Difference between revisions of "LOCATE CHAR ON FOOT 3D"

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(I've added a description of the function and an example)
 
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This function constantly checks if a characther is whitin the specified space. If the last parameter is set to ''true'' (1) it draws a ''mission marker''.
 
This function constantly checks if a characther is whitin the specified space. If the last parameter is set to ''true'' (1) it draws a ''mission marker''.
  
 +
[[Image:GTAIV_Marker.png]]
  
 
== Example ==
 
== Example ==
 
 
<source lang="cpp">
 
<source lang="cpp">
  

Latest revision as of 12:48, 9 January 2015

LOCATE_CHAR_ON_FOOT_3D
Number of parameters: 8
Parameter #TypeDescription
1.HandlePed Handle
2.floatx coordinate
3.floaty coordinate
4.floatz coordinate
5.floatbase width/lenght
6.floatbase width/lenght
7.floatheight
8.boolis marker visble?
Return value:
TypeDescription
boolReturns true if the ped is within the specified space

Description

This function constantly checks if a characther is whitin the specified space. If the last parameter is set to true (1) it draws a mission marker.

GTAIV Marker.png

Example

/*This function must be in a loop and the parameter inside Wait(...) must be 0.
If it isn't 0 the marker will flicker*/

while(IsThreadAlive())
{
		if(LocateCharOnFoot3D(niko, x, y, 15.0f, 0.7f, 0.7f, 0.7f, 1))
		{
			//Do something
		}
		Wait(0);
}