Difference between revisions of "Widescreen Fixes Pack"

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{{ToolBox
 
{{ToolBox
| image  = [[Image:Widescreen fix.jpg|300px]]
+
|image  = [[Image:Widescreen fix.jpg|300px]]
| author  = {{Ui|ThirteenAG}}
+
|author  = {{Ui|ThirteenAG}}
| game    = {{Icon|1}} {{Icon|2}} {{Icon|t}}
+
|game    = {{Icon|1}} {{Icon|2}} {{Icon|t}}
| site    = [http://thirteenag.github.io/wfp Widescreen Fixes Pack]
+
|site    = [http://thirteenag.github.io/wfp Widescreen Fixes Pack]
 
}}
 
}}
 
'''Widescreen Fixes Pack''' is a set of plugins by {{U|ThirteenAG}} that corrects a number of display and scaling issues when using widescreen resolutions. The pack includes fixes for, among others, [[GTA 1]], [[GTA 2]], [[GTA III]], [[Vice City]], and [[San Andreas]]. It especially corrects the annoying crosshair misalignment for GTA III and Vice City. Other notable tweaks for some games include field-of-view control and text shadow replaced with outline.
 
'''Widescreen Fixes Pack''' is a set of plugins by {{U|ThirteenAG}} that corrects a number of display and scaling issues when using widescreen resolutions. The pack includes fixes for, among others, [[GTA 1]], [[GTA 2]], [[GTA III]], [[Vice City]], and [[San Andreas]]. It especially corrects the annoying crosshair misalignment for GTA III and Vice City. Other notable tweaks for some games include field-of-view control and text shadow replaced with outline.
  
 
== GTA III ==
 
== GTA III ==
{| class="wikitable sortable"
+
{|class="wikitable sortable"
! Option || class="unsortable" style="min-width: 6em;" | Values || class="unsortable" | Description
+
!Option ||class="unsortable" style="min-width: 6em;" |Values ||class="unsortable" |Description
 
|-
 
|-
| ResX || <code>{{Hint|-1|uses value from game}}</code> <code>{{Hint|0|uses value from monitor}}</code> <code>{{Hint|*|any value supported by monitor}}</code> || Overrides the game's horizontal resolution. This option only has an effect if Ultimate ASI Loader is installed.
+
|ResX ||<code>{{Hint|-1|uses value from game}}</code> <code>{{Hint|0|uses value from monitor}}</code> <code>{{Hint|*|any value supported by monitor}}</code> ||Overrides the game's horizontal resolution. This option only has an effect if Ultimate ASI Loader is installed.
 
|-
 
|-
| ResY || <code>{{Hint|-1|uses value from game}}</code> <code>{{Hint|0|uses value from monitor}}</code> <code>{{Hint|*|any value supported by monitor}}</code> || Overrides the game's vertical resolution. This option only has an effect if Ultimate ASI Loader is installed.
+
|ResY ||<code>{{Hint|-1|uses value from game}}</code> <code>{{Hint|0|uses value from monitor}}</code> <code>{{Hint|*|any value supported by monitor}}</code> ||Overrides the game's vertical resolution. This option only has an effect if Ultimate ASI Loader is installed.
 
|-
 
|-
| ForceAspectRatio || <code>{{Hint|auto|default value}}</code> <code>{{Hint|*|any integer value}}:{{Hint|*|any integer value}}</code> || Overrides the game's [[wikipedia:Display aspect ratio|aspect ratio]]. Common ratios include 4:3, 5:4, 16:10, and 16:9. This option excludes anything covered by FrontendAspectRatio.
+
|ForceAspectRatio ||<code>{{Hint|auto|default value}}</code> <code>{{Hint|*|any integer value}}:{{Hint|*|any integer value}}</code> ||Overrides the game's [[wikipedia:Display aspect ratio|aspect ratio]]. Common ratios include ''4:3'', ''5:4'', ''16:10'', and ''16:9''. This option excludes anything covered by FrontendAspectRatio.
 
