Task IDs (GTA SA)

From GTAMods Wiki
Revision as of 08:23, 8 March 2010 by NTAuthority (talk | contribs) (New page: This is a list of task identifiers used in the mission script in San Andreas. This list is taken from the MTA: San Andreas source code, and reformatted. <table> <tr> <th w...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This is a list of task identifiers used in the mission script in San Andreas. This list is taken from the MTA: San Andreas source code, and reformatted.

Name Identifier
TASK_SIMPLE_PLAYER_ON_FOOT 0
TASK_SIMPLE_PLAYER_IN_CAR 1
TASK_COMPLEX_MEDIC_TREAT_INJURED_PED 100
TASK_COMPLEX_TREAT_ACCIDENT 101
TASK_SIMPLE_GIVE_CPR 102
TASK_COMPLEX_COP_ARREST_PED 103
TASK_COMPLEX_COP_HASSLE_PED 104
TASK_COMPLEX_HASSLED_BY_COP 105
TASK_COMPLEX_PRESENT_ID_TO_COP 106
TASK_COMPLEX_DRIVE_FIRE_TRUCK 107
TASK_COMPLEX_USE_SWAT_ROPE 108
TASK_COMPLEX_USE_WATER_CANNON 109
TASK_COMPLEX_EXTINGUISH_FIRE_ON_FOOT 110
TASK_NONE 200
TASK_SIMPLE_UNINTERRUPTABLE 201
TASK_SIMPLE_PAUSE 202
TASK_SIMPLE_STAND_STILL 203
TASK_SIMPLE_SET_STAY_IN_SAME_PLACE 204
TASK_SIMPLE_GET_UP 205
TASK_COMPLEX_GET_UP_AND_STAND_STILL 206
TASK_SIMPLE_FALL 207
TASK_COMPLEX_FALL_AND_GET_UP 208
TASK_COMPLEX_FALL_AND_STAY_DOWN 209
TASK_SIMPLE_JUMP 210
TASK_COMPLEX_JUMP 211
TASK_SIMPLE_DIE 212
TASK_SIMPLE_DROWN 213
TASK_SIMPLE_DIE_IN_CAR 214
TASK_COMPLEX_DIE_IN_CAR 215
TASK_SIMPLE_DROWN_IN_CAR 216
TASK_COMPLEX_DIE 217
TASK_SIMPLE_DEAD 218
TASK_SIMPLE_TIRED 219
TASK_SIMPLE_SIT_DOWN 220
TASK_SIMPLE_SIT_IDLE 221
TASK_SIMPLE_STAND_UP 222
TASK_COMPLEX_SIT_DOWN_THEN_IDLE_THEN_STAND_UP 223
TASK_COMPLEX_OBSERVE_TRAFFIC_LIGHTS 224
TASK_COMPLEX_OBSERVE_TRAFFIC_LIGHTS_AND_ACHIEVE_HEADING 225
TASK_NOT_USED 226
TASK_COMPLEX_CROSS_ROAD_LOOK_AND_ACHIEVE_HEADING 227
TASK_SIMPLE_TURN_180 228
TASK_SIMPLE_HAIL_TAXI 229
TASK_COMPLEX_HIT_RESPONSE 230
TASK_COMPLEX_HIT_BY_GUN_RESPONSE 231
TASK_UNUSED_SLOT 232
TASK_COMPLEX_USE_EFFECT 233
TASK_COMPLEX_WAIT_AT_ATTRACTOR 234
TASK_COMPLEX_USE_ATTRACTOR 235
TASK_COMPLEX_WAIT_FOR_DRY_WEATHER 236
TASK_COMPLEX_WAIT_FOR_BUS 237
TASK_SIMPLE_WAIT_FOR_BUS 238
TASK_SIMPLE_WAIT_FOR_PIZZA 239
TASK_COMPLEX_IN_AIR_AND_LAND 240
TASK_SIMPLE_IN_AIR 241
TASK_SIMPLE_LAND 242
