Difference between revisions of "Vehicles.meta"

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(flags: Update list.)
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=Parameters=
 
=Parameters=
There are 71 parameters.
 
  
 
==modelName==
 
==modelName==
Line 31: Line 30:
 
==layout==
 
==layout==
 
==coverBoundOffsets==
 
==coverBoundOffsets==
 +
Defined in [[vehiclelayouts.meta]]
 
==explosionInfo==
 
==explosionInfo==
 
==scenarioLayout==
 
==scenarioLayout==
Line 36: Line 36:
 
==aimCameraName==
 
==aimCameraName==
 
==bonnetCameraName==
 
==bonnetCameraName==
 +
==povCameraName==
 +
==First Person IK Offsets==
 +
Inverse kinematics offsets when in first person view.
 +
*FirstPersonDriveByIKOffset
 +
*FirstPersonDriveByUnarmedIKOffset
 +
*FirstPersonProjectileDriveByIKOffset
 +
*FirstPersonProjectileDriveByPassengerIKOffset
 +
*FirstPersonProjectileDriveByRearLeftIKOffset
 +
*FirstPersonProjectileDriveByRearRightIKOffset
 +
*FirstPersonDriveByLeftPassengerIKOffset
 +
*FirstPersonDriveByRightPassengerIKOffset
 +
*FirstPersonDriveByRightRearPassengerIKOffset
 +
*FirstPersonDriveByLeftPassengerUnarmedIKOffset
 +
*FirstPersonDriveByRightPassengerUnarmedIKOffset
 +
*FirstPersonMobilePhoneOffset
 +
*FirstPersonPassengerMobilePhoneOffset
 +
==PovCameraOffset==
 +
==PovCameraVerticalAdjustmentForRollCage==
 +
==PovPassengerCameraOffset==
 +
==PovRearPassengerCameraOffset==
 
==vfxInfoName==
 
==vfxInfoName==
 
==shouldUseCinematicViewMode==
 
==shouldUseCinematicViewMode==
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==HDTextureDist==
 
==HDTextureDist==
 
==lodDistances==
 
==lodDistances==
Distances LOD models will switch. 4 levels.
+
Distances LOD models will switch. 6 levels.
  
 
==identicalModelSpawnDistance==
 
==identicalModelSpawnDistance==
Line 69: Line 89:
 
==frequency==
 
==frequency==
 
==swankness==
 
==swankness==
 +
How cool the vehicle is, for AI response. 0 to 5.
 
==maxNum==
 
==maxNum==
 
==flags==
 
==flags==
Line 179: Line 200:
  
 
==type==
 
==type==
 +
Vehicle type.
 +
*VEHICLE_TYPE_BICYCLE
 +
*VEHICLE_TYPE_BIKE
 +
*VEHICLE_TYPE_BLIMP
 +
*VEHICLE_TYPE_BOAT
 +
*VEHICLE_TYPE_CAR
 +
*VEHICLE_TYPE_HELI
 +
*VEHICLE_TYPE_PLANE
 +
*VEHICLE_TYPE_SUBMARINE
 +
*VEHICLE_TYPE_TRAILER
 +
*VEHICLE_TYPE_TRAIN
 +
*VEHICLE_TYPE_QUADBIKE
 +
 
==plateType==
 
==plateType==
 +
If/where a vehicle has license plates.
 +
*VPT_BACK_PLATES
 +
*VPT_FRONT_PLATES
 +
*VPT_FRONT_AND_BACK_PLATES
 +
*VPT_NONE
 +
 +
==dashboardType==
 
==vehicleClass==
 
==vehicleClass==
 
==wheelType==
 
==wheelType==
 
The class of wheel it uses by default.
 