|-
 
|-
| FrontendAspectRatio || <code>{{Hint|auto|default value, the same as 16:9}}</code> <code>{{Hint|*|any integer value}}:{{Hint|*|any integer value}}</code> || Scales frontend textures, e.g. menu background and loading screens textures. Original textures from Rockstar look best with 4:3 ratio but can result in pillarboxing if ratio does not match resolution's ratio.
+
|FrontendAspectRatio ||<code>{{Hint|auto|default value, the same as 16:9}}</code> <code>{{Hint|*|any integer value}}:{{Hint|*|any integer value}}</code> ||Scales frontend textures, e.g. menu background and loading screens textures. Original textures from Rockstar look best with ''4:3'' ratio but can result in pillarboxing if ratio does not match resolution's ratio.
 
|-
 
|-
| HudWidthScale || <code>{{Hint|0.0|default value, the same as 0.8}}</code> <code>{{Hint|*|any floating-point value}}</code> || Scales horizontally all HUD elements (e.g. text messages, health, weapon icon, etc.) except the radar.
+
|HudWidthScale ||<code>{{Hint|0.0|default value, the same as 0.8}}</code> <code>{{Hint|*|any floating-point value}}</code> ||Scales horizontally all HUD elements (e.g. text messages, health, weapon icon, etc.) except the radar. Rockstar's original scaling is the same as ''1.0''.
 
|-
 
|-
| HudHeightScale || <code>{{Hint|0.0|default value, the same as 0.8}}</code> <code>{{Hint|*|any floating-point value}}</code> || Scales vertically all HUD elements except the radar.
+
|HudHeightScale ||<code>{{Hint|0.0|default value, the same as 0.8}}</code> <code>{{Hint|*|any floating-point value}}</code> ||Scales vertically all HUD elements except the radar. Rockstar's original scaling is the same as ''1.0714285''.
 
|-
 
|-
| RadarWidthScale || <code>{{Hint|0.0|default value, the same as 0.9}}</code> <code>{{Hint|*|any floating-point value}}</code> || Scales the radar horizontally. This option is ignored if IVRadarScaling is set to 1.
+
|RadarWidthScale ||<code>{{Hint|0.0|default value, the same as 0.9}}</code> <code>{{Hint|*|any floating-point value}}</code> ||Scales the radar horizontally. This option is ignored if IVRadarScaling is set to ''1''. Rockstar's original scaling is the same as ''1.0''.
 
|-
 
|-
| SubtitlesScale || <code>{{Hint|0.0|default value, the same as 0.8}}</code> <code>{{Hint|*|any floating-point value}}</code> || Scales the subtitle text size.
+
|SubtitlesScale ||<code>{{Hint|0.0|default value, the same as 0.8}}</code> <code>{{Hint|*|any floating-point value}}</code> ||Scales the subtitle text size. Rockstar's original scaling is the same as ''1.0''.
 
|-
 
|-
| FixVehicleLights || <code>0</code> <code>1</code> || Decreases the size of car headlights glare.
+
|FixVehicleLights ||<code>0</code> <code>1</code> ||Decreases the size of car headlights glare.
 
|-
 
|-
| RestoreCutsceneFOV || <code>0</code> <code>1</code> || Uses original FOV in cutscenes.
+
|RestoreCutsceneFOV ||<code>0</code> <code>1</code> ||Uses original FOV in cutscenes.
 
|-
 
|-
| CarSpeedDependantFOV || <code>{{Hint|0.0|disables feature}}</code> <code>{{Hint|*|any floating-point value}}</code> || Increases the FOV at high speeds. The lower the value, the higher FOV will be.
+
|CarSpeedDependantFOV ||<code>{{Hint|0.0|disables feature}}</code> <code>{{Hint|*|any floating-point value}}</code> ||Increases the FOV at high speeds. The lower the value, the higher FOV will be.
 
|-
 
|-
| DontTouchFOV || <code>0</code> <code>1</code> || Disables any FOV-related fixes.
+
|DontTouchFOV ||<code>0</code> <code>1</code> ||Disables any FOV-related fixes.
 
|-
 
|-
| FOVControl || <code>0</code> <code>1</code> ||  
+
|FOVControl ||<code>0</code> <code>1</code> ||
 
|-
 
|-
| HideAABug || <code>0</code> <code>1</code> <code>2</code> || A value of 1 draws a 1px border at the top and left sides of the screen to hide bug from ForceMultisamplingLevel. A value of 2 draws additional lines to make the screen symmetrical.
+
|HideAABug ||<code>0</code> <code>1</code> <code>2</code> ||A value of ''1'' draws a 1px border at the top and left sides of the screen to hide bug from ForceMultisamplingLevel. A value of ''2'' draws additional lines to make the screen symmetrical.
 
