User Data PLG (RW Section)

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{{{NAME}}}
RenderWare Stream Section
Vendor {{{VENDORNAME}}}
Module {{{MODULENAME}}}
Module ID 0x{{{MODULEID}}}
Identifier 0x{{{IDENTIFIER}}}
Chunk ID 0x{{{MODULEID}}}{{{IDENTIFIER}}}
Versions All
Hierarchy
Parents:
None
Children:
None
Extensions:
None
File Format

Custom data through the User Data extension (part of the Toolkit extensions) can be used to attach certain effects such as custom renderstates, morph data or other effects read by a function implemented into any of the GTA games..

Structure

struct RpUserDataFormat
{
   uint32 NumberOfSections;
   uint32 StringLength;
   string DataName;
   uint32 Format;
   uint32 NumberofElements;
   void* Parameters;
};

See also