The class of wheel it uses by default.
 +
*VWT_BIKE
 +
*VWT_HIEND
 +
*VWT_LOWRIDER
 +
*VWT_MUSCLE
 +
*VWT_OFFROAD
 +
*VWT_SPORT
 +
*VWT_SUV
 +
*VWT_TUNER
  
 
==trailers==
 
==trailers==
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==pOverrideRagdollThreshold==
 
==pOverrideRagdollThreshold==
 
Bulldozer and Rhino set this to "CVehicleModelInfo__CVehicleOverrideRagdollThreshold".
 
Bulldozer and Rhino set this to "CVehicleModelInfo__CVehicleOverrideRagdollThreshold".
 +
==firstPersonDrivebyData==
  
 
{{GTA5-navi}}
 
{{GTA5-navi}}

Revision as of 01:03, 15 September 2015

Contents

vehicles.meta file in GTA V, like in previous versions of the game, defines vehicles and some their properties. game. This file is found found in ..\common\data\levels\gta5 and can be edited with any text editor.

Parameters

modelName

Name of the model file without extension.

txdName

Name of the texture dictionary without extension.

handlingId

The name used in handling.meta.

gameName

Name corresponding to its GXT2 entry.

vehicleMakeName

The vehicle maker's name corresponding to its GXT2 entry.

expressionDictName

expressionName

animConvRoofDictName

animConvRoofName

animConvRoofWindowsAffected

ptfxAssetName

audioNameHash

layout

coverBoundOffsets

Defined in vehiclelayouts.meta

explosionInfo

scenarioLayout

cameraName

aimCameraName

bonnetCameraName

povCameraName

First Person IK Offsets

Inverse kinematics offsets when in first person view.

  • FirstPersonDriveByIKOffset
  • FirstPersonDriveByUnarmedIKOffset
  • FirstPersonProjectileDriveByIKOffset
  • FirstPersonProjectileDriveByPassengerIKOffset
  • FirstPersonProjectileDriveByRearLeftIKOffset
  • FirstPersonProjectileDriveByRearRightIKOffset
  • FirstPersonDriveByLeftPassengerIKOffset
  • FirstPersonDriveByRightPassengerIKOffset
  • FirstPersonDriveByRightRearPassengerIKOffset
  • FirstPersonDriveByLeftPassengerUnarmedIKOffset
  • FirstPersonDriveByRightPassengerUnarmedIKOffset
  • FirstPersonMobilePhoneOffset
  • FirstPersonPassengerMobilePhoneOffset

PovCameraOffset

PovCameraVerticalAdjustmentForRollCage

PovPassengerCameraOffset

PovRearPassengerCameraOffset

vfxInfoName

shouldUseCinematicViewMode

shouldCameraTransitionOnClimbUpDown

shouldCameraIgnoreExiting

AllowPretendOccupants

AllowJoyriding

AllowSundayDriving

AllowBodyColorMapping

wheelScale

wheelScaleRear

dirtLevelMin

dirtLevelMax

envEffScaleMin

envEffScaleMax

envEffScaleMin2

envEffScaleMax2

damageMapScale

damageOffsetScale

diffuseTint

steerWheelMult

HDTextureDist

lodDistances

Distances LOD models will switch. 6 levels.

identicalModelSpawnDistance

maxNumOfSameColor

defaultBodyHealth

pretendOccupantsScale

visibleSpawnDistScale

trackerPathWidth

weaponForceMult

frequency

swankness

How cool the vehicle is, for AI response. 0 to 5.

maxNum

flags

Available flags:

