Difference between revisions of "Mission Scripting Tools"

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m (SA tools)
(Sanny Builder Info)
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== III tools ==
 
== III tools ==
 +
* [http://www.sannybuilder.com Sanny Builder]
 
* [http://www.tfads.com/gta3code/zips/bwmb47.zip Mission Builder]
 
* [http://www.tfads.com/gta3code/zips/bwmb47.zip Mission Builder]
  
 
== VC tools ==
 
== VC tools ==
 +
* [http://www.sannybuilder.com Sanny Builder]
 
* [http://www.kostelecky.com/craig/mb15.rar Mission Builder]
 
* [http://www.kostelecky.com/craig/mb15.rar Mission Builder]
  
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== LCS tools ==
 
== LCS tools ==
''None yet.''
+
* [http://www.sannybuilder.com Sanny Builder] (Can only decompile at this stage)
  
 
== VCS tools ==
 
== VCS tools ==

Revision as of 13:13, 7 April 2007

Introduction

A more in depth introduction to mission coding can be found here, but basically mission coding/scripting is altering the main.scm (and, in SA the script.img file) to run extra game code.

Game code is restricted to a set of commands defined by the game (called OpCodes), which can be used to test and alter certain attributes of ingame objects. Basically, you can do alot with mission scripting (anything done in any of the missions and in between the missions and more), but not everything is controlled by it, it is very difficult to say what is and isn't.

To give you an idea, the OpCode databases (VC and SA) have fairly cleverly named the OpCodes (although there are alot of unknown ones).

Editing

To open the main.scm file, you will need one of the coding tools, the most common of which are:

III tools

VC tools

SA tools

LCS tools

VCS tools

None yet.