Difference between revisions of "Game.dtz"
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− | ''' | + | '''DTZ''' - a memory dump console packaged with a lossless compression algorithm deflate/[http://zlib.net/ zlib]. Unpack and pack can, for example, by using [[DTZ Editor]]. |
− | + | {|{{Prettytable}} | |
− | + | ! Description | |
− | * | + | ! Analogy |
− | * | + | ! Offset |
− | * | + | ! Notes |
− | + | |- | |
− | * | + | | colspan="4" | <b>Textures</b> |
− | * | + | |- |
− | + | | textures of menu | |
− | + | | frontend.txd | |
− | + | | | |
− | + | | contain texture of menu, packed deflate/zlib algorithm (*) | |
− | + | |- | |
− | + | | texture of fonts | |
− | * | + | | fonts.txd |
− | * | + | | |
− | * | + | | also packed deflate/zlib algorithm (*) |
+ | |- | ||
+ | | texture of particle effects | ||
+ | | particle.txd | ||
+ | | | ||
+ | | contain all textures of particle effect (*) | ||
+ | |- | ||
+ | | generic-textures | ||
+ | | generic.txd, wheels.txd, vehicle.txd | ||
+ | | | ||
+ | | contains general textures for cars and all the textures of wheels (*) | ||
+ | |- | ||
+ | | radar icons | ||
+ | | hud.txd | ||
+ | | | ||
+ | | contain textures for hud (*) | ||
+ | |- | ||
+ | | texture of radar | ||
+ | | radarNN.txd | ||
+ | | | ||
+ | | only in [[GTA VCS]] | ||
+ | |- | ||
+ | | colspan="4" | <b>Animation</b> | ||
+ | |- | ||
+ | | ? | ||
+ | | ped.ifp | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | ? | ||
+ | | swim.ifp | ||
+ | | | ||
+ | | only in [[GTA VCS]] | ||
+ | |- | ||
+ | | ? | ||
+ | | fight.ifp | ||
+ | | | ||
+ | | only in [[GTA VCS]] | ||
+ | |- | ||
+ | | ? | ||
+ | | driveby.ifp | ||
+ | | | ||
+ | | only in [[GTA VCS]] | ||
+ | |- | ||
+ | ! [[IMG|DIR]]-files | ||
+ | |- | ||
+ | | for cuts.img | ||
+ | | cuts.dir | ||
+ | | | ||
+ | | not working | ||
+ | |- | ||
+ | | for GTA3PS2.IMG | ||
+ | | GTA3PS2.dir | ||
+ | | | ||
+ | | specifi? for stories, doesn't contain the names, read by Stories WRLD Tool | ||
+ | |- | ||
+ | | colspan="4" | <b>Collision</b> | ||
+ | |- | ||
+ | | ? | ||
+ | | peds.col | ||
+ | | | ||
+ | | peds.col2 | ||
+ | |- | ||
+ | | ? | ||
+ | | vehicles.col | ||
+ | | | ||
+ | | vehicles.col2 | ||
+ | |- | ||
+ | | ? | ||
+ | | weapons.col | ||
+ | | | ||
+ | | weapons.col2 | ||
+ | |- | ||
+ | | colspan="4" | <b>Models</b> | ||
+ | |- | ||
+ | | model of plane | ||
+ | | air_vlo.dff | ||
+ | | | ||
+ | | air_vlo.mdl | ||
+ | |- | ||
+ | | model of arrow | ||
+ | | arrow.dff | ||
+ | | | ||
+ | | arrow.mdl | ||
+ | |- | ||
+ | | model of wheels | ||
+ | | wheels.dff | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | model of marker (zone) | ||
+ | | zonecylb.dff | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | colspan="4" | <b>IDE / IPL / DAT</b> | ||
+ | |- | ||
+ | | [[IDE]] | ||
+ | | *.ide | ||
+ | | | ||
+ | | contain all name of models and textures, read by Stories WRLD Tool | ||
+ | |- | ||
+ | | [[IPL]] | ||
+ | | *.ipl | ||
+ | | | ||
+ | | contains all the coordinates for the placement of collisions in the game, read by Stories WRLD Tool | ||
+ | |- | ||
+ | | colors of cars | ||
+ | | carcols.dat | ||
+ | | | ||
+ | |- | ||
+ | | cullzone data | ||
+ | | cullzone.dat | ||
+ | | | ||
+ | |- | ||
+ | | fistfite data | ||
+ | | fistfite.dat | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | handling data | ||
+ | | handling.dat | ||
+ | | | ||
+ | | read by Stories WRLD Tool | ||
+ | |- | ||
+ | | | ||
+ | | info.zon | ||
+ | | | ||
+ | | read by Stories WRLD Tool | ||
+ | |- | ||
+ | | | ||
+ | | map.zon | ||
+ | | | ||
