TRIGGER MUSIC EVENT

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TRIGGER_MUSIC_EVENT
Number of parameters: 1
Parameter #TypeDescription
1.StringMusic file to play, e.g "AH1_RESTART"
Return value:
TypeDescription
None

Stop the music using CANCEL_MUSIC_EVENT

Examples

  • AH1_RESTART
  • AH1_FAIL
  • AH1_BACK_IN_CAR
  • AH1_STOP
  • AH1_START

Taken from agency_heist1.txt

Entire List Taken From Entire Decompiled Scripts

  • AH1_FAIL
  • AH1_BACK_IN_CAR
  • AH1_STOP
  • AH1_RESTART
  • AH1_START
  • AH2A_MISSION_START
  • AH2A_EXIT_SITE
  • AH2A_FLEE_SITE
  • AH2A_FIRST_FLOOR_RESTART
  • AH2A_MISSION_FAIL
  • AH3A_ABSEIL_RT
  • AH3A_RUBBLE_RT
  • AH3A_FIB_DOCS_RT
  • AH3A_FIRE_FLOOR_RT
  • AH3A_MOP_RT
  • AH3A_EXIT
  • AH3A_TRUCK_ENTERED
  • AH3A_ABSEIL_DONE
  • AH3A_ELEV_CS
  • AH3A_LIFT_LOOK
  • AH3A_ABSEILING
  • AH3A_INTO_FLAMES
  • AH3A_DOWN_ONE
  • AH3A_2ND_STAIRWELL
  • AH3A_DOORS_EXPLODE
  • AH3A_GET_TO_ELEV
  • AH3A_BLOW_BACK
  • AH3A_SKYLIGHT
  • AH3A_FLOOR_CRACK
  • AH3A_START_ESCAPE
  • AH3A_STAIRWELL
  • AH3A_GET_DOCS
  • AH3A_C4_PLANTED
  • AH3A_LIFT_CCTV
  • AH3A_EXIT_LIFT
  • AH3A_EXIT_TRUCK
  • AH3A_DETONATE
  • AH3A_LEAVING
  • AH3A_MOP_RETURNED
  • AH3A_LAST_BOMB
  • AH3A_MORE_MOPPING
  • AH3A_HEAD_TO_LOO
  • AH3A_FIRST_BOMB
  • AH3A_DOOR_OPEN
  • AH3A_START
  • AH3A_STOP
  • AH3B_ALARM
  • AH3B_COPS
  • AH3B_LOST_COPS_VEH
  • AH3B_LOST_COPS
  • AH3B_VAN_ENTERED_WANTED
  • AH3B_VAN_ENTERED
  • AH3B_RAPPEL_STARTS
  • AH3B_CHOPPER_APPEARS
  • AH3B_ON_GROUND
  • AH3B_HALF_RAPPEL
  • AH3B_RAPPEL_CS
  • AH3B_ENTERED_BURN
  • AH3B_HELI_FALLS
  • AH3B_AFTER_HELI_CS
  • AH3B_ENEMIES_ARRIVE
  • AH3B_DATA_FINISHED
  • AH3B_INSIDE_BUILDING
  • AH3B_ON_PC
  • AH3B_HACKED_PC
  • AH3B_JUMPED
  • AH3B_LANDED
  • AH3B_ON_FLOOR
  • AH3B_HELI_LIFT_OFF
  • AH3B_HELI_CS
  • AH3B_VAN_READY
  • AH3B_CHOPPER_DEAD
  • AH3B_HELI_HIT
  • AH3B_HELI_CRASHED
  • AH3B_HELI_SHOOTS_HELI
  • AH3B_ENEMY_DOWN
  • AH3B_DOOR_52
  • AH3B_STAIRWELL
  • AH3B_LOCKED_DOOR
  • AH3B_SKYDIVE_RT
  • AH3B_HACK_RT
  • AH3B_DOWNLOADING_RT
  • AH3B_STAIRWELL_RT
  • AH3B_BURNTOUT_RT
  • AH3B_BURNTOUT_TWO_RT
  • AH3B_RAPPEL_RT
  • AH3B_GET_TO_VAN_RT
  • AH3B_EVADE_COPS_RT