|-
 
|-
| SmartCutsceneBorders || <code>0</code> <code>1</code> || Cutscene borders are adjusted depending on the current resolution.
+
|SmartCutsceneBorders ||<code>0</code> <code>1</code> ||Cutscene borders are adjusted depending on the current resolution.
 
|-
 
|-
| IVRadarScaling || <code>0</code> <code>1</code> || Uses the same radar scaling and positioning as GTA IV. It ignores the RadarWidthScale option.
+
|IVRadarScaling ||<code>0</code> <code>1</code> ||Uses the same radar scaling and positioning as GTA IV. It ignores the RadarWidthScale option.
 
|-
 
|-
| ReplaceTextShadowWithOutline || <code>{{Hint|0|disables feature}}</code> <code>1</code> <code>2</code> || Replaces text shadow with outline.
+
|ReplaceTextShadowWithOutline ||<code>{{Hint|0|disables feature}}</code> <code>1</code> <code>2</code> ||Replaces text shadow with outline.
 
|-
 
|-
| ForceMultisamplingLevel || <code>{{Hint|0|disables feature}}</code> <code>{{Hint|*|any integer value}}</code> <code>max</code> || Enables anti-aliasing. This option only has an effect if Ultimate ASI Loader is installed.
+
|ForceMultisamplingLevel ||<code>{{Hint|0|disables feature}}</code> <code>{{Hint|*|any integer value}}</code> <code>max</code> ||Enables anti-aliasing. This option only has an effect if Ultimate ASI Loader is installed.
 
|}
 
|}
  
 
== Vice City ==
 
== Vice City ==
{| class="wikitable sortable"
+
{|class="wikitable sortable"
! Option || class="unsortable" style="min-width: 6em;" | Values || class="unsortable" | Description
+
!Option ||class="unsortable" style="min-width: 6em;" |Values ||class="unsortable" |Description
 
|-
 
|-
| ResX || <code>{{Hint|-1|uses value from game}}</code> <code>{{Hint|0|uses value from monitor}}</code> <code>{{Hint|*|any value supported by monitor}}</code> || Overrides the game's horizontal resolution. This option only has an effect if Ultimate ASI Loader is installed.
+
|ResX ||<code>{{Hint|-1|uses value from game}}</code> <code>{{Hint|0|uses value from monitor}}</code> <code>{{Hint|*|any value supported by monitor}}</code> ||Overrides the game's horizontal resolution. This option only has an effect if Ultimate ASI Loader is installed.
 
|-
 
|-
| ResY || <code>{{Hint|-1|uses value from game}}</code> <code>{{Hint|0|uses value from monitor}}</code> <code>{{Hint|*|any value supported by monitor}}</code> || Overrides the game's vertical resolution. This option only has an effect if Ultimate ASI Loader is installed.
+
|ResY ||<code>{{Hint|-1|uses value from game}}</code> <code>{{Hint|0|uses value from monitor}}</code> <code>{{Hint|*|any value supported by monitor}}</code> ||Overrides the game's vertical resolution. This option only has an effect if Ultimate ASI Loader is installed.
 
|-
 
|-
| ForceAspectRatio || <code>{{Hint|auto|default value}}</code> <code>{{Hint|*|any integer value}}:{{Hint|*|any integer value}}</code> || Overrides the game's [[wikipedia:Display aspect ratio|aspect ratio]]. Common ratios include 4:3, 5:4, 16:10, and 16:9. This option excludes anything covered by FrontendAspectRatio.
+
|ForceAspectRatio ||<code>{{Hint|auto|default value}}</code> <code>{{Hint|*|any integer value}}:{{Hint|*|any integer value}}</code> ||Overrides the game's [[wikipedia:Display aspect ratio|aspect ratio]]. Common ratios include ''4:3'', ''5:4'', ''16:10'', and ''16:9''. This option excludes anything covered by FrontendAspectRatio.
 
