Difference between revisions of "MUTE GAMEWORLD AND POSITIONED RADIO FOR TV"
Jump to navigation
Jump to search
(created article) |
m |
||
Line 2: | Line 2: | ||
|np=1 | |np=1 | ||
|p1t=integer | |p1t=integer | ||
− | |p1d= | + | |p1d=muted (0=off / 1=on) |
|r=0 | |r=0 | ||
}} | }} | ||
This function mutes almost all sounds in the game. Some "front end" sounds, like info beeps and cell phone beeps, car radios, cutscenes, and the TV aren't affected. | This function mutes almost all sounds in the game. Some "front end" sounds, like info beeps and cell phone beeps, car radios, cutscenes, and the TV aren't affected. |
Latest revision as of 21:50, 14 August 2011
Number of parameters: 1 | ||
---|---|---|
Parameter # | Type | Description |
1. | integer | muted (0=off / 1=on) |
Return value: | ||
Type | Description | |
None |
This function mutes almost all sounds in the game. Some "front end" sounds, like info beeps and cell phone beeps, car radios, cutscenes, and the TV aren't affected.