  • ALLOW_OBJECT_LOW_LOD_COLLISION
  • FLAG_ALLOW_HATS_NO_ROOF
  • FLAG_ALLOWS_RAPPEL
  • FLAG_ATTACH_TRAILER_IN_CITY
  • FLAG_ATTACH_TRAILER_ON_HIGHWAY
  • FLAG_AVERAGE_CAR
  • FLAG_AVOID_TURNS
  • FLAG_BIG
  • FLAG_BIKE_CLAMP_PICKUP_LEAN_RATE
  • FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO
  • FLAG_BOOT_IN_FRONT
  • FLAG_CAN_BE_DRIVEN_ON
  • FLAG_CAN_HAVE_NEONS
  • FLAG_CAN_HONK_WHEN_FLEEING
  • FLAG_CANNOT_BE_DRIVEN_BY_PLAYER
  • FLAG_CANNOT_BE_MODDED
  • FLAG_CANNOT_BE_PICKUP_BY_CARGOBOB
  • FLAG_CANNOT_TAKE_COVER_WHEN_STOOD_ON
  • FLAG_CONSIDERED_FOR_VEHICLE_ENTRY_WHEN_STOOD_ON
  • FLAG_COUNT_AS_FACEBOOK_DRIVEN
  • FLAG_DAMPEN_STICKBOMB_DAMAGE
  • FLAG_DELIVERY
  • FLAG_DISABLE_AUTO_VAULT_ON_VEHICLE
  • FLAG_DISABLE_BUSTING
  • FLAG_DISABLE_THROUGH_WINDSCREEN
  • FLAG_DISABLE_WEAPON_WHEEL_IN_FIRST_PERSON
  • FLAG_DONT_CLOSE_DOOR_UPON_EXIT
  • FLAG_DONT_ROTATE_TAIL_ROTOR
  • FLAG_DONT_SPAWN_AS_AMBIENT
  • FLAG_DONT_SPAWN_IN_CARGEN
  • FLAG_DONT_STOP_WHEN_GOING_TO_CLIMB_UP_POINT
  • FLAG_DONT_TIMESLICE_WHEELS
  • FLAG_DRIVER_NO_DRIVE_BY
  • FLAG_DRIVER_SHOULD_BE_MALE
  • FLAG_EMERGENCY_SERVICE
  • FLAG_EXPLODE_ON_CONTACT
  • FLAG_EXTRAS_ALL
  • FLAG_EXTRAS_CONVERTIBLE
  • FLAG_EXTRAS_GANG
  • FLAG_EXTRAS_ONLY_BREAK_WHEN_DESTROYED
  • FLAG_EXTRAS_RARE
  • FLAG_EXTRAS_REQUIRE
  • FLAG_EXTRAS_SCRIPT
  • FLAG_EXTRAS_STRONG
  • FLAG_EXTRAS_TAXI
  • FLAG_FAKE_EXTRALIGHTS
  • FLAG_FLEE_FROM_COMBAT
  • FLAG_FORCE_ENABLE_CHASSIS_COLLISION
  • FLAG_GEN_NAVMESH
  • FLAG_GIVE_SCUBA_GEAR_ON_EXIT
  • FLAG_HAS_BULLETPROOF_GLASS
  • FLAG_HAS_DIRECTIONAL_SHUFFLES
  • FLAG_HAS_INTERIOR_EXTRAS
  • FLAG_HAS_LIVERY
  • FLAG_HAS_NO_ROOF
  • FLAG_HAS_REAR_MOUNTED_TURRET
  • FLAG_HAS_TURRET_SEAT_ON_VEHICLE
  • FLAG_HEADLIGHTS_ON_LANDINGGEAR
  • FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS
  • FLAG_HELI_USES_FIXUPS_ON_OPEN_DOOR
  • FLAG_IGNORE_ON_SIDE_CHECK
  • FLAG_IGNORE_RWINDOW_COLLISION
  • FLAG_INCREASE_PED_COMMENTS
  • FLAG_INTERIOR_BLOCKED_BY_BOOT
  • FLAG_IS_BULKY
  • FLAG_IS_BUS
  • FLAG_IS_ELECTRIC
  • FLAG_IS_JETSKI
  • FLAG_IS_OFFROAD_VEHICLE
  • FLAG_IS_TANK
  • FLAG_IS_VAN
  • FLAG_LAW_ENFORCEMENT
  • FLAG_NO_BOOT
  • FLAG_NO_BROKEN_DOWN_SCENARIO
  • FLAG_NO_RESPRAY
  • FLAG_PARKING_SENSORS
  • FLAG_PEDS_CAN_STAND_ON_TOP
  • FLAG_PEDS_INSIDE_CAN_BE_SET_ON_FIRE_MP
  • FLAG_PLANE_WEAR_ALTERNATIVE_HELMET
  • FLAG_POOR_CAR
  • FLAG_PREFER_ENTER_TURRET_AFTER_DRIVER
  • FLAG_RECESSED_HEADLIGHT_CORONAS
  • FLAG_RECESSED_TAILLIGHT_CORONAS
  • FLAG_REPORT_CRIME_IF_STANDING_ON
  • FLAG_RICH_CAR
  • FLAG_SMALL_WORKER
  • FLAG_SPAWN_BOAT_ON_TRAILER
  • FLAG_SPAWN_ON_TRAILER
  • FLAG_SPORTS
  • FLAG_SPRAY_PETROL_BEFORE_EXPLOSION
  • FLAG_TALL_SHIP
  • FLAG_TWO_DOORS_ONE_SEAT
  • FLAG_USE_COVERBOUND_INFO_FOR_COVERGEN
  • FLAG_USE_FAT_INTERIOR_LIGHT
  • FLAG_USE_FIVE_ANIM_THROW_FP
  • FLAG_USE_FULL_ANIMS_FOR_MP_WARP_ENTRY_POINTS
  • FLAG_USE_HIGHER_DOOR_TORQUE
  • FLAG_USE_LIGHTING_INTERIOR_OVERRIDE
  • FLAG_USE_PILOT_HELMET
  • FLAG_USE_RESTRICTED_DRIVEBY_HEIGHT
  • FLAG_USE_SMALLER_OPEN_DOOR_RATIO_TOLERANCE
  • FLAG_USE_STEERING_PARAM_FOR_LEAN
  • FLAG_USE_STRICTER_EXIT_COLLISION_TESTS
  • FLAG_USE_TURRET_RELATIVE_AIM_CALCULATION
  • FLAG_USE_WEAPON_WHEEL_WITHOUT_HELMET