|-
 
|-
| FrontendAspectRatio || <code>{{Hint|auto|default value, the same as 16:9}}</code> <code>{{Hint|*|any integer value}}:{{Hint|*|any integer value}}</code> || Scales frontend textures, e.g. menu background and loading screens textures. Original textures from Rockstar look best with 4:3 ratio but can result in pillarboxing if ratio does not match resolution's ratio.
+
|FrontendAspectRatio ||<code>{{Hint|auto|default value, the same as 16:9}}</code> <code>{{Hint|*|any integer value}}:{{Hint|*|any integer value}}</code> ||Scales frontend textures, e.g. menu background and loading screens textures. Original textures from Rockstar look best with ''4:3'' ratio but can result in pillarboxing if ratio does not match resolution's ratio.
 
|-
 
|-
| HudWidthScale || <code>{{Hint|0.0|default value, the same as 0.8}}</code> <code>{{Hint|*|any floating-point value}}</code> || Scales horizontally all HUD elements (e.g. text messages, health, weapon icon, etc.) except the radar.
+
|HudWidthScale ||<code>{{Hint|0.0|default value, the same as 0.8}}</code> <code>{{Hint|*|any floating-point value}}</code> ||Scales horizontally all HUD elements (e.g. text messages, health, weapon icon, etc.) except the radar. Rockstar's original scaling is the same as ''1.0''.
 
|-
 
|-
| HudHeightScale || <code>{{Hint|0.0|default value, the same as 0.8}}</code> <code>{{Hint|*|any floating-point value}}</code> || Scales vertically all HUD elements except the radar.
+
|HudHeightScale ||<code>{{Hint|0.0|default value, the same as 0.8}}</code> <code>{{Hint|*|any floating-point value}}</code> ||Scales vertically all HUD elements except the radar. Rockstar's original scaling is the same as ''1.0714285''.
 
|-
 
|-
| RadarWidthScale || <code>{{Hint|0.0|default value, the same as 0.9}}</code> <code>{{Hint|*|any floating-point value}}</code> || Scales the radar horizontally. This option is ignored if IVRadarScaling is set to 1.
+
|RadarWidthScale ||<code>{{Hint|0.0|default value, the same as 0.9}}</code> <code>{{Hint|*|any floating-point value}}</code> ||Scales the radar horizontally. This option is ignored if IVRadarScaling is set to ''1''. Rockstar's original scaling is the same as ''1.0''.
 
|-
 
|-
| SubtitlesScale || <code>{{Hint|0.0|default value, the same as 0.8}}</code> <code>{{Hint|*|any floating-point value}}</code> || Scales the subtitle text size.
+
|SubtitlesScale ||<code>{{Hint|0.0|default value, the same as 0.8}}</code> <code>{{Hint|*|any floating-point value}}</code> ||Scales the subtitle text size. Rockstar's original scaling is the same as ''1.0''.
 
|-
 
|-
| SmallerTextShadows || <code>0</code> <code>1</code> || Thins text shadow size if SilentPatch is installed. Set this and ReplaceTextShadowWithOutline to 0 to keep Silent's text shadow fix.
+
|SmallerTextShadows ||<code>0</code> <code>1</code> ||Thins text shadow size if SilentPatch is installed. Set this and ReplaceTextShadowWithOutline to ''0'' to keep Silent's text shadow fix.
 
|-
 
|-
| FixVehicleLights || <code>0</code> <code>1</code> || Decreases the size of car headlights glare.
+
|FixVehicleLights ||<code>0</code> <code>1</code> ||Decreases the size of car headlights glare.
 
|-
 
|-
| RestoreCutsceneFOV || <code>0</code> <code>1</code> || Uses original FOV in cutscenes.
+
|RestoreCutsceneFOV ||<code>0</code> <code>1</code> ||Uses original FOV in cutscenes.
 
|-
 
|-
| CarSpeedDependantFOV || <code>{{Hint|0.0|disables feature}}</code> <code>{{Hint|*|any floating-point value}}</code> || Increases the FOV at high speeds. The lower the value, the higher FOV will be.
+
|CarSpeedDependantFOV ||<code>{{Hint|0.0|disables feature}}</code> <code>{{Hint|*|any floating-point value}}</code> ||Increases the FOV at high speeds. The lower the value, the higher FOV will be.
 
