRIVE_HOME
- M_E_AMANDA_ENTER_COP_CAR
- M_E_AMANDA_ESCAPE_COPS
- M_E_AMANDA_GO_TO_AMANDA
- M_E_JIMMY_DRIVE_HOME
- M_E_JIMMY_STOP_KIDNAPPERS
- M_E_JIMMY_FOCUS_CAM
- M_E_JIMMY_GO_TO_JIMMY
- M_E_TRACEY_FOCUS_CAM
- MI_1_FLY_PRE_PHONECALL
- MI_1_SHOOTOUT_STEALTH
- MI_1_GET_TO_CAR
- MI_1_SHOOTOUT_ENEMIES_ALERTED
- MI_1_VAN_ARRIVES_03
- MI_1_VAN_ARRIVES_02
- MI_1_VAN_ARRIVES_01
- MI_1_MIC_WALK_TO_GRAVEYARD
- MI_1_MIC_DRIVE_TO_GRAVEYARD
- MI_1_MIC_DUCKING_FOR_SPEECH_SCENE
- MI_1_TREV_FLY_TO_LUDENDORFF
- MI_1_TREV_DRIVE_TO_PLANE
- MI_1_MIC_DRIVE_TO_AIRPORT
- MIC1_RADIO_DISABLE
- MI_2_MICHAEL_ON_MEATHOOK
- MI_2_DRIVE_TO_SLAUGHTERHOUSE
- MI_2_DRIVE_HOME
- MI_2_ESCAPE_IN_CAR
- MI_2_GRINDER_2
- MI_2_ESCAPE_SHOOTOUT
- MI_2_FRANKLIN_KNIFE_ATTACK
- MI_2_SPLINE_2
- MI_2_SAVE_FRANKLIN
- MI_2_SHOOT_FROM_MEATHOOK
- MI_2_SHOOTOUT_MAIN
- MI_2_SHOOTOUT_ACID
- MI_2_GRINDER_1
- MI_2_SHOOT_THE_GUARD
- MI_2_MEAT_SLICER
- MI_2_THROW_THE_GUN
- MI_3_ESCAPE_IN_CAR
- MI_3_SHOOTOUT_PLAYER_IS_TREVOR
- MI_3_SHOOTOUT_PLAYER_IS_MICHAEL
- MI_3_KILL_ENEMIES_IN_COURTYARD
- MI_3_TREVOR_SHOOTS_HELICOPTER
- MI_3_HELICOPTER_CRASH_SCENE
- MI_3_SHOOTOUT_START
- MI_3_SHOOTOUT_ENEMIES_ON_STAIRS
- MI_3_SHOOTOUT_SNIPER_SCOPE
- MI_3_ESCAPE_HELICOPTER_ATTACK
- MI_4_GET_BACK_UPSTAIRS
- MI_4_DEFEND_HOUSE_MAIN
- MI_4_ENEMIES_BREACH_DOOR
- MI_4_ENEMY_CAR_ARRIVES
- MI_4_SAVE_TRACY
- MI_4_SAVE_FAMILY_MAIN
- MI_4_SAVE_AMANDA
- MI_4_GET_TO_THE_HOUSE
- MI_4_LIMO_DRIVE_SCENE
- MI_4_LIMO_CAM_SCENE
- MINUTE_01_SCENE
- MINUTE_02_SCENE
- MINUTE_03_SCENE
- RACE_INTRO_GENERIC
- SEA_RACES_OUTRO
- LESTER_1A_ENTER_LESTERS_HOUSE
- PS_PREP_INTERCEPT_CONVOY
- NIGEL_1A_SCENE
- NIGEL_1B_MAIN_MIX
- NIGEL_1C_SCENE
- NIGEL_1D_SCENE
- NIGEL_02_CHASE
- NIGEL_03_MIX_SETTINGS
- NIGEL_03_JOURNEY_MIX
- FRANKLIN_SAFEHOUSE_ACTIVITIES_SCENE
- MICHAEL_SAFEHOUSE_ACTIVITIES_SCENE
- SAFEHOUSE_STONED_MICHAEL