+ | | read by Stories WRLD Tool | ||
+ | |- | ||
+ | | object data | ||
+ | | object.dat | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | particle data | ||
+ | | particle.dat | ||
+ | | | ||
+ | | read by Stories WRLD Tool | ||
+ | |- | ||
+ | | pedstats data | ||
+ | | pedstats.dat | ||
+ | | | ||
+ | | read by Stories WRLD Tool | ||
+ | |- | ||
+ | | timecyc data | ||
+ | | timecyc.dat | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | data about waters surfaces | ||
+ | | waterpro.dat | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | weapon data | ||
+ | | [[weapon.dat]] | ||
+ | | <code>VCS PS2: 0x3D7530</code> | ||
+ | | | ||
+ | |- | ||
+ | | colspan="4" | <b>??????</b> | ||
+ | |- | ||
+ | | [[SDT]]-files. | ||
+ | | | ||
+ | | | ||
+ | | only in PSP versions | ||
+ | |} | ||
+ | <b>Notes</b><br /> | ||
+ | * Offset is specified for the unpacked game.dtz | ||
+ | * * - Data marked with (*) are opened by [[GTA Stories Texture Explorer]]. | ||
+ | * ** - Data marked with (**) are opened by [[Stories WRLD Tool]]. | ||
− | + | At the moment, Stories WRLD Tool is private tool and belongs to LCS Team. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Revision as of 00:47, 31 July 2012
DTZ - a memory dump console packaged with a lossless compression algorithm deflate/zlib. Unpack and pack can, for example, by using DTZ Editor.
Description | Analogy | Offset | Notes |
---|---|---|---|
Textures | |||
textures of menu | frontend.txd | contain texture of menu, packed deflate/zlib algorithm (*) | |
texture of fonts | fonts.txd | also packed deflate/zlib algorithm (*) | |
texture of particle effects | particle.txd | contain all textures of particle effect (*) | |
generic-textures | generic.txd, wheels.txd, vehicle.txd | contains general textures for cars and all the textures of wheels (*) | |
radar icons | hud.txd | contain textures for hud (*) | |
texture of radar | radarNN.txd | only in GTA VCS | |
Animation | |||
? | ped.ifp | ||
? | swim.ifp | only in GTA VCS | |
? | fight.ifp | only in GTA VCS | |
? | driveby.ifp | only in GTA VCS | |
DIR-files | |||
for cuts.img | cuts.dir | not working | |
for GTA3PS2.IMG | GTA3PS2.dir | specifi? for stories, doesn't contain the names, read by Stories WRLD Tool | |
Collision | |||
? | peds.col | peds.col2 | |
? | vehicles.col | vehicles.col2 | |
? | weapons.col | weapons.col2 | |
Models | |||
model of plane | air_vlo.dff | air_vlo.mdl | |
model of arrow | arrow.dff | arrow.mdl | |
model of wheels | wheels.dff | ||
model of marker (zone) | zonecylb.dff | ||
IDE / IPL / DAT | |||
IDE | *.ide | contain all name of models and textures, read by Stories WRLD Tool | |
IPL | *.ipl | contains all the coordinates for the placement of collisions in the game, read by Stories WRLD Tool | |
colors of cars | carcols.dat | ||
cullzone data | cullzone.dat | ||
fistfite data | fistfite.dat | ||
handling data | handling.dat | read by Stories WRLD Tool | |
info.zon | read by Stories WRLD Tool | ||
map.zon | read by Stories WRLD Tool | ||
object data | object.dat | ||
particle data | particle.dat | read by Stories WRLD Tool | |
pedstats data | pedstats.dat | read by Stories WRLD Tool | |
timecyc data | timecyc.dat | ||
data about waters surfaces | waterpro.dat | ||
weapon data | weapon.dat | VCS PS2: 0x3D7530
|
|
?????? | |||
SDT-files. | only in PSP versions |
Notes
- Offset is specified for the unpacked game.dtz
- * - Data marked with (*) are opened by GTA Stories Texture Explorer.
- ** - Data marked with (**) are opened by Stories WRLD Tool.
At the moment, Stories WRLD Tool is private tool and belongs to LCS Team.