|-
 
|-
| DontTouchFOV || <code>0</code> <code>1</code> || Disables any FOV-related fixes.
+
|DontTouchFOV ||<code>0</code> <code>1</code> ||Disables any FOV-related fixes.
 
|-
 
|-
| FOVControl || <code>0</code> <code>1</code> ||  
+
|FOVControl ||<code>0</code> <code>1</code> ||
 
|-
 
|-
| HideAABug || <code>0</code> <code>1</code> <code>2</code> || A value of 1 draws a 1px border at the top and left sides of the screen to hide bug from ForceMultisamplingLevel. A value of 2 draws additional lines to make the screen symmetrical.
+
|HideAABug ||<code>0</code> <code>1</code> <code>2</code> ||A value of ''1'' draws a 1px border at the top and left sides of the screen to hide bug from ForceMultisamplingLevel. A value of ''2'' draws additional lines to make the screen symmetrical.
 
|-
 
|-
| SmartCutsceneBorders || <code>0</code> <code>1</code> || Cutscene borders are adjusted depending on the current resolution.
+
|SmartCutsceneBorders ||<code>0</code> <code>1</code> ||Cutscene borders are adjusted depending on the current resolution.
 
|-
 
|-
| IVRadarScaling || <code>0</code> <code>1</code> || Uses the same radar scaling and positioning as GTA IV. It ignores the RadarWidthScale option.
+
|IVRadarScaling ||<code>0</code> <code>1</code> ||Uses the same radar scaling and positioning as GTA IV. It ignores the RadarWidthScale option.
 
|-
 
|-
| ReplaceTextShadowWithOutline || <code>{{Hint|0|disables feature}}</code> <code>1</code> <code>2</code> || Replaces text shadow with outline. Recommended that SmallerTextShadows is set to 1 for proper outlines.
+
|ReplaceTextShadowWithOutline ||<code>{{Hint|0|disables feature}}</code> <code>1</code> <code>2</code> ||Replaces text shadow with outline. Recommended that SmallerTextShadows is set to 1 for proper outlines.
 
|-
 
|-
| ForceMultisamplingLevel || <code>{{Hint|0|disables feature}}</code> <code>{{Hint|*|any integer value}}</code> <code>max</code> || Enables anti-aliasing. This option only has an effect if Ultimate ASI Loader is installed.
+
|ForceMultisamplingLevel ||<code>{{Hint|0|disables feature}}</code> <code>{{Hint|*|any integer value}}</code> <code>max</code> ||Enables anti-aliasing. This option only has an effect if Ultimate ASI Loader is installed.
 
|-
 
|-
| AllowAltTabbingWithoutPausing || <code>0</code> <code>1</code> || Allows the game to not go to the main menu on focus loss (e.g. tabbed out).
+
|AllowAltTabbingWithoutPausing ||<code>0</code> <code>1</code> ||Allows the game to not go to the main menu on focus loss (e.g. tabbed out).
 
|}
 
|}
  

Revision as of 17:09, 17 June 2016

Widescreen Fixes Pack
Widescreen fix.jpg
Developed by:User.pngThirteenAG
Supported games:GTA 1 GTA 2 GTA III Vice City San Andreas
Website:Widescreen Fixes Pack

Widescreen Fixes Pack is a set of plugins by ThirteenAG that corrects a number of display and scaling issues when using widescreen resolutions. The pack includes fixes for, among others, GTA 1, GTA 2, GTA III, Vice City, and San Andreas. It especially corrects the annoying crosshair misalignment for GTA III and Vice City. Other notable tweaks for some games include field-of-view control and text shadow replaced with outline.