- TREVOR_SAFEHOUSE_ACTIVITIES_SCENE
- OFFROAD_RACES_OUTRO_SCENE
- OFFROAD_RACES_DURING_RACE
- PAPARAZZO_01_CHASE
- PAPARAZZO_01_INTRO
- PAPARAZZO_02_CHASE
- PAPARAZZO_02_INTRO
- PAPARAZZO_03_SCENE
- PAPARAZZO_3A_PHOTO_SCENE
- PAPARAZZO_3A_POLICE_CHASE
- DLC_PILOT_CITY_LANDING_END_TRANSITION_SCENE
- DLC_PILOT_CITY_LANDING_MENU_FADE_SCENE
- PROLOGUE_GRAB_WOMAN
- PROLOGUE_DRIVE_ESCAPE
- PROLOGUE_DRIVE_TO_PICKUP
- PROLOGUE_POLICE_SHOOTOUT
- PROLOGUE_SWITCH_TO_TREVOR
- PROLOGUE_TAKE_COVER
- PROLOGUE_GET_TO_VAULT
- PROLOGUE_DETONATE_CHARGES
- PROLOGUE_MUTE_SPRINKLERS
- PROLOGUE_VAULT_RAYFIRE
- PROLOGUE_THREATEN_HOSTAGES
- PROLOGUE_GET_INSIDE_OFFICE
- REPLAY_SCREEN_SCENE
- RE_ABANDONED_VEHICLE_SCENE
- RE_CAR_STEAL_SCENE
- RE_BUS_TOUR_FADE_OUT_WORLD
- RE_BUS_TOUR_SCENE
- RE_CHASE_THIEVES_SCENE
- RE_COUNTRYSIDE_GANG_FIGHT_SCENE
- TIMER_SCENE
- FAIRGROUND_RIDES_LEVIATHAN
- PS_2A_SHOOTOUT_WAREHOUSE
- PS_2A_TRAIN_ARRIVES
- PS_2A_GO_TO_FACTORY
- PS_2A_SHOOTOUT_FACTORY
- PS_2A_TANK_ARRIVES
- PS_2A_DRIVE_BULLDOZER
- PS_2A_SWITCH_TO_FRANKLIN
- PS_2A_CAR_RAMS_BUDDY
- PS_2A_SHOOTOUT_YARD_FLYING_TANK
- PS_2A_SHOOTOUT_STREET_CREW_DIES
- PS_2A_SHOOTOUT_ALLEY
- PS_2A_SHOOTOUT_YARD
- PS_2A_SHOOTOUT_STREET_MAIN
- PS_2A_SHOOTOUT_STREET_ARMY_HELI
- PS_2A_SHOOTOUT_SWAT_VANS
- PS_2A_SHOOTOUT_START
- PS_2A_SHOOT_FENCE_1
- PS_2A_ENTER_GARDENS
- PS_2A_GAS_STATION_RAYFIRE
- PS_2A_SHOOTOUT_HELI_ARRIVES
- PS_2A_HELI_CRASH
- PS_2A_ENTER_BANK
- PS_2A_REVERSE_TO_ENTRANCE
- PS_2A_GO_TO_SAFE
- PS_2A_KICK_DOOR_OPEN
- PS_2A_DRIVE_TO_PALETO
- PS_PREP_MILITARY_TRUCK_SHOOTOUT
- PS_1_FOCUS_ON_BANK
- PS_1_RACE_AS_MICHAEL
- PS_1_TREVOR_DRIVES_OFF
- PS_1_RACE_AS_TREVOR
- PS_1_DRIVE_TO_GAS_STATION
- PS_1_SHOOT_THE_ALARM
- PS_1_DRIVE_TO_BANK
- PS_1_BUS_ARRIVES
- PS_1_DRIVE_TO_PALETO
- PLAYER_SWITCH_RED_ALERT_SCENE
- PLAYER_SWITCH_WHITE_ALERT_SCENE
- SOL_1_GET_TO_STUDIO
- SOL_1_ROCCO_ARRIVES_CUTSCENE
