Difference between revisions of "Talk:List of opcodes"

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In my opinion this comment is useless and just make this page heavier. Who cares about was an opcode used by Rockstar or not? It's not so hard to run the search over the original scm to check this out (if you really wanna code smth). <span style="font-family:Courier New">'''{{#if:Seemann|[[User:Seemann|Seemann]]}}<sup>[[Special:Contributions/Seemann|?]][[User_talk:Seemann|!]]</sup>'''</span> 05:52, 23 March 2010 (UTC)
 
In my opinion this comment is useless and just make this page heavier. Who cares about was an opcode used by Rockstar or not? It's not so hard to run the search over the original scm to check this out (if you really wanna code smth). <span style="font-family:Courier New">'''{{#if:Seemann|[[User:Seemann|Seemann]]}}<sup>[[Special:Contributions/Seemann|?]][[User_talk:Seemann|!]]</sup>'''</span> 05:52, 23 March 2010 (UTC)
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:It's a little trivial information about it. They're from the comments in the old INI file. I find interesting at the amount of unused opcodes in the game. If it really make the page look that messy, I can remove them.--[[User:Spaceeinstein|Spaceeinstein]] 06:35, 23 March 2010 (UTC)

Revision as of 06:35, 23 March 2010

spaceeinstein, I would love if you will check all those opcodes I marked as needed to be confirmed =) As I don't have GTA III/VC installed right now, and doing all researches basing upon the disassembled exe file. Seemann?!

Oh wow, it's amazing how correct most of them are. I didn't know that you didn't have them installed. I was on vacation for a week and was only able to test some opcodes for III. The ones I had tested so far work great. I have VC installed on this computer so I can test VC anytime. In two weeks I might be able to test more for III if I have the time/motivation. It's surprising how many of these useful opcodes are just removed in later games.--Spaceeinstein 20:11, 22 March 2010 (UTC)
  • 01F8 - confirmed, 2nd param is the number
  • 021F - confirmed, taxi lights only light up on newly spawned taxis, not old ones
  • 021A - confirmed, last param doesn't seem to do anything but it creates a garage nonetheless, crashes in VC
  • 0251 - confirmed
  • 0252 - confirmed
  • 02BA - tried but no noticeable effect, params seem correct as the game didn't crash
  • 02BB - tried but no noticeable effect, params seem correct as the game didn't crash
  • 02DA - confirmed, only difference is that there is no model, it can only create one pickup, use it again and it moves the old one to the new location
Ok, thanks. Some of opcodes still need to be tested (013b, 013c, 0195, etc...), hope you will find time to sort them out. ;) And I see there are opcodes meant of being unsupported while they actually work. I'm about 0292, 0295. I wonder on how many hidden opcodes still can be there... Seemann?! 20:46, 22 March 2010 (UTC)
It's kind of straining getting all this information accurately in a list. I know there are many mistakes but have not caught enough of them. Thanks for fixing some of my errors.--Spaceeinstein 21:02, 22 March 2010 (UTC)

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In my opinion this comment is useless and just make this page heavier. Who cares about was an opcode used by Rockstar or not? It's not so hard to run the search over the original scm to check this out (if you really wanna code smth). Seemann?! 05:52, 23 March 2010 (UTC)

It's a little trivial information about it. They're from the comments in the old INI file. I find interesting at the amount of unused opcodes in the game. If it really make the page look that messy, I can remove them.--Spaceeinstein 06:35, 23 March 2010 (UTC)