Difference between revisions of "00A5"
Jump to navigation
Jump to search
(→Example) |
(updating page) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{Icon|trilogy}} |
− | + | <hr /> | |
− | + | '''Description''' | |
− | + | : Creates a vehicle at a point | |
− | + | '''Syntax''' | |
− | + | : 00A5: [''var''] = create_car [''int''] at [''flt1''] [''flt2''] [''flt3''] | |
− | + | : Car.Create( [''var''], [''int''], [''flt1''], [''flt2''], [''flt3''] ) | |
− | + | '''Parameter''' | |
− | + | : [''var''] | |
− | + | :: Variable to store the handle of the vehicle | |
− | + | : [''int''] | |
− | + | :: Valid vehicle model ID number as defined in the [[CARS (IDE Section)|CARS section]] of the [[IDE]] file; also acceptable is model's [[DFF]] name with a hash character | |
− | [[ | + | : [''flt1''] |
+ | :: X-coordinate | ||
+ | : [''flt2''] | ||
+ | :: Y-coordinate | ||
+ | : [''flt3''] | ||
+ | :: Z-coordinate | ||
+ | '''Native analog''' | ||
+ | : [[CREATE_CAR]] | ||
− | + | This creates a vehicle at a point. Using this opcode requires models loaded through opcode [[0247]] or else the game might crash. The major script editors like [[Sanny Builder]] support using the vehicle's DFF model name and automatically converts those values into integers upon compilation. Some cars are locked by default when spawned, including Enforcer, Police, and Rhino. Those can be unlocked using opcode [[020A]]. All vehicles created by this opcode will become near-permanent in the game until opcode [[01C3]] is used to release them from memory. | |
− | |||
− | |||
− | The | ||
− | |||
− | |||
− | |||
==Example== | ==Example== | ||
− | + | :''See also: [[Spawn a vehicle]]'' | |
+ | The following example, using Sanny Builder, will spawn a Pony close to the player character. | ||
+ | <source lang="scm"> | ||
+ | // set constants | ||
+ | const | ||
+ | SPAWNED_CAR = 0@ | ||
+ | X_POS = 1@ | ||
+ | Y_POS = 2@ | ||
+ | Z_POS = 3@ | ||
+ | CAR_MODEL = #PONY | ||
+ | end | ||
− | + | // spawn pony | |
− | + | 0247: request_model CAR_MODEL | |
− | + | repeat | |
− | + | wait 0 | |
− | + | if | |
− | + | 0248: model CAR_MODEL available | |
− | + | then | |
− | + | break | |
− | + | end | |
− | + | until false | |
− | + | 00A0: store_actor $PLAYER_ACTOR position_to X_POS Y_POS Z_POS | |
− | + | X_POS += 4.0 | |
+ | 00A5: SPAWNED_CAR = create_car CAR_MODEL at X_POS Y_POS Z_POS | ||
+ | 0249: release_model CAR_MODEL | ||
+ | 01C3: remove_references_to_car SPAWNED_CAR | ||
</source> | </source> | ||
− | |||
==Keywords== | ==Keywords== |
Revision as of 06:29, 19 August 2011
Description
- Creates a vehicle at a point
Syntax
- 00A5: [var] = create_car [int] at [flt1] [flt2] [flt3]
- Car.Create( [var], [int], [flt1], [flt2], [flt3] )
Parameter
- [var]
- Variable to store the handle of the vehicle
- [int]
- Valid vehicle model ID number as defined in the CARS section of the IDE file; also acceptable is model's DFF name with a hash character
- [flt1]
- X-coordinate
- [flt2]
- Y-coordinate
- [flt3]
- Z-coordinate
Native analog
This creates a vehicle at a point. Using this opcode requires models loaded through opcode 0247 or else the game might crash. The major script editors like Sanny Builder support using the vehicle's DFF model name and automatically converts those values into integers upon compilation. Some cars are locked by default when spawned, including Enforcer, Police, and Rhino. Those can be unlocked using opcode 020A. All vehicles created by this opcode will become near-permanent in the game until opcode 01C3 is used to release them from memory.
Example
- See also: Spawn a vehicle
The following example, using Sanny Builder, will spawn a Pony close to the player character.
// set constants
const
SPAWNED_CAR = 0@
X_POS = 1@
Y_POS = 2@
Z_POS = 3@
CAR_MODEL = #PONY
end
// spawn pony
0247: request_model CAR_MODEL
repeat
wait 0
if
0248: model CAR_MODEL available
then
break
end
until false
00A0: store_actor $PLAYER_ACTOR position_to X_POS Y_POS Z_POS
X_POS += 4.0
00A5: SPAWNED_CAR = create_car CAR_MODEL at X_POS Y_POS Z_POS
0249: release_model CAR_MODEL
01C3: remove_references_to_car SPAWNED_CAR
Keywords
create, spawn, car, vehicle, model