  • AH3B_NO_WANTED_ESCAPE_RT
  • AH3B_DEAD
  • AHP1_START
  • AHP1_STOP
  • AHP1_FAIL
  • AC_DONE
  • AC_DELIVERED
  • AC_START
  • AC_END
  • ARM1_RADIO_ON
  • ARM1_RADIO_OFF
  • ARM2_MISSION_FAIL
  • ARM3_START
  • ARM3_RESTART_1
  • ARM3_WINDOW
  • ARM3_RESTART_2
  • ARM3_RESTART_3
  • ARM3_GARAGE_STOP
  • ARM3_CAR
  • ARM3_RESTART_4
  • ARM3_CALL
  • ARM3_MIC
  • ARM3_RESTART_5
  • ARM3_CS
  • ARM3_RESTART_6
  • ARM3_SPEED
  • ARM3_RESTART_7
  • ARM3_HIT
  • ARM3_HIT_STOP
  • ARM3_RESTART_8
  • ARM3_FAIL
  • ASS5_FAIL
  • ASS5_STOP
  • ASS5_KILL
  • ASS5_ROOF
  • ASS5_TOP
  • ASS5_START
  • ASS5_LIFT
  • ASS5_DRIVE
  • ASS5_RESTART3
  • ASS5_RESTART2
  • ASS5_RESTART1
  • ASS3_FAIL
  • ASS3_RADIO_FADE_OUT
  • ASS3_RADIO_PASS
  • ASS3_COPS
  • ASS3_RADIO_END
  • ASS3_KILL
  • ASS3_START
  • ASS3_RESTART2
  • ASS3_RESTART1
  • ASS1_FAIL
  • ASS1_ALERT
  • ASS1_LOST
  • ASS1_START
  • ASS1_STOP
  • ASS1_RESTART1
  • RC18A_STOP
  • RC18A_END_OS
  • RC18A_START
  • RC18A_INCREASE
  • RC18A_CS_SKIP_BEFORE
  • RC18A_CS_SKIP_AFTER
  • RC18A_RESTART
  • RC18B_END
  • RC18B_START
  • OJBJ_STOP
  • CAR1_MISSION_START
  • CAR1_MISSION_RESTART
  • CAR1_COP_BIKES
  • CAR1_COPS_RESTART
  • CAR1_APPROACH
  • CAR1_CHASE_START
  • CAR1_PULL_OVER
  • CAR1_CHASE_RESTART
  • CAR1_BRIDGE
  • CAR1_MISSION_FAIL
  • CAR2_MISSION_FAIL
  • CAR2_STOP
  • CAR3_MISSION_FAIL
  • CAR3_DELIVER
  • CAR3_STOP_TRACK
  • CAR3_DROP
  • CAR3_SET_ALERT
  • CAR3_DRIVE
  • CAR3_TRAILER
  • CAR3_MISSION_START
  • CAR3_TRAILER_RESTART
  • CAR3_CAR_RESTART
  • CAR3_ESCAPE_RESTART
  • CAR3_DELIVER_RESTART
  • CAR4_TRUCK_RESTART
  • CAR4_RADIO_1
  • CAR4_RADIO_2
  • CAR4_RADIO_2_START_TRACK
  • CAR4_CLIMB
  • CAR4_REVERSE
  • CAR4_MISSION_FAIL
  • CHN1_WAVE_3_RT
  • CHN1_AFTER_GRENADE_RT
  • CHN1_OUTSIDE_RT
  • CHN1_WAVE_ZERO_RT
  • CHN1_FINAL_CS
  • CHN1_FINAL_CS_SKIP
  • CHN1_ENEMIES_FLEE
  • CHN1_LAST_GUYS
  • CHN1_HEAD_TO_BACK
  • CHN1_BACK_ROOF
  • CHN1_FIRST_FLOOR
  • CHN1_G_LAUNCHER
  • CHN1_FROM_LEFT
  • CHN1_CAR_ARRIVES
  • CHN1_START
  • CHN1_ICE_BIN
  • CHN1_NOW
  • CHN1_CS_SKIP
  • CHN1_GAMEPLAY_STARTS
  • CHN1_FAIL
  • CHN2_MISSION_FAIL
  • CHN2_TREV_RADIO_1_FRTA
  • CHN2_TREV_RADIO_2_FRTA
  • dh2a_dead
