Difference between revisions of "Vehicle Mod Installation"

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(General Procedure for GTA3, GTAVC & GTASA)
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==General Procedure for GTA3, GTAVC & GTASA==
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__NOTOC__
There also is the way of '''SAMI'''. SAMI (San Andreas Mod Installer) (Not always San Andreas) is a program that helps you to  place your mods in the game. It helps you to backup, put in some mods (cars mostly, but it has many other mod capabilities) you can download it for Grand Theft Auto San Andreas [http://www.thegtaplace.com/downloads/download.php?id=1001 here].
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Two main tools are required for a typical [[vehicle]] mod for any of the 3D GTA trilogy.
For Grand Theft Auto Vice City or Grand Theft Auto 3 [http://www.thegtaplace.com/downloads/file.php?id=455 here]
 
  
'''about SAMI for GTA SA.
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* An [[IMG#Tools|IMG editing tool]]
'''
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* Any text editing tool
SAMI is an easy to use program that allows you to easily install mods for the PC version of GTA San Andreas. It is very powerful, yet so easy to use.
 
  
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The [[Rules_of_Modding|standard operating procedure]] is to first back up any and all files being edited.
  
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===Step 1: DFF and TXD===
''Features:''
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Navigate to the "models" folder of your GTA install and open [[gta3.img]] with your IMG editor.
-Appealing and unique designs for each page
 
-Automatically detects game directory
 
-Install any custom vehicle automatically
 
-Install any other mod type if a script is included
 
-Use scripts as "instructions" for installing a non-vehicle mod
 
-ZIP and RAR support. Automatically extracts ZIP\RAR files and installs the mod
 
-Install mods from any folder on your computer
 
-Right click on any mod that is a ZIP or RAR file and click "Install With SAMI" for easy mod installing
 
-Automatic update. Very flexible update engine.
 
-If update is found, it will be downloaded automatically
 
-Automatically backs up all existing files before the mod is installed
 
  
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Find the model file of the vehicle you are replacing. Look in your [[default.ide]] file for more information regarding specific model names. We will be replacing the Linerunner. Once you find "linerun.dff", right click it and choose "delete". Do the same for the "linerun.txd" file.  
'''about SAMI for GTA VC or GTA 3.'''
 
  
From GTAComplex.com:
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Choose "add" and add the dff and txd that came with the mod. Make sure they are named correctly, in this case "linerun.dff" not "linerunner.dff". If the IMG editor have an option to rebuild the archive on demand, use this option and wait until it is finished.  
This program allows you to easily install custom vehicles and mods. It has the ability to automatically search for the vehicle's DFF and TXD file and insert it into the correct IMG files. It can also automatically search readme or text files that come with the custom car and find the handling.cfg, default.ide, and carcols.dat info for that car and automatically insert it into the game. This program works with both GTA3 and Vice City. It also works with just about ANY custom vehicle downloaded from any website and you can even select the ZIP or RAR file you downloaded to install the car.
 
  
It can also convert GTA3 cars to Vice City, and Vice City cars to GTA3, and it can also automatically detect whether or not the DMagic1 Wheel Mod is installed. If it's not, then GMI can automatically install the mod; no download required. You also have the ability to choose which car to replace! You should definitely download this if you want to easily install custom vehicles and mods! It also includes script support and it works with mods. Similar to the Mod Installer Generator, people can make scripts for mods and then the people who download the mod can have it automatically be installed, according to the commands in the script file. It also sets the necessary files to NOT be read-only. Also, it has the ability to backup any modified files, whether it's a mod or a vehicle.
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In case you're doing it for GTA III, also open "[[txd.img]]" with your IMG editor. Navigate to "linerun.txd" and delete it. Add the file that came with the mod and rebuild the archive.
  
==Tools==
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Make sure that "read-only" is unchecked for your entire installation folder, or other errors may occur.
Two main tools are required for a typical vehicle mod for any of the 3D GTA trilogy.
 