type

Vehicle type.

  • VEHICLE_TYPE_BICYCLE
  • VEHICLE_TYPE_BIKE
  • VEHICLE_TYPE_BLIMP
  • VEHICLE_TYPE_BOAT
  • VEHICLE_TYPE_CAR
  • VEHICLE_TYPE_HELI
  • VEHICLE_TYPE_PLANE
  • VEHICLE_TYPE_SUBMARINE
  • VEHICLE_TYPE_TRAILER
  • VEHICLE_TYPE_TRAIN
  • VEHICLE_TYPE_QUADBIKE

plateType

If/where a vehicle has license plates.

  • VPT_BACK_PLATES
  • VPT_FRONT_PLATES
  • VPT_FRONT_AND_BACK_PLATES
  • VPT_NONE

dashboardType

vehicleClass

wheelType

The class of wheel it uses by default.

  • VWT_BIKE
  • VWT_HIEND
  • VWT_LOWRIDER
  • VWT_MUSCLE
  • VWT_OFFROAD
  • VWT_SPORT
  • VWT_SUV
  • VWT_TUNER

trailers

What trailers it can spawn towing. Use the trailer's model name.

additionalTrailers

drivers

Specific peds that will spawn driving the vehicle. Use the ped's model name.

extraIncludes

doorsWithCollisionWhenClosed

driveableDoors

bumpersNeedToCollideWithMap

needsRopeTexture

requiredExtras

rewards

Reward you get for entering the vehicle, as defined by pickups.meta.

cinematicPartCamera

NmBraceOverrideSet

buoyancySphereOffset

buoyancySphereSizeScale

pOverrideRagdollThreshold

Bulldozer and Rhino set this to "CVehicleModelInfo__CVehicleOverrideRagdollThreshold".

firstPersonDrivebyData