  • DH2A_MISSION_COMPLETE
  • dh2a_mission_complete
  • DH2A_DIVER
  • DH2A_MINISUB
  • DH2A_FINAL_EXP
  • DH2A_DETONATE
  • DH2A_CHOPPER_DEAD
  • DH2A_FRANK_JUMPS
  • dh2a_clear_path
  • DH2A_ALL_CLEAR
  • dh2a_early_alarm
  • dh2a_double_guards
  • dh2a_main_alarm
  • dh2a_3rd_bomb_planted
  • dh2a_2nd_bomb_planted
  • DH2A_START
  • DH2A_READY_FOR_2ND
  • DH2A_ON_BRIDGE
  • DH2A_1ST_SWITCH
  • DH2A_RIB
  • DH2A_GOODS_RT
  • DH2A_DETONATE_RT
  • DH2A_WAY_OUT_RT
  • DH2A_4TH_BOMB_RT
  • DH2A_3RD_BOMB_RT
  • DH2A_2ND_BOMB_RT
  • DH2A_1ST_BOMB_RT
  • DH2A_SNIPE_GUARDS_RT
  • DH2B_FAIL
  • DH2B_SUB_RETURNED
  • DH2B_CLEAR_MERRY
  • DH2B_ALL_DEAD
  • DH2B_HELIS_ARRIVE
  • DH2B_GOT_SUB_2ND
  • DH2B_GOT_CONTAINER
  • DH2B_TREV_SUB
  • DH2B_BOATS
  • DH2B_START
  • DH2B_GOT_SUB
  • DH2B_FLY_AWAY_RT
  • DH2B_PICK_SUB_RT
  • DH2B_GET_SURFACE_RT
  • DH2B_FIND_CONT_RT
  • DH2B_DROP_SUB_RT
  • DH2B_FLY_SEA_RT
  • DH2B_PICK_UP_RT
  • DHP1_FAIL
  • DHP1_STOP
  • DHP1_VEHICLE_ARRIVE
  • DHP1_START
  • DHP1_RELEASED
  • DHP1_SUB
  • DHP1_ATTACKED
  • DH1_START
  • DH1_STOP
  • EPS1_FAIL
  • EPS1_STOP
  • EPS1_START
  • EPS2_FAIL
  • EPS2_STOP
  • EPS2_START
  • EPS_FAIL
  • EPS3_STOP
  • EPS3_START
  • EPS4_STOP
  • EPS4_START
  • EPS5_START
  • EPS5_STOP
  • EPS6_START
  • EPS6_STOP
  • EPS7_START
  • EPS7_STOP
  • EPS8_FAIL
  • EPS8_ESCAPE
  • EPS8_PASS
  • EPS8_START
  • EXL1_MISSION_FAILED
  • EXL2_ON_FOOT_RT
  • EXL2_SNIPE_RT
  • EXL2_FLY_HELI_RT
  • EXL2_MISSION_FAIL
  • EXL2_SNIPE_START
  • EXL2_RPG_HELI
  • EXL2_RPG_FIRED
  • EXL2_RPG_DEAD
  • EXL2_ON_FOOT
  • EXL2_HELI_CS
  • EXL2_SWITCH_START
  • EXL2_HELI_LIFT
  • EXL2_TRUCK
  • EXL2_DEER
  • EXL3_STOP
  • EXL3_MISSION_FAIL
  • EXTREME1_FAIL
  • EXTREME1_STOP
  • EXTREME1_CYCLE
  • EXTREME1_BIKE
  • EXTREME1_LAND
  • EXTREME1_JUMP
  • EXTREME1_RESTART1
  • EXTREME1_START
  • EXTREME2_FAIL
  • EXTREME2_PARA
  • EXTREME2_STOP
  • EXTREME2_RESTART2
  • EXTREME2_READY
  • EXTREME2_JUMP
  • EXTREME2_START
  • EXTREME2_RUNWAY
  • EXTREME2_ENTER
  • EXTREME2_RESTART1
  • EXTREME3_FAIL
  • EXTREME3_STOP
  • EXTREME3_START
  • EXTREME3_RESTART1
  • EXT4_JUMPED_OS
  • FAM1_FAIL
  • FAM1_RADIO_START
  • FAM1_START