TASK_COMPLEX_BE_IN_GROUP 243
TASK_COMPLEX_SEQUENCE 244
TASK_SIMPLE_CALL_FOR_BACKUP 245
TASK_COMPLEX_USE_PAIRED_ATTRACTOR 246
TASK_COMPLEX_USE_ATTRACTOR_PARTNER 247
TASK_COMPLEX_ATTRACTOR_PARTNER_WAIT 248
TASK_COMPLEX_USE_SCRIPTED_ATTRACTOR 249
TASK_COMPLEX_ON_FIRE 250
TASK_SIMPLE_BE_DAMAGED 251
TASK_SIMPLE_TRIGGER_EVENT 252
TASK_SIMPLE_RAGDOLL 253
TASK_SIMPLE_CLIMB 254
TASK_SIMPLE_PLAYER_ON_FIRE 255
TASK_COMPLEX_PARTNER 256
TASK_COMPLEX_STARE_AT_PED 257
TASK_COMPLEX_USE_CLOSEST_FREE_SCRIPTED_ATTRACTOR 258
TASK_COMPLEX_USE_EFFECT_RUNNING 259
TASK_COMPLEX_USE_EFFECT_SPRINTING 260
TASK_COMPLEX_USE_CLOSEST_FREE_SCRIPTED_ATTRACTOR_RUN 261
TASK_COMPLEX_USE_CLOSEST_FREE_SCRIPTED_ATTRACTOR_SPRINT 262
TASK_SIMPLE_CHOKING 263
TASK_SIMPLE_IK_CHAIN 264
TASK_SIMPLE_IK_MANAGER 265
TASK_SIMPLE_IK_LOOK_AT 266
TASK_COMPLEX_CLIMB 267
TASK_COMPLEX_IN_WATER 268
TASK_SIMPLE_TRIGGER_LOOK_AT 269
TASK_SIMPLE_CLEAR_LOOK_AT 270
TASK_SIMPLE_SET_CHAR_DECISION_MAKER 271
TASK_SIMPLE_IK_POINT_R_ARM 272
TASK_SIMPLE_IK_POINT_L_ARM 273
TASK_COMPLEX_BE_STILL 274
TASK_COMPLEX_USE_SEQUENCE 275
TASK_SIMPLE_SET_KINDA_STAY_IN_SAME_PLACE 276
TASK_COMPLEX_FALL_TO_DEATH 277
TASK_WAIT_FOR_MATCHING_LEADER_AREA_CODES 278
TASK_SIMPLE_LOOK_AT_ENTITY_OR_COORD 300
TASK_SIMPLE_SAY 301
TASK_SIMPLE_SHAKE_FIST 302
TASK_SIMPLE_FACIAL 303
TASK_COMPLEX_CHAINED_FACIAL 304
TASK_COMPLEX_FACIAL 305
TASK_SIMPLE_AFFECT_SECONDARY_BEHAVIOUR 306
TASK_SIMPLE_HOLD_ENTITY 307
TASK_SIMPLE_PICKUP_ENTITY 308
TASK_SIMPLE_PUTDOWN_ENTITY 309
TASK_COMPLEX_GO_PICKUP_ENTITY 310
TASK_SIMPLE_DUCK_WHILE_SHOTS_WHIZZING 311
TASK_SIMPLE_ANIM 400
TASK_SIMPLE_NAMED_ANIM 401
TASK_SIMPLE_TIMED_ANIM 402
TASK_SIMPLE_HIT_BACK 403
TASK_SIMPLE_HIT_FRONT 404
TASK_SIMPLE_HIT_LEFT 405
TASK_SIMPLE_HIT_RIGHT 406
TASK_SIMPLE_HIT_BY_GUN_BACK 407
TASK_SIMPLE_HIT_BY_GUN_FRONT 408
TASK_SIMPLE_HIT_BY_GUN_LEFT 409
TASK_SIMPLE_HIT_BY_GUN_RIGHT 410
TASK_SIMPLE_HIT_WALL 411
TASK_SIMPLE_COWER 412
TASK_SIMPLE_HANDS_UP 413
TASK_SIMPLE_HIT_BEHIND 414
TASK_SIMPLE_DUCK 415
TASK_SIMPLE_CHAT 416
TASK_COMPLEX_SUNBATHE 417
TASK_SIMPLE_SUNBATHE 418
TASK_SIMPLE_DETONATE 419
TASK_SIMPLE_USE_ATM 420
TASK_SIMPLE_SCRATCH_HEAD 421
TASK_SIMPLE_LOOK_ABOUT 422
TASK_SIMPLE_ABSEIL 423
