Difference between revisions of "0237"

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: [[SET_GANG_WEAPONS]]
 
: [[SET_GANG_WEAPONS]]
  
This opcode sets the weapons of a specific gang. If a gang's weapons are not set by this opcode, the game will use the default hardcoded gang weapons. The value set with this opcode is saved in [[Saves (GTA VC)#Block 13: All Gang Data|block 13 of the save file]].
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This opcode sets the weapons of a specific gang. If a gang's weapons are not set by this opcode, the game will use the default hardcoded gang weapons. The value set with this opcode is saved in [[Saves (GTA VC)#Block 13: All Gang Data|block 13 of the save file]] in Vice City, and in [[Saves (GTA SA)#Block 11: Gang Weapons|block 11 of the save file]] in San Andreas.
  
 
== Keywords ==
 
== Keywords ==

Revision as of 17:52, 24 November 2011

GTA III Vice City San Andreas


Description

Sets the weapons of the specified gang

Syntax

GTA III Vice City 0237: set_gang [int1] primary_weapon_to [int2] secondary_weapon_to [int3]
San Andreas 0237: set_gang [int1] weapons_to [int2] [int3] [int4]

Parameter

[int1]
Gang number
[int2]
Weapon number 1
[int3]
Weapon number 2
[int4]
Weapon number 3

Native analog

SET_GANG_WEAPONS

This opcode sets the weapons of a specific gang. If a gang's weapons are not set by this opcode, the game will use the default hardcoded gang weapons. The value set with this opcode is saved in block 13 of the save file in Vice City, and in block 11 of the save file in San Andreas.

Keywords

set, weapon, gang