  • FAM1_CLOSE_YACHT
  • FAM1_FRANKLIN_JUMPS
  • FAM1_1ST_ENEMY_OS
  • FAM1_JIMMY_BOOM
  • FAM1_FRANK_LEAPS
  • FAM1_BROKE_CAR
  • FAM1_JIMMY_LANDS
  • FAM1_FADE_RADIO
  • FAM1_DO_CHASE_RT
  • FAM1_JIMMY_APPEARS_RT
  • FAM1_FRANK_JUMPS_RT
  • FAM2_STOP
  • FAM2_COMPLETE
  • FAM2_ON_JETSKI
  • FAM2_COMING
  • FAM2_SHOOTING
  • FAM2_LOST_HIM
  • FAM2_NECK_GRAB
  • FAM2_CS_SKIP
  • FAM2_SPLASH
  • FAM2_NEAR_YACHT
  • FAM2_CHASE_RT
  • FAM3_MISSION_FAIL
  • FAM3_END
  • FAM3_MEX_CHASE
  • FAM3_MEX_LOST
  • FAM3_HOUSE_COLLAPSE
  • FAM3_ARRIVE_HOUSE
  • FAM3_HOOKED_UP
  • FAM3_TRUCK_PULL
  • FAM3_BALCONY
  • FAM3_CHASE_START
  • FAM3_MISSION_START
  • FAM3_CHASE_RESTART
  • FAM3_HOUSE_RESTART
  • FAM3_PULL_RESTART
  • FAM3_MEX_RESTART
  • FAM4_CHASE_RESTART
  • FAM4_MISSION_START
  • FAM4_STOP_TRACK
  • FAM4_CHASE_START
  • FAM4_MISSION_FAIL
  • FAM5_YOGA_MUSIC_ENDS
  • FAM5_YOGA_MUSIC_CHANGE_DOWN
  • FAM5_YOGA_MOVE_START
  • FAM5_YOGA_MUSIC_CHANGE
  • FAM5_YOGA_MUSIC_START
  • FAM5_YOGA_MUSIC_RESTART
  • RC6A_FAIL
  • RC6A_FINISH
  • RC6A_START
  • FANATIC2_FAIL
  • FANATIC2_STOP
  • FANATIC2_RESTART1
  • FANATIC2_START
  • FANATIC3_FAIL
  • FANATIC3_RUN
  • FANATIC3_CYCLE
  • FANATIC3_START
  • FANATIC3_RESTART3
  • FANATIC3_RESTART2
  • FANATIC3_RESTART1
  • FBI1_SHOOTOUT_HALFWAY_RT
  • FBI1_OUTSIDE_CORONERS_RT
  • FBI1_ALARM
  • FBI1_SHOOTOUT_RT
  • FBI1_WAKE_UP_RT
  • FBI1_COPS_LOST
  • FBI1_RADIO
  • FBI1_LAND_TRUCK
  • FBI1_LOSE_COPS_START
  • FBI1_THREE_DEAD
  • FBI1_LIFT_ENEMY
  • FBI1_STAIRWELL
  • FBI1_2ND_STAIRWELL
  • FBI1_TOP_FLOOR
  • FBI1_ESCAPE
  • FBI1_CALL_NORTON
  • FBI1_LEAK
  • FBI1_FIND_BODY
  • FBI1_WAKE_UP
  • FBI1_GET_GUN
  • FBI1_DEAD
  • FIB2_DEATH_FAIL
  • FBI3_BACK_TO_MICHAEL
  • FBI3_TORTURE
  • FBI3_TORTURE_DONE
  • FBI3_MICHAEL_ARRIVES_2
  • FBI3_TORTURE_START
  • FBI3_MICHAEL_MUSIC_2
  • FBI3_MICHAEL_MUSIC_1
  • FBI3_MICHAEL_ARRIVES_1
  • FBI3_START
  • FBI3_TORTURE_RT
  • FBI3_FAIL
  • FBI4_GETAWAY_RESTART
  • FBI4_COVER_RESTART
  • FBI4_EXPLODE_RESTART_ST
  • fbi4_TRUCK_RAM_RESTART_ST
  • FBI4_SWITCH_BINOC_ST
  • fbi4_DEPOT_STOP_TRACK
  • FBI4_ENTER_VEHICLE_MA
  • FBI4_PETROL
  • FBI4_PETROL_EXPLODE
  • fbi4_SHOOTOUT_MID_MA
  • fbi4