Difference between revisions of "0002"

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{{Icon|trilogy}} '''GOTO'''
 
{{Icon|trilogy}} '''GOTO'''
 
<hr />
 
<hr />
<onlyinclude>{{#ifeq:{{{transcludesection|opcode}}}|opcode|
 
 
'''Description'''
 
'''Description'''
 
: Jumps to a label in the thread.  
 
: Jumps to a label in the thread.  
 
'''Syntax'''
 
'''Syntax'''
: 0002: jump [label]
+
: 0002: jump [''label'']
: jump [label]
+
: jump [''label'']
 
'''Parameters'''
 
'''Parameters'''
 
: [''label'']
 
: [''label'']
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This is used in unconditional jumps. In both the Mission Builder and [[Sanny Builder]], you can use the '''jump''' keyword instead. The destination point is identified by a label, which is then used as a parameter.
 
This is used in unconditional jumps. In both the Mission Builder and [[Sanny Builder]], you can use the '''jump''' keyword instead. The destination point is identified by a label, which is then used as a parameter.
}}</onlyinclude>
 
  
==See also==
+
== Keywords ==
* [[Label]]
 
 
 
==Keywords==
 
 
jump, goto, label
 
jump, goto, label
  
 
[[Category:OpCodes]]
 
[[Category:OpCodes]]

Revision as of 02:36, 29 December 2014

GTA III Vice City San Andreas GOTO


Description

Jumps to a label in the thread.

Syntax

0002: jump [label]
jump [label]

Parameters

[label]
The position in the script it will go to, usually identified by a label

This is used in unconditional jumps. In both the Mission Builder and Sanny Builder, you can use the jump keyword instead. The destination point is identified by a label, which is then used as a parameter.

Keywords

jump, goto, label