  
* An IMG editing tool.
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===Step 2: Carcols.dat===
* A text editing tool (eg. Notepad, packaged with MS Windows).
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If the readme file does not specify any changes to the [[carcols.dat]] file, skip this step. Not all models have new car colors. Open carcols.dat in your data folder with a text editor.
  
Note that not all released IMG editing tools work with every GTA. It is recommended you find the very latest release of a program in order for it to work with the latest games. Always read the readme.
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Change the car's colors by pasting new lines next to its entry towards the bottom of the file. The first number is the primary color and the second is the secondary color - see [[Carcols.dat#CAR|here]] for more info.
  
Some common IMG editing programs are:
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If you need to add new colors, paste them underneath the last entry on the top of the file. Make sure their number does not match a previous color - see [[Carcols.dat#Adding_new_colours|here]] for more info on this.
  
* [[IMG Tool]]
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===Step 3: Default.ide===
* [[ImgEd]]
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You may need to change the [[default.ide]] line for a car. Find the car's entry in the default.ide and paste the information specified in the readme file. You may simply receive instructions to change the wheel size to a certain number - change the last number in the entry.
* [[Spark]]
 
  
You can find them in the [http://www.gtagarage.com/mods/browse.php?C=54 Tools section of GTAGarage].
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===Step 4: Handling.cfg===
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This entry dictates how your car will handle when you drive it. Most mods will have a readme with a handling entry - simply paste this entry over the old one. Customization is possible but difficult - see [[handling.cfg|here]] for more info.
  
These IMG editing tools are used to edit the GTA IMG [[Archive]] specifically.
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==External link==
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* {{Icon|3}} {{GTAF|296678|Easy way to install car mods}} – a tutorial by {{U|gtamodder}}
  
Though MS Notepad is sufficient for editing the [[Vehicle Formats]], you can also use any other simple text editing program. Several can be found simply [http://www.google.co.uk/search?q=text+editor searching Google]. However, you can also find tools specifically designed for editing a particular file, such as [http://projectcerbera.com/apps/cfgstudio.html CFG Studio] for the [[Handling.cfg]].
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{{N|SA|VC|3}}
 
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[[Category:Mod_Installation]]
{{tutorial-stub}}
 
[[Category:Mod_Installation]][[Category:GTA_VC]][[Category:GTA_SA]][[Category:GTA_3]]
 

Latest revision as of 18:18, 4 March 2015

Two main tools are required for a typical vehicle mod for any of the 3D GTA trilogy.

The standard operating procedure is to first back up any and all files being edited.

Step 1: DFF and TXD

Navigate to the "models" folder of your GTA install and open gta3.img with your IMG editor.

Find the model file of the vehicle you are replacing. Look in your default.ide file for more information regarding specific model names. We will be replacing the Linerunner. Once you find "linerun.dff", right click it and choose "delete". Do the same for the "linerun.txd" file.

Choose "add" and add the dff and txd that came with the mod. Make sure they are named correctly, in this case "linerun.dff" not "linerunner.dff". If the IMG editor have an option to rebuild the archive on demand, use this option and wait until it is finished.

In case you're doing it for GTA III, also open "txd.img" with your IMG editor. Navigate to "linerun.txd" and delete it. Add the file that came with the mod and rebuild the archive.

Make sure that "read-only" is unchecked for your entire installation folder, or other errors may occur.

Step 2: Carcols.dat

If the readme file does not specify any changes to the carcols.dat file, skip this step. Not all models have new car colors. Open carcols.dat in your data folder with a text editor.

Change the car's colors by pasting new lines next to its entry towards the bottom of the file. The first number is the primary color and the second is the secondary color - see here for more info.

If you need to add new colors, paste them underneath the last entry on the top of the file. Make sure their number does not match a previous color - see here for more info on this.

Step 3: Default.ide

You may need to change the default.ide line for a car. Find the car's entry in the default.ide and paste the information specified in the readme file. You may simply receive instructions to change the wheel size to a certain number - change the last number in the entry.

Step 4: Handling.cfg

This entry dictates how your car will handle when you drive it. Most mods will have a readme with a handling entry - simply paste this entry over the old one. Customization is possible but difficult - see here for more info.

External link