Talk:Node Name (RW Section)
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NodeName
Frame is kind of the wrong name to use for this section, it's a bit misleading. It makes it sound like Frame is a Rockstar plugin when infact RwFrame is a core object. Rockstar's name for this section is NodeName, which can be seen internally.
Below is code which functions like Rockstar's NodeName plugin. (C/C++)
struct NodeNameData
{
char frameName[24];
};
#define VENDOR_ROCKSTAR 0x253F2
#define OBJECT_NODENAME 0xFE
/* Macro to easily retrieve the NodeName data from a RwFrame object. */
#define NODENAMEDATA(_object) \
((NodeNameData *)((RwUInt8 *)(_object) + (NodeNameDataOffset)))
/* Offset to NodeName plugin data. */
RwInt32 NodeNameDataOffset;
/***************** Data Functions ******************/
void *NodeNameConstructor(void *object, RwInt32, RwInt32)
{
if ( NodeNameDataOffset > 0 )
{
NODENAMEDATA(object)->frameName[0] = '\0';
}
return object;
}
void *NodeNameDestructor(void *object, RwInt32, RwInt32)
{
return object;
}
void *NodeNameCopy(void *dstObject, const void *srcObject, RwInt32, RwInt32)
{
NodeNameData *dstData = NODENAMEDATA(dstObject);
const NodeNameData *srcData = NODENAMEDATA(srcObject);
strncpy(dstData->frameName, srcData->frameName, sizeof(NodeNameData)-1);
return dstObject;
}
/**************** Stream Functions *****************/
RwStream *NodeNameStreamRead(RwStream *stream, RwInt32 binaryLength, void *object, RwInt32, RwInt32)
{
NodeNameData *data = NODENAMEDATA(object);
RwStreamRead(stream, data->frameName, binaryLength);
data->frameName[binaryLength] = '\0';
return stream;
}
RwStream *NodeNameStreamWrite(RwStream *stream, RwInt32 binaryLength, const void *object, RwInt32, RwInt32)
{
const NodeNameData *data = NODENAMEDATA(object);
RwStreamWrite(stream, data->frameName, binaryLength);
return stream;
}
RwInt32 NodeNameStreamGetSize(const void *object, RwInt32, RwInt32)
{
const NodeNameData *data = NODENAMEDATA(object);
if ( data )
{
return (RwInt32)strlen(data->frameName);
}
return 0;
}
/**************** Attach Function ******************/
RwBool NodeNamePluginAttach()
{
NodeNameDataOffset = RwFrameRegisterPlugin(sizeof(NodeNameData),
MAKECHUNKID(VENDOR_ROCKSTAR, OBJECT_NODENAME),
NodeNameConstructor, NodeNameDestructor, NodeNameCopy);
RwFrameRegisterPluginStream(MAKECHUNKID(VENDOR_ROCKSTAR, OBJECT_NODENAME),
NodeNameStreamRead, NodeNameStreamWrite, NodeNameStreamGetSize);
return (RwBool)( NodeNameDataOffset != -1 );
}
/***************************************************/
char *NodeNameGetFrameNodeName(RwFrame *frame)
{
char *result = NODENAMEDATA(frame)->frameName;
if ( NodeNameDataOffset > 0 && frame )
return result;
return NULL;
}
--ModelingMan 22:26, 13 March 2009 (UTC)