Difference between revisions of "Anisotropy PLG (RW Section)"
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(Created page with "{{RW Section|Anisotrophy PLG|0x0127}} '''Anisotrophy''' - a section in DFF and TXD files, which is an extension for Texture and Texture Native (RW...") |
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+ | [[File:Gta anisot.png|300px|thumb|right|Anisotrophy filtering in GTA San Andreas. Left to right: filtering is disabled; 4x filtering; 16x filtering]] | ||
'''Anisotrophy''' - a section in DFF and TXD files, which is an extension for [[Texture (RW Section)|Texture]] and [[Texture Native (RW Section)|Texture Native]] sections. This section allows you to use anisotropic filtering for texture. This section is used in GTA Vice City and GTA San Andreas. | '''Anisotrophy''' - a section in DFF and TXD files, which is an extension for [[Texture (RW Section)|Texture]] and [[Texture Native (RW Section)|Texture Native]] sections. This section allows you to use anisotropic filtering for texture. This section is used in GTA Vice City and GTA San Andreas. |
Revision as of 16:17, 15 December 2014
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Vendor | {{{VENDORNAME}}} |
Module | {{{MODULENAME}}} |
Module ID | 0x{{{MODULEID}}}
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Identifier | 0x{{{IDENTIFIER}}}
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Chunk ID | 0x{{{MODULEID}}}{{{IDENTIFIER}}}
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Versions | All |
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Parents: None | |
Children: None | |
Extensions: None | |
File Format |
Anisotrophy - a section in DFF and TXD files, which is an extension for Texture and Texture Native sections. This section allows you to use anisotropic filtering for texture. This section is used in GTA Vice City and GTA San Andreas.
Structure
This section takes 4 bytes and includes just one parameter - filtering level
4b anisotrophyLevel - anisotrophy level. In GTA San Andreas this parameter is usually set to 1.