TASK_SIMPLE_ANIM_LOOPED_MIDDLE 424
TASK_SIMPLE_HANDSIGNAL_ANIM 425
TASK_COMPLEX_HANDSIGNAL_ANIM 426
TASK_SIMPLE_DUCK_FOREVER 427
TASK_SIMPLE_START_SUNBATHING 428
TASK_SIMPLE_IDLE_SUNBATHING 429
TASK_SIMPLE_STOP_SUNBATHING 430
TASK_SIMPLE_HIT_HEAD 500
TASK_SIMPLE_EVASIVE_STEP 501
TASK_COMPLEX_EVASIVE_STEP 502
TASK_SIMPLE_EVASIVE_DIVE 503
TASK_COMPLEX_EVASIVE_DIVE_AND_GET_UP 504
TASK_COMPLEX_HIT_PED_WITH_CAR 505
TASK_SIMPLE_KILL_PED_WITH_CAR 506
TASK_SIMPLE_HURT_PED_WITH_CAR 507
TASK_COMPLEX_WALK_ROUND_CAR 508
TASK_COMPLEX_WALK_ROUND_BUILDING_ATTEMPT 509
TASK_COMPLEX_WALK_ROUND_OBJECT 510
TASK_COMPLEX_MOVE_BACK_AND_JUMP 511
TASK_COMPLEX_EVASIVE_COWER 512
TASK_COMPLEX_DIVE_FROM_ATTACHED_ENTITY_AND_GET_UP 513
TASK_COMPLEX_WALK_ROUND_FIRE 514
TASK_COMPLEX_STUCK_IN_AIR 515
TASK_COMPLEX_INVESTIGATE_DEAD_PED 600
TASK_COMPLEX_REACT_TO_GUN_AIMED_AT 601
TASK_COMPLEX_WAIT_FOR_BACKUP 602
TASK_COMPLEX_GET_OUT_OF_WAY_OF_CAR 603
TASK_COMPLEX_EXTINGUISH_FIRES 604
TASK_COMPLEX_ENTER_CAR_AS_PASSENGER 700
TASK_COMPLEX_ENTER_CAR_AS_DRIVER 701
TASK_COMPLEX_STEAL_CAR 702
TASK_COMPLEX_DRAG_PED_FROM_CAR 703
TASK_COMPLEX_LEAVE_CAR 704
TASK_COMPLEX_LEAVE_CAR_AND_DIE 705
TASK_COMPLEX_LEAVE_CAR_AND_FLEE 706
TASK_COMPLEX_LEAVE_CAR_AND_WANDER 707
TASK_COMPLEX_SCREAM_IN_CAR_THEN_LEAVE 708
TASK_SIMPLE_CAR_DRIVE 709
TASK_COMPLEX_CAR_DRIVE_TO_POINT 710
TASK_COMPLEX_CAR_DRIVE_WANDER 711
TASK_COMPLEX_ENTER_CAR_AS_PASSENGER_TIMED 712
TASK_COMPLEX_ENTER_CAR_AS_DRIVER_TIMED 713
TASK_COMPLEX_LEAVE_ANY_CAR 714
TASK_COMPLEX_ENTER_BOAT_AS_DRIVER 715
TASK_COMPLEX_LEAVE_BOAT 716
TASK_COMPLEX_ENTER_ANY_CAR_AS_DRIVER 717
TASK_COMPLEX_ENTER_CAR_AS_PASSENGER_WAIT 718
TASK_SIMPLE_CAR_DRIVE_TIMED 719
TASK_COMPLEX_SHUFFLE_SEATS 720
TASK_COMPLEX_CAR_DRIVE_POINT_ROUTE 721
TASK_COMPLEX_CAR_OPEN_DRIVER_DOOR 722
TASK_SIMPLE_CAR_SET_TEMP_ACTION 723
TASK_COMPLEX_CAR_DRIVE_MISSION 724
TASK_COMPLEX_CAR_DRIVE 725
TASK_COMPLEX_CAR_DRIVE_MISSION_FLEE_SCENE 726
TASK_COMPLEX_ENTER_LEADER_CAR_AS_PASSENGER 727
TASK_COMPLEX_CAR_OPEN_PASSENGER_DOOR 728
TASK_COMPLEX_CAR_DRIVE_MISSION_KILL_PED 729
TASK_COMPLEX_LEAVE_CAR_AS_PASSENGER_WAIT 730
TASK_COMPLEX_GO_TO_CAR_DOOR_AND_STAND_STILL 800
TASK_SIMPLE_CAR_ALIGN 801
TASK_SIMPLE_CAR_OPEN_DOOR_FROM_OUTSIDE 802