- SOL_1_FIGHT_ROCCO
- SOL_1_GET_TO_HELI_STEALTH
- SOL_1_COMPOUND_OVERVIEW_CUTSCENE
- SOL_1_DRIVE_TO_EAST_LS
- SOL_1_GET_TO_HELI_ALERT
- SOL_2_CAR_CHASE
- SOL_2_FOCUS_CAM
- SOL_3_LOSE_COPS
- SOL_3_LOSE_COPS_VEHICLE
- SOL_3_LOSE_COPS_PLANE
- SOL_3_ENGINE_DEATH_SCENE
- SOL_3_PLANE_ON_FIRE
- SOL_3_EVENT_JET_LANDING
- SOL_3_EVENT_PLANE_TAXIING_EXPLOSION
- SOL_3_MAIN_CHASE
- SOL_3_EVENT_TANKER_CRASH
- SOL_3_HELI_TAKEOFF
- SOL_3_CAR_JET_ENGINE
- SOL_3_ARRIVE_AT_HANGAR
- SOL_3_ON_FOOT_CHASE
- SOL_3_CHOPPER_CAM
- SOL_3_DRIVE_TO_AIRPORT
- FADE_OUT_WORLD_250MS_SCENE
- TAXI_CUT_U_IN
- TAXI_GOT_U_NOW
- TENNIS_SCENE
- SASQUATCH_MIX
- TOWING_FOCUS_CAM_ON_CAR
- TOWING_ONCOMING_TRAIN_SCENE
- BAY_DOOR_SCENE
- SIREN_SCENE
- PLANE_FLY_OVER_SCENE
- TREVOR_1_DRIVE_HOME
- TREVOR_1_THREATEN_ORTEGA
- TREVOR_1_ORTEGA_KILLED
- TREVOR_1_PUSH_THE_TRAILER
- TREVOR_1_SHOOTOUT_BIKERS_FLEE
- TREVOR_1_DRIVE_TO_TRAILER
- TREVOR_1_ARRIVE_AT_TRAILER
- TREVOR_1_SHOOTOUT_START
- TREVOR_1_BIKES
- TREVOR_1_RAYFIRE
- TREVOR_1_CHASE_KILL_BIKERS
- TREVOR_1_CHASE_FOLLOW_VAN
- TREVOR_1_FOCUS_CAM_SCENE
- TREVOR_1_DRIVE_TO_BIKERS
- TREVOR_2_PROPERTY_INTRO_SCENE
- TREVOR_2_FLIGHT_START
- TREVOR_2_CARGO_DOORS
- TREVOR_2_DROP_CARGO
- TREVOR_2_SHOOTOUT_ON_WING
- TREVOR_2_RAYFIRE
- TREVOR_2_SHOOTOUT
- TREVOR_2_GET_TO_PLANE
- TREVOR_2_HELI_CRASH
- TREVOR_2_TRAINS_VOLUME
- TREVOR_2_SNIPE_MAIN
- TREVOR_2_HELI_APPROACH
- TREVOR_2_HELI_SILENT
- TREVOR_2_DRIVE_ATV
- TREVOR_2_FOCUS_CAM_RUNWAY
- TREVOR_2_FOCUS_CAM_RON
- TREVOR_2_LAND_THE_PLANE
- TREVOR_3_DRIVE_TO_TRAILER_PARK
- TREVOR_3_PLANT_BOMBS_STEALTH
- TREVOR_3_PLANT_BOMBS_SHOOTOUT
- TREVOR_3_RAYFIRE
- TREVOR_3_DRIVE_TO_LS_DIALOGUE
- TREVOR_3_DRIVE_TO_FLOYDS
- TREVOR_3_TRAILER_PARK_OVERVIEW
- TREVOR_3_ESCAPE_TO_CAR
- TRI_BIKE_SCENE
- TRI_RUN_SCENE
- TRI_SWIM_SCENE
- TRI_END_SCENE
- TRI_START_SCENE
- YOGA_MINIGAME_TRANQUIL