Difference between revisions of "00A0"

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: Gets the coordinates of the character
 
: Gets the coordinates of the character
 
'''Syntax'''
 
'''Syntax'''
: 00A0: store_actor [''char handle''] position_to [''flt1''] [''flt2''] [''flt3'']
+
: 00A0: store_actor [''char handle''] position_to [''var1''] [''var2''] [''var3'']
: Actor.StorePos( [''char handle''], [''flt1''], [''flt2''], [''flt3''] )
+
: Actor.StorePos( [''char handle''], [''var1''], [''var2''], [''var3''] )
 
'''Parameter'''
 
'''Parameter'''
 
: [''char handle'']
 
: [''char handle'']
 
:: The handle of the character
 
:: The handle of the character
: [''flt1'']
+
: [''var1'']
 
:: Variable to store x-coordinate
 
:: Variable to store x-coordinate
: [''flt2'']
+
: [''var2'']
 
:: Variable to store y-coordinate
 
:: Variable to store y-coordinate
: [''flt3'']
+
: [''var3'']
 
:: Variable to store z-coordinate
 
:: Variable to store z-coordinate
  

Revision as of 04:22, 5 January 2015

GTA III Vice City San Andreas GET_CHAR_COORDINATES


Description

Gets the coordinates of the character

Syntax

00A0: store_actor [char handle] position_to [var1] [var2] [var3]
Actor.StorePos( [char handle], [var1], [var2], [var3] )

Parameter

[char handle]
The handle of the character
[var1]
Variable to store x-coordinate
[var2]
Variable to store y-coordinate
[var3]
Variable to store z-coordinate

This opcode stores the current position of the character's x, y, and z-coordinates.

Keywords

get, store, actor, position

See also

  • 00A1, sets the character's coordinates
  • 0054, gets the player's coordinates
  • 00AA, gets the vehicle's coordinates
  • 01BB, gets the object's coordinates