Difference between revisions of "Talk:Wanted level"

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(Created page with "If one is curious how to see that chaos points in-game, use this CLEO script for III/VC (comment/uncomment appropriate constants): <syntaxhighlight lang="scm">// FXT: WANT_01...")
 
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== Suggestions for the article ==
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I analysed wanted level system in Vice City a bit as well and here are some additions to this article:
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Crime ID 1 is shooting bullets or explosives and revving chainsaw. It doesn't raise chaos level, but if it is witnessed by a cop, wanted level is awarded.
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Crime ID 17 is blowing up a vehicle with a tank.
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I noted that ID 8 and 9 are both crimes for forcing evasive dive. I am not entirely sure about it, though.
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What is very important is that commiting a crime with a witnessing cop awards double chaos points for a crime. Cop who was just killed counts as well, so for running over a cop player is awarded with 160 chaos points, not 80, because killed cop is considered as a witness. Cop is considered as witness if he is within 14 units from player.
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Player is awarded with wanted level of 1 if he is within 20 units from cop in an alarmed vehicle.
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Player is awarded with wanted level of 1 if he has collided with a cop car and two conditions are true: player's car speed is higher that cop car's speed after collision and player's car speed is higher than 0.1 (in-game unit).
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Crime ID 2 doesn't add chaos level is a victim is a criminal running away from cop.
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For crimes ID 8, 9, 12 and 16 player is awarded with double chaos points regardless of whether there were witnesses.
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In german version of the game (or if language is set to german) crimes with ID 4, 5, 13, 14 guarantee a wanted level of 1.
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I summarised my data is this pastebin, maybe I have forgotten something here which can be used in the article: http://pastebin.com/RmGpQL7r
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--[[User:Nick007J|Nick007J]] ([[User talk:Nick007J|talk]]) 10:50, 24 September 2015 (UTC)

Revision as of 10:50, 24 September 2015

If one is curious how to see that chaos points in-game, use this CLEO script for III/VC (comment/uncomment appropriate constants):

// FXT: WANT_01 Chaos points: ~1~ 
{$CLEO}
0000:
const
 // GTA3 1.0
// pPlayerPed = 0x009412F0
// pWanted    = 0x53C  
 // VC 1.0
 pPlayerPed = 0x0094AD28
 pWanted    = 0x5F4
end // const
while true
    wait 0
    if
        0256:   player $PLAYER_CHAR defined
    then
        if
            05EE: key_pressed 117 // F6
        then
            if
                10@ == 0
            then
                10@ = 1
            else
                10@ = 0
            end
            wait 1000
        end
    
        if
            10@ == 1
        then
            05E0: 0@ = read_memory pPlayerPed size 4 virtual_protect 0            
            0@ += pWANTED
            05E0: 1@ = read_memory 0@ size 4 virtual_protect 0
            05E0: 1@ = read_memory 1@ size 4 virtual_protect 0
            01E4: text_1number_lowpriority 'WANT_01' 1@ 300 ms 1 // FXT
        end
    end      
end


Suggestions for the article

I analysed wanted level system in Vice City a bit as well and here are some additions to this article: Crime ID 1 is shooting bullets or explosives and revving chainsaw. It doesn't raise chaos level, but if it is witnessed by a cop, wanted level is awarded. Crime ID 17 is blowing up a vehicle with a tank. I noted that ID 8 and 9 are both crimes for forcing evasive dive. I am not entirely sure about it, though. What is very important is that commiting a crime with a witnessing cop awards double chaos points for a crime. Cop who was just killed counts as well, so for running over a cop player is awarded with 160 chaos points, not 80, because killed cop is considered as a witness. Cop is considered as witness if he is within 14 units from player. Player is awarded with wanted level of 1 if he is within 20 units from cop in an alarmed vehicle. Player is awarded with wanted level of 1 if he has collided with a cop car and two conditions are true: player's car speed is higher that cop car's speed after collision and player's car speed is higher than 0.1 (in-game unit). Crime ID 2 doesn't add chaos level is a victim is a criminal running away from cop. For crimes ID 8, 9, 12 and 16 player is awarded with double chaos points regardless of whether there were witnesses. In german version of the game (or if language is set to german) crimes with ID 4, 5, 13, 14 guarantee a wanted level of 1.

I summarised my data is this pastebin, maybe I have forgotten something here which can be used in the article: http://pastebin.com/RmGpQL7r --Nick007J (talk) 10:50, 24 September 2015 (UTC)