Difference between revisions of "Xbox Native Data"

From GTAMods Wiki
Jump to navigation Jump to search
(Moved contents of Native Data PLG to this xbox specific page)
 
(Replaced content with "{{request-delete|Contents have been moved to Native Data PLG (RW Section)}}")
(Tag: Replaced)
Line 1: Line 1:
{{RW Section|Native Data PLG|0x510}}
+
{{request-delete|Contents have been moved to [[Native Data PLG (RW Section)]]}}
 
 
== Structure (X-Box GTA 3, RW version 3.4.0.3) ==
 
 
 
    ('''Section Header''')
 
        4 bytes - int - 5
 
        4 bytes - hex - VertexOffset
 
        2 bytes - int - VertexUnknow
 
        2 bytes - int - MaterialCount
 
        4 bytes - int - 6
 
        4 bytes - int - VertexCount
 
        4 bytes - int - 32
 
        4 bytes - hex - 0x164314
 
 
 
    ('''Material Header''')
 
        4 bytes - int - 0
 
        4 bytes - int - unknow1
 
        4 bytes - int - unknow2
 
 
 
    ('''Material tristrips info''')
 
    {ARRAY OF SIZE: MaterialCount*24 bytes}
 
        4 bytes - int - MaterialCount.VertexCountStart
 
        4 bytes - int - MaterialCount.VertexCountEnd
 
        4 bytes - int - MaterialCount.TristripsCount
 
        4 bytes - int - MaterialCount.UnknowCount
 
        4 bytes - hex - Unknow3 (in fist = 0x17AB78)
 
        4 bytes - hex - 0x19ED91
 
        {END ARRAY}
 
 
 
    ('''Padding''')
 
    {ARRAY OF SIZE: 16 - (12+MaterialCount*24 bytes) mod 16}
 
        1 byte - hex - 0xCD
 
        {END ARRAY}
 
 
 
    ('''Tristrips''')
 
    {ARRAY OF SIZE: MaterialCount.TristripsCount*2 bytes}
 
        2 bytes - int - Vertex
 
        {END ARRAY}
 
 
 
    ('''Padding''')
 
    {ARRAY OF SIZE: unknow}
 
        1 byte - hex - 0xCD
 
        {END ARRAY}
 
 
 
    ('''Verticles''')
 
    {ARRAY OF SIZE: Vertex Count*(24 or 32) bytes}
 
        4 bytes - float - Coordinate X
 
        4 bytes - float - Coordinate Y
 
        4 bytes - float - Coordinate Z
 
        1 byte - int - Color R
 
        1 byte - int - Color G
 
        1 byte - int - Color B
 
        1 byte - int - Color Alpha
 
        4 bytes - float - U
 
        4 bytes - float - V
 
        {IF Textured_2=1 in flags THEN}
 
            4 bytes - float - U
 
            4 bytes - float - V
 
        {END IF}
 
    {END ARRAY}
 
 
 
    ('''Padding''')
 
    {ARRAY OF SIZE: unknow}
 
        1 byte - hex - 0xCD
 
        {END ARRAY}
 
 
 
    ('''Normals''')
 
    {IF Normals=1 in Flags THEN}
 
        {ARRAY OF SIZE: Vertex Count*12 bytes}
 
            4 bytes - float - Coordinate X
 
            4 bytes - float - Coordinate Y
 
            4 bytes - float - Coordinate Z
 
        {END ARRAY}
 
    {END IF}
 
 
 
    ('''Padding''')
 
    {ARRAY OF SIZE: unknow}
 
        1 byte - hex - 0xCD
 
        {END ARRAY}
 
 
 
== See also ==
 
* [[RenderWare_binary_stream_file|RW file format specification]]
 
 
 
{{N|SA|VC|3}}
 
[[Category:GTA_3]]
 

Revision as of 12:47, 11 September 2020

Delete.png This article has been requested for deletion
The reason: Contents have been moved to Native Data PLG (RW Section)
You may suggest different in the discussion page.