TASK_SIMPLE_CAR_OPEN_LOCKED_DOOR_FROM_OUTSIDE 803
TASK_SIMPLE_BIKE_PICK_UP 804
TASK_SIMPLE_CAR_CLOSE_DOOR_FROM_INSIDE 805
TASK_SIMPLE_CAR_CLOSE_DOOR_FROM_OUTSIDE 806
TASK_SIMPLE_CAR_GET_IN 807
TASK_SIMPLE_CAR_SHUFFLE 808
TASK_SIMPLE_CAR_WAIT_TO_SLOW_DOWN 809
TASK_SIMPLE_CAR_WAIT_FOR_DOOR_NOT_TO_BE_IN_USE 810
TASK_SIMPLE_CAR_SET_PED_IN_AS_PASSENGER 811
TASK_SIMPLE_CAR_SET_PED_IN_AS_DRIVER 812
TASK_SIMPLE_CAR_GET_OUT 813
TASK_SIMPLE_CAR_JUMP_OUT 814
TASK_SIMPLE_CAR_FORCE_PED_OUT 815
TASK_SIMPLE_CAR_SET_PED_OUT 816
TASK_SIMPLE_CAR_QUICK_DRAG_PED_OUT 817
TASK_SIMPLE_CAR_QUICK_BE_DRAGGED_OUT 818
TASK_SIMPLE_CAR_SET_PED_QUICK_DRAGGED_OUT 819
TASK_SIMPLE_CAR_SLOW_DRAG_PED_OUT 820
TASK_SIMPLE_CAR_SLOW_BE_DRAGGED_OUT 821
TASK_SIMPLE_CAR_SET_PED_SLOW_DRAGGED_OUT 822
TASK_COMPLEX_CAR_SLOW_BE_DRAGGED_OUT 823
TASK_COMPLEX_CAR_SLOW_BE_DRAGGED_OUT_AND_STAND_UP 824
TASK_COMPLEX_CAR_QUICK_BE_DRAGGED_OUT 825
TASK_SIMPLE_BIKE_JACKED 826
TASK_SIMPLE_SET_PED_AS_AUTO_DRIVER 827
TASK_SIMPLE_GO_TO_POINT_NEAR_CAR_DOOR_UNTIL_DOOR_NOT_IN_USE 828
TASK_SIMPLE_WAIT_UNTIL_PED_OUT_CAR 829
TASK_COMPLEX_GO_TO_BOAT_STEERING_WHEEL 830
TASK_COMPLEX_GET_ON_BOAT_SEAT 831
TASK_SIMPLE_CREATE_CAR_AND_GET_IN 832
TASK_SIMPLE_WAIT_UNTIL_PED_IN_CAR 833
TASK_SIMPLE_CAR_FALL_OUT 834
TASK_SIMPLE_GO_TO_POINT 900
TASK_COMPLEX_GO_TO_POINT_SHOOTING 901
TASK_SIMPLE_ACHIEVE_HEADING 902
TASK_COMPLEX_GO_TO_POINT_AND_STAND_STILL 903
TASK_COMPLEX_GO_TO_POINT_AND_STAND_STILL_AND_ACHIEVE_HEADING 904
TASK_COMPLEX_FOLLOW_POINT_ROUTE 905
TASK_COMPLEX_FOLLOW_NODE_ROUTE 906
TASK_COMPLEX_SEEK_ENTITY 907
TASK_COMPLEX_FLEE_POINT 908
TASK_COMPLEX_FLEE_ENTITY 909
TASK_COMPLEX_SMART_FLEE_POINT 910
TASK_COMPLEX_SMART_FLEE_ENTITY 911
TASK_COMPLEX_WANDER 912
TASK_COMPLEX_FOLLOW_LEADER_IN_FORMATION 913
TASK_COMPLEX_FOLLOW_SEXY_PED 914
TASK_COMPLEX_GO_TO_ATTRACTOR 915
TASK_COMPLEX_LEAVE_ATTRACTOR 916
TASK_COMPLEX_AVOID_OTHER_PED_WHILE_WANDERING 917
TASK_COMPLEX_GO_TO_POINT_ANY_MEANS 918
TASK_COMPLEX_WALK_ROUND_SHOP 919
TASK_COMPLEX_TURN_TO_FACE_ENTITY 920
TASK_COMPLEX_AVOID_BUILDING 921
TASK_COMPLEX_SEEK_ENTITY_ANY_MEANS 922
TASK_COMPLEX_FOLLOW_LEADER_ANY_MEANS 923
TASK_COMPLEX_GO_TO_POINT_AIMING 924
TASK_COMPLEX_TRACK_ENTITY 925
