Difference between revisions of "Game.dtz"
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(→weapons data) |
(→GAME.DTZ) |
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Line 25: | Line 25: | ||
| texture of fonts | | texture of fonts | ||
| fonts.txd | | fonts.txd | ||
− | | | + | | <code> LCS PS2: 0x4EF4D8 </code> |
+ | <code> LCS PSP: 0x4E2B1C </code> | ||
+ | |||
+ | <code> VCS PS2: 0x57BE4C </code> | ||
+ | |||
+ | <code> VCS PSP: 0x530AFC </code> | ||
| also packed deflate/zlib algorithm (*) | | also packed deflate/zlib algorithm (*) | ||
|- | |- | ||
Line 179: | Line 184: | ||
| pedstats.dat | | pedstats.dat | ||
| | | | ||
− | | | + | | |
|- | |- | ||
| timecyc data | | timecyc data | ||
Line 194: | Line 199: | ||
| [[weapon.dat]] | | [[weapon.dat]] | ||
| <code>VCS PS2: 0x3D7530</code> | | <code>VCS PS2: 0x3D7530</code> | ||
+ | <code>VCS PSP: 0x2E8B60</code> | ||
| | | | ||
|- | |- |
Revision as of 21:09, 1 August 2012
DTZ - a memory dump console packaged with a lossless compression algorithm deflate/zlib. You can pack and unpack, for example, by using DTZ Editor.
GAME.DTZ
Description | Analogy | Offset | Notes |
---|---|---|---|
Textures | |||
textures of menu | frontend.txd | LCS PS2: 0x4E4A30
|
contain texture of menu, packed deflate/zlib algorithm (*) |
texture of fonts | fonts.txd | LCS PS2: 0x4EF4D8
|
also packed deflate/zlib algorithm (*) |
texture of particle effects | particle.txd | contain all textures of particle effect (*) | |
generic-textures | generic.txd, wheels.txd, vehicle.txd | contains general textures for cars and all the textures of wheels (*) | |
radar icons | hud.txd | contain textures for hud (*) | |
texture of radar | radarNN.txd | only in GTA VCS | |
Animation | |||
? | ped.ifp | ||
? | swim.ifp | only in GTA VCS | |
? | fight.ifp | only in GTA VCS | |
? | driveby.ifp | only in GTA VCS | |
DIR-files | |||
for cuts.img | cuts.dir | not working | |
for GTA3PS2.IMG | GTA3PS2.dir | specifi? for stories, doesn't contain the names. | |
Collision | |||
? | peds.col | peds.col2 | |
? | vehicles.col | vehicles.col2 | |
? | weapons.col | weapons.col2 | |
Models | |||
model of plane | air_vlo.dff | air_vlo.mdl | |
model of arrow | arrow.dff | arrow.mdl | |
model of wheels | wheels.dff | ||
model of marker (zone) | zonecylb.dff | ||
IDE / IPL / DAT | |||
IDE | *.ide | contain all name of models and textures. | |
IPL | *.ipl | contains all the coordinates for the placement of collisions in the game. | |
colors of cars | carcols.dat | ||
cullzone data | cullzone.dat | ||
fistfite data | fistfite.dat | ||
handling data | handling.dat | LCS PS2: 0x1647A0
|
LCS and VCS have different structure of handling |
info.zon | |||
map.zon | |||
object data | object.dat | ||
particle data | particle.dat | ||
pedstats data | pedstats.dat | ||
timecyc data | timecyc.dat | ||
data about waters surfaces | waterpro.dat | ||
weapon data | weapon.dat | VCS PS2: 0x3D7530
|
|
Other | |||
SDT-files. | only in PSP versions |
Notes:
- Offset is specified for the unpacked game.dtz
- * - Data marked with (*) are opened by GTA Stories Texture Explorer.
weapons data