Difference between revisions of "VC Limit Adjuster"

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(New page: {{ToolBox | version = 2.0 beta 6 | author = steve-m, Andy80586 | game = GTA VC | site = http://www.steve-m.com/ }} '''VC Limit Adjuster''' is...)
 
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| site    = http://www.steve-m.com/
 
| site    = http://www.steve-m.com/
 
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'''VC Limit Adjuster''' is a tool created by [[User:steve-m|steve-m]] and updated by [[User:Andy80586|Andy80586]] that lets you change the [[hardcoded]] limitations in Vice City.
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'''VC Limit Adjuster''' is a tool created by [[User:steve-m|steve-m]] until version 1.0 and updated by [[User:Andy80586|Andy80586]] that lets you change the [[hardcoded]] limitations in Vice City.
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==Settings==
 +
 
 +
===1.0===
 +
 
 +
 
 +
===2.0 beta 6===
 +
 
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{| {{Prettytable}}
 +
! Section
 +
! Item
 +
! Default Value
 +
! Description
 +
|-
 +
| Boundaries
 +
| W
 +
| -2400
 +
| West boundary of the game
 +
|-
 +
|
 +
| E
 +
| 1600
 +
| East boundary
 +
|-
 +
|
 +
| N
 +
| 2000
 +
| North boundary
 +
|-
 +
|
 +
| S
 +
| -2000
 +
| South boundary
 +
|-
 +
|
 +
| Z
 +
| 80
 +
| Maximum height for aircraft
 +
|-
 +
| IPLs
 +
| DYN
 +
| 2340
 +
| Maximum number of [[Dynamic_Object|dynamic IPL objects]] allowed
 +
|-
 +
|
 +
| STC
 +
| 7000
 +
| Maximum number of [[IPL#INST|static IPL objects]] allowed
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|-
 +
|
 +
| DRW
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| 300
 +
| Farthest allowed distance for non-[[LOD]] map objects
 +
|-
 +
|
 +
| PTH
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| Not available
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|
 +
|-
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| Map Limits
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| IDE
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| 3885
 +
| Maximum number of [[IDE#OBJS|object definitions]]
 +
|-
 +
|
 +
| ID
 +
| 6500
 +
| Highest ID allowed
 +
|-
 +
|
 +
| TXD
 +
| 1385
 +
| Maximum number of [[TXD|TXDs]] allowed in [[gta3.img]]
 +
|-
 +
|
 +
| 2dfx
 +
| 1210
 +
| Maximum number of [[IDE#2DFX|2dfx objects]] allowed
 +
|-
 +
|
 +
| TOBJ
 +
| 385
 +
| Maximum number of [[IDE#TOBJ|time-defined tobj objects]] allowed
 +
|-
 +
| Streaming Memory
 +
| MB
 +
| 45
 +
| Total streaming memory allocation
 +
|-
 +
| Nodal Limits
 +
| PTR
 +
| 50000
 +
| Maximum number of pointer nodes
 +
|-
 +
|
 +
| ENT
 +
| 3200
 +
| Maximum number of entry info nodes
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|-
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|
 +
| COL
 +
| 4400
 +
| Maximum number of [[Collision_file|collision models]]
 +
|-
 +
|
 +
| OBJ
 +
| 460
 +
| Maximum number of object pointers
 +
|}
  
 
==External Links==
 
==External Links==

Revision as of 02:29, 20 January 2009

VC Limit Adjuster
Current version:2.0 beta 6 (!)
Developed by:steve-m, Andy80586
Supported games:GTA VC
Website:http://www.steve-m.com/

VC Limit Adjuster is a tool created by steve-m until version 1.0 and updated by Andy80586 that lets you change the hardcoded limitations in Vice City.

Settings

1.0

2.0 beta 6

Section Item Default Value Description
Boundaries W -2400 West boundary of the game
E 1600 East boundary
N 2000 North boundary
S -2000 South boundary
Z 80 Maximum height for aircraft
IPLs DYN 2340 Maximum number of dynamic IPL objects allowed
STC 7000 Maximum number of static IPL objects allowed
DRW 300 Farthest allowed distance for non-LOD map objects
PTH Not available
Map Limits IDE 3885 Maximum number of object definitions
ID 6500 Highest ID allowed
TXD 1385 Maximum number of TXDs allowed in gta3.img
2dfx 1210 Maximum number of 2dfx objects allowed
TOBJ 385 Maximum number of time-defined tobj objects allowed
Streaming Memory MB 45 Total streaming memory allocation
Nodal Limits PTR 50000 Maximum number of pointer nodes
ENT 3200 Maximum number of entry info nodes
COL 4400 Maximum number of collision models
OBJ 460 Maximum number of object pointers

External Links