TASK_SIMPLE_GO_TO_POINT_FINE 926
TASK_COMPLEX_FLEE_ANY_MEANS 927
TASK_COMPLEX_FLEE_SHOOTING 928
TASK_COMPLEX_SEEK_ENTITY_SHOOTING 929
TASK_UNUSED1 930
TASK_COMPLEX_FOLLOW_PATROL_ROUTE 931
TASK_COMPLEX_GOTO_DOOR_AND_OPEN 932
TASK_COMPLEX_SEEK_ENTITY_AIMING 933
TASK_SIMPLE_SLIDE_TO_COORD 934
TASK_COMPLEX_INVESTIGATE_DISTURBANCE 935
TASK_COMPLEX_FOLLOW_PED_FOOTSTEPS 936
TASK_COMPLEX_FOLLOW_NODE_ROUTE_SHOOTING 937
TASK_COMPLEX_USE_ENTRYEXIT 938
TASK_COMPLEX_AVOID_ENTITY 939
TASK_SMART_FLEE_ENTITY_WALKING 940
TASK_COMPLEX_KILL_PED_ON_FOOT 1000
TASK_COMPLEX_KILL_PED_ON_FOOT_MELEE 1001
TASK_COMPLEX_KILL_PED_ON_FOOT_ARMED 1002
TASK_COMPLEX_DESTROY_CAR 1003
TASK_COMPLEX_DESTROY_CAR_MELEE 1004
TASK_COMPLEX_DESTROY_CAR_ARMED 1005
TASK_COMPLEX_REACT_TO_ATTACK 1006
TASK_SIMPLE_BE_KICKED_ON_GROUND 1007
TASK_SIMPLE_BE_HIT 1008
TASK_SIMPLE_BE_HIT_WHILE_MOVING 1009
TASK_COMPLEX_SIDE_STEP_AND_SHOOT 1010
TASK_SIMPLE_DRIVEBY_SHOOT 1011
TASK_SIMPLE_DRIVEBY_WATCH_FOR_TARGET 1012
TASK_COMPLEX_DO_DRIVEBY 1013
TASK_KILL_ALL_THREATS 1014
TASK_KILL_PED_GROUP_ON_FOOT 1015
TASK_SIMPLE_FIGHT 1016
TASK_SIMPLE_USE_GUN 1017
TASK_SIMPLE_THROW 1018
TASK_SIMPLE_FIGHT_CTRL 1019
TASK_SIMPLE_GUN_CTRL 1020
TASK_SIMPLE_THROW_CTRL 1021
TASK_SIMPLE_GANG_DRIVEBY 1022
TASK_COMPLEX_KILL_PED_ON_FOOT_TIMED 1023
TASK_COMPLEX_KILL_PED_ON_FOOT_STAND_STILL 1024
TASK_UNUSED2 1025
TASK_KILL_PED_ON_FOOT_WHILE_DUCKING 1026
TASK_SIMPLE_STEALTH_KILL 1027
TASK_COMPLEX_KILL_PED_ON_FOOT_STEALTH 1028
TASK_COMPLEX_KILL_PED_ON_FOOT_KINDA_STAND_STILL 1029
TASK_COMPLEX_KILL_PED_AND_REENTER_CAR 1030
TASK_COMPLEX_ROAD_RAGE 1031
TASK_KILL_PED_FROM_BOAT 1032
TASK_SIMPLE_SET_CHAR_IGNORE_WEAPON_RANGE_FLAG 1033
TASK_SEEK_COVER_UNTIL_TARGET_DEAD 1034
TASK_SIMPLE_ARREST_PED 1100
TASK_COMPLEX_ARREST_PED 1101
TASK_SIMPLE_BE_ARRESTED 1102
TASK_COMPLEX_POLICE_PURSUIT 1103
TASK_COMPLEX_BE_COP 1104
TASK_COMPLEX_KILL_CRIMINAL 1105
TASK_COMPLEX_COP_IN_CAR 1106
TASK_SIMPLE_INFORM_GROUP 1200
TASK_COMPLEX_GANG_LEADER 1201
TASK_COMPLEX_PARTNER_DEAL 1202
TASK_COMPLEX_PARTNER_GREET 1203
TASK_COMPLEX_PARTNER_CHAT 1204
TASK_COMPLEX_GANG_HASSLE_VEHICLE 1205
TASK_COMPLEX_WALK_WITH_PED 1206
TASK_COMPLEX_GANG_FOLLOWER 1207
TASK_COMPLEX_WALK_ALONGSIDE_PED 1208