GTA III

Option Values Description
ResX -1 0 * Overrides the game's horizontal resolution. This option only has an effect if Ultimate ASI Loader is installed.
ResY -1 0 * Overrides the game's vertical resolution. This option only has an effect if Ultimate ASI Loader is installed.
ForceAspectRatio auto *:* Overrides the game's aspect ratio. Common ratios include 4:3, 5:4, 16:10, and 16:9. This option excludes anything covered by FrontendAspectRatio.
FrontendAspectRatio auto *:* Scales frontend textures, e.g. menu background and loading screens textures. Original textures from Rockstar look best with 4:3 ratio but can result in pillarboxing if ratio does not match resolution's ratio.
HudWidthScale 0.0 * Scales horizontally all HUD elements (e.g. text messages, health, weapon icon, etc.) except the radar. Rockstar's original scaling is the same as 1.0.
HudHeightScale 0.0 * Scales vertically all HUD elements except the radar. Rockstar's original scaling is the same as 1.0714285.
RadarWidthScale 0.0 * Scales the radar horizontally. This option is ignored if IVRadarScaling is set to 1. Rockstar's original scaling is the same as 1.0.
SubtitlesScale 0.0 * Scales the subtitle text size. Rockstar's original scaling is the same as 1.0.
FixVehicleLights 0 1 Decreases the size of car headlights glare.
RestoreCutsceneFOV 0 1 Uses original FOV in cutscenes.
CarSpeedDependantFOV 0.0 * Increases the FOV at high speeds. The lower the value, the higher FOV will be.
DontTouchFOV 0 1 Disables any FOV-related fixes.
FOVControl 0 1
HideAABug 0 1 2 A value of 1 draws a 1px border at the top and left sides of the screen to hide bug from ForceMultisamplingLevel. A value of 2 draws additional lines to make the screen symmetrical.
SmartCutsceneBorders 0 1 Cutscene borders are adjusted depending on the current resolution.
IVRadarScaling 0 1 Uses the same radar scaling and positioning as GTA IV. It ignores the RadarWidthScale option.
ReplaceTextShadowWithOutline 0 1 2 Replaces text shadow with outline.
ForceMultisamplingLevel 0 * max Enables anti-aliasing. This option only has an effect if Ultimate ASI Loader is installed.

Vice City

Option Values Description
ResX -1 0 * Overrides the game's horizontal resolution. This option only has an effect if Ultimate ASI Loader is installed.
ResY -1 0 * Overrides the game's vertical resolution. This option only has an effect if Ultimate ASI Loader is installed.
ForceAspectRatio auto *:* Overrides the game's aspect ratio. Common ratios include 4:3, 5:4, 16:10, and 16:9. This option excludes anything covered by FrontendAspectRatio.
FrontendAspectRatio auto *:* Scales frontend textures, e.g. menu background and loading screens textures. Original textures from Rockstar look best with 4:3 ratio but can result in pillarboxing if ratio does not match resolution's ratio.
HudWidthScale 0.0 * Scales horizontally all HUD elements (e.g. text messages, health, weapon icon, etc.) except the radar. Rockstar's original scaling is the same as 1.0.
HudHeightScale 0.0 * Scales vertically all HUD elements except the radar. Rockstar's original scaling is the same as 1.0714285.
RadarWidthScale 0.0 * Scales the radar horizontally. This option is ignored if IVRadarScaling is set to 1. Rockstar's original scaling is the same as 1.0.
SubtitlesScale 0.0 * Scales the subtitle text size. Rockstar's original scaling is the same as 1.0.
SmallerTextShadows 0 1 Thins text shadow size if SilentPatch is installed. Set this and ReplaceTextShadowWithOutline to 0 to keep Silent's text shadow fix.
FixVehicleLights 0 1 Decreases the size of car headlights glare.
RestoreCutsceneFOV 0 1 Uses original FOV in cutscenes.
CarSpeedDependantFOV 0.0 * Increases the FOV at high speeds. The lower the value, the higher FOV will be.
DontTouchFOV 0 1 Disables any FOV-related fixes.
FOVControl 0 1
HideAABug 0 1 2 A value of 1 draws a 1px border at the top and left sides of the screen to hide bug from ForceMultisamplingLevel. A value of 2 draws additional lines to make the screen symmetrical.
SmartCutsceneBorders 0 1 Cutscene borders are adjusted depending on the current resolution.
IVRadarScaling 0 1 Uses the same radar scaling and positioning as GTA IV. It ignores the RadarWidthScale option.
ReplaceTextShadowWithOutline 0 1 2 Replaces text shadow with outline. Recommended that SmallerTextShadows is set to 1 for proper outlines.
ForceMultisamplingLevel 0 * max Enables anti-aliasing. This option only has an effect if Ultimate ASI Loader is installed.
AllowAltTabbingWithoutPausing 0 1 Allows the game to not go to the main menu on focus loss (e.g. tabbed out).

External links