Difference between revisions of "Texture archive"

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{{This|"TXD" redirects here. For the folder, see [[txd (folder)]].}}
 
{{This|"TXD" redirects here. For the folder, see [[txd (folder)]].}}
Texture archives in the [[GTA 3|GTA III]] game trilogy go by the extension <code>.txd</code> ('''T'''e'''x'''ture '''D'''ictionary). The files belong to [[RenderWare_binary_stream_file|RenderWare's binary stream files]]. Since [[GTA 4|GTA IV]] uses the new ''RAGE'' engine it also uses different texture formats. Textures are still stored in dictionaries but they got the extension <code>[[WTD|.wtd]]</code> for the PC versions of the game and <code>.xtd</code> for console verions now.
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Texture archives in the [[GTA 3|GTA III]] game trilogy go by the extension <code>.txd</code> ('''T'''e'''x'''ture '''D'''ictionary). The files belong to [[RenderWare_binary_stream_file|RenderWare's binary stream files]]. Since [[GTA 4|GTA IV]] uses the new ''RAGE'' engine it also uses different texture formats. Textures are still stored in dictionaries but they got the extension <code>[[WTD|.#td]]</code> where first char is specific for each platform:
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* <code>.'''w'''td</code> - for PC Version ('''W'''indows)
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* <code>.'''x'''td</code> - for XBOX 360 Version ('''X'''enon)
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* <code>.'''c'''td</code> - for PS3 Version ('''C'''ell)
  
 
Texture formats in TXDs may vary depending on platform - on the PC version they are usually encoded as [[wikipedia:S3 Texture Compression|DXTn]] textures or raw bitmaps. The Android and iOS ports of [[Grand Theft Auto III]] can load 8-bit BMPs, although they use texture compression formats specific to the video hardware present in the device (i.e. Mali-400 for Samsung's Galaxy S2 and Tab 7.0 Plus, or Adreno or [[wikipedia:PVRTC|PowerVR]] for certain Android devices and Apple's iPhone, respectively), as using bitmaps alone can present a significant performance penalty on the device.
 
Texture formats in TXDs may vary depending on platform - on the PC version they are usually encoded as [[wikipedia:S3 Texture Compression|DXTn]] textures or raw bitmaps. The Android and iOS ports of [[Grand Theft Auto III]] can load 8-bit BMPs, although they use texture compression formats specific to the video hardware present in the device (i.e. Mali-400 for Samsung's Galaxy S2 and Tab 7.0 Plus, or Adreno or [[wikipedia:PVRTC|PowerVR]] for certain Android devices and Apple's iPhone, respectively), as using bitmaps alone can present a significant performance penalty on the device.

Revision as of 18:35, 23 May 2012

"TXD" redirects here. For the folder, see txd (folder).

Texture archives in the GTA III game trilogy go by the extension .txd (Texture Dictionary). The files belong to RenderWare's binary stream files. Since GTA IV uses the new RAGE engine it also uses different texture formats. Textures are still stored in dictionaries but they got the extension .#td where first char is specific for each platform:

  • .wtd - for PC Version (Windows)
  • .xtd - for XBOX 360 Version (Xenon)
  • .ctd - for PS3 Version (Cell)

Texture formats in TXDs may vary depending on platform - on the PC version they are usually encoded as DXTn textures or raw bitmaps. The Android and iOS ports of Grand Theft Auto III can load 8-bit BMPs, although they use texture compression formats specific to the video hardware present in the device (i.e. Mali-400 for Samsung's Galaxy S2 and Tab 7.0 Plus, or Adreno or PowerVR for certain Android devices and Apple's iPhone, respectively), as using bitmaps alone can present a significant performance penalty on the device.

Tools and Scripts

Game Tool
GTA IV OpenIV – by GooD-NTS
GTA IV G-Texture – by REspawn
GTA III Vice City San Andreas TXD Workshop – by JernejL
GTA III Vice City San Andreas G-TXD – by REspawn
Vice City ViceTXD – by Spooky
GTA III Vice City San Andreas TXD Builder – by steve-m
GTA III Vice City San Andreas TXD Viewer (PS2 only) – by steve-m
GTA III Vice City dffxbox2pc (Xbox only) – by AK-73

See also