TASK_COMPLEX_PARTNER_SHOVE 1209
TASK_COMPLEX_SIGNAL_AT_PED 1210
TASK_COMPLEX_PASS_OBJECT 1211
TASK_COMPLEX_GANG_HASSLE_PED 1212
TASK_COMPLEX_WAIT_FOR_PED 1213
TASK_SIMPLE_DO_HAND_SIGNAL 1214
TASK_COMPLEX_BE_IN_COUPLE 1215
TASK_COMPLEX_GOTO_VEHICLE_AND_LEAN 1216
TASK_COMPLEX_LEAN_ON_VEHICLE 1217
TASK_COMPLEX_CHAT 1218
TASK_COMPLEX_GANG_JOIN_RESPOND 1219
TASK_ZONE_RESPONSE 1300
TASK_SIMPLE_TOGGLE_PED_THREAT_SCANNER 1301
TASK_FINISHED 1302
TASK_SIMPLE_JETPACK 1303
TASK_SIMPLE_SWIM 1304
TASK_COMPLEX_SWIM_AND_CLIMB_OUT 1305
TASK_SIMPLE_DUCK_TOGGLE 1306
TASK_WAIT_FOR_MATCHING_AREA_CODES 1307
TASK_SIMPLE_ON_ESCALATOR 1308
TASK_COMPLEX_PROSTITUTE_SOLICIT 1309
TASK_INTERIOR_USE_INFO 1400
TASK_INTERIOR_GOTO_INFO 1401
TASK_INTERIOR_BE_IN_HOUSE 1402
TASK_INTERIOR_BE_IN_OFFICE 1403
TASK_INTERIOR_BE_IN_SHOP 1404
TASK_INTERIOR_SHOPKEEPER 1405
TASK_INTERIOR_LIE_IN_BED 1406
TASK_INTERIOR_SIT_ON_CHAIR 1407
TASK_INTERIOR_SIT_AT_DESK 1408
TASK_INTERIOR_LEAVE 1409
TASK_INTERIOR_SIT_IN_RESTAURANT 1410
TASK_INTERIOR_RESERVED2 1411
TASK_INTERIOR_RESERVED3 1412
TASK_INTERIOR_RESERVED4 1413
TASK_INTERIOR_RESERVED5 1414
TASK_INTERIOR_RESERVED6 1415
TASK_INTERIOR_RESERVED7 1416
TASK_INTERIOR_RESERVED8 1417
TASK_GROUP_FOLLOW_LEADER_ANY_MEANS 1500
TASK_GROUP_FOLLOW_LEADER_WITH_LIMITS 1501
TASK_GROUP_KILL_THREATS_BASIC 1502
TASK_GROUP_KILL_PLAYER_BASIC 1503
TASK_GROUP_STARE_AT_PED 1504
TASK_GROUP_FLEE_THREAT 1505
TASK_GROUP_PARTNER_DEAL 1506
TASK_GROUP_PARTNER_GREET 1507
TASK_GROUP_HASSLE_SEXY_PED 1508
TASK_GROUP_HASSLE_THREAT 1509
TASK_GROUP_USE_MEMBER_DECISION 1510
TASK_GROUP_EXIT_CAR 1511
TASK_GROUP_ENTER_CAR 1512
TASK_GROUP_ENTER_CAR_AND_PERFORM_SEQUENCE 1513
TASK_GROUP_RESPOND_TO_LEADER_COMMAND 1514
TASK_GROUP_HAND_SIGNAL 1515
TASK_GROUP_DRIVEBY 1516
TASK_GROUP_HASSLE_THREAT_PASSIVE 1517
TASK_COMPLEX_USE_MOBILE_PHONE 1600
TASK_SIMPLE_PHONE_TALK 1601
TASK_SIMPLE_PHONE_IN 1602
TASK_SIMPLE_PHONE_OUT 1603
TASK_COMPLEX_USE_GOGGLES 1604
TASK_SIMPLE_GOGGLES_ON 1605
TASK_SIMPLE_GOGGLES_OFF 1606
TASK_SIMPLE_INFORM_RESPECTED_FRIENDS 1700
TASK_COMPLEX_USE_SCRIPTED_BRAIN 1800
TASK_SIMPLE_FINISH_BRAIN 1801
TASK_SIMPLE_PLAYER_IN_CAR 1802

External links

Sanny Builder constants file