Difference between revisions of "Anisotropy PLG (RW Section)"

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(Created page with "{{RW Section|Anisotrophy PLG|0x0127}} '''Anisotrophy''' - a section in DFF and TXD files, which is an extension for Texture and Texture Native (RW...")
 
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{{RW Section|Anisotrophy PLG|0x0127}}
 
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[[File:Gta anisot.png|300px|thumb|right|Anisotrophy filtering in GTA San Andreas. Left to right: filtering is disabled; 4x filtering; 16x filtering]]
  
 
'''Anisotrophy''' - a section in DFF and TXD files, which is an extension for [[Texture (RW Section)|Texture]] and [[Texture Native (RW Section)|Texture Native]] sections. This section allows you to use anisotropic filtering for texture. This section is used in GTA Vice City and GTA San Andreas.
 
'''Anisotrophy''' - a section in DFF and TXD files, which is an extension for [[Texture (RW Section)|Texture]] and [[Texture Native (RW Section)|Texture Native]] sections. This section allows you to use anisotropic filtering for texture. This section is used in GTA Vice City and GTA San Andreas.

Revision as of 16:17, 15 December 2014

{{{NAME}}}
RenderWare Stream Section
Vendor {{{VENDORNAME}}}
Module {{{MODULENAME}}}
Module ID 0x{{{MODULEID}}}
Identifier 0x{{{IDENTIFIER}}}
Chunk ID 0x{{{MODULEID}}}{{{IDENTIFIER}}}
Versions All
Hierarchy
Parents:
None
Children:
None
Extensions:
None
File Format
Anisotrophy filtering in GTA San Andreas. Left to right: filtering is disabled; 4x filtering; 16x filtering

Anisotrophy - a section in DFF and TXD files, which is an extension for Texture and Texture Native sections. This section allows you to use anisotropic filtering for texture. This section is used in GTA Vice City and GTA San Andreas.

Structure

This section takes 4 bytes and includes just one parameter - filtering level

4b anisotrophyLevel - anisotrophy level. In GTA San Andreas this parameter is usually set to 1.