Difference between revisions of "Talk:Collision File"

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(SFX and particles: new section)
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So, what about the undocumented COL4 type? (0x00538480 asm address, 1.0) --[[User:The GTA|The GTA]]
 
So, what about the undocumented COL4 type? (0x00538480 asm address, 1.0) --[[User:The GTA|The GTA]]
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== SFX and particles ==
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space, I don't understand what this section is about? What these numbers mean? How can we use them? And why this table is added in the Collision article and not SFX or Particle? [[User:Seemann|Seemann]] ([[User talk:Seemann|talk]]) 10:01, 7 March 2015 (UTC)

Revision as of 10:01, 7 March 2015

Cerbera, I removed those two categories you added. Collision files are neither map files nor vehicle files. Don't try to confuse people. --steve-m


COL files are used by map and vehicle objects in GTA3 and GTAVC, so surely they are? Listing this article in the "Map Format" and "Vehicle Format" categories would make sense because it is a format used by those parts of game? --Cerbera


What if it was possible to assign audio files to map objects - would you call them map files as well then? Probably not. --steve-m


So, what about the undocumented COL4 type? (0x00538480 asm address, 1.0) --The GTA

SFX and particles

space, I don't understand what this section is about? What these numbers mean? How can we use them? And why this table is added in the Collision article and not SFX or Particle? Seemann (talk) 10:01, 7 March 2015 (UTC)