Talk:Item Placement

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Revision as of 08:20, 19 April 2009 by Aschratt (talk | contribs) (Rewrite ToDo-List)
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Disposing and Adaption

The same as IDE here. This article needs IV adaption and perhaps some sections could be rewritten and deposed with samples (ENEX,...) --Aschratt 12:36, 31 January 2009 (UTC)

I created a template for IPL sections. Also I started rewriting the section descriptions and putting them into seperate articles (like INST). After I have finished this I will update this article. I hope the structure will get more clear and we can put more information here without letting the article(s) look so damn huge and chaotic. --Aschratt 13:30, 15 March 2009 (UTC)

Rewrite ToDo-List

Nice work here Asch, but I guess some of these sections probably don't deserve a separate article (most notably the MULT one). I propose to leave short/unused sections in the main IPL article and make separate pages for the huge sections only. Seemann?! 08:40, 19 March 2009 (UTC)
Thanks! I also thought of this but except the GTA IV articles (where I mostly do not know their usage or format) I think each other section needs a deeper description, so only 1 section in the main article looks stupid somehow. But we could also remove some articles after all are finished... I suggest first writing all of the articles and then look which could be merged with the main IPL article.
Also can anyone please post some links for format descriptions (for GTA IV and those sections of SA unknown) in here. I am a bit busy the last days and do not have much time to test different lines. Thanks! --Aschratt 19:06, 20 March 2009 (UTC)

TCYC

I guess I am talking to myself somehow, but does anyone know some more information about TCYC? All I found out was the common format:

float, float, float, float, float, float, float, int, int int, float

The first 6 floating point values are world coordinates descriping a box (as mentioned around the coutryside cities by default). The seventh float value compared to the timecyc.dat file format can only be the far clipping distance. (Usual values: 800 - 1000, but also 0 for one setting) the next 3 integer values could represent the water RGB in percent. The last float may be the water alpha level (0.0-1.0)... But I am not 100 % sure! There are still many questions... for example what does not make any sense is why the RGB color values should be from 0-100 where the alpha level is normalized to 0.0-1.0... --Aschratt 19:31, 25 March 2009 (UTC)

GTA IV support for older sections

Post supported sections here, if they are confirmed. If there is a new format, please also let us know.

- Thanks :) --Aschratt 17:55, 22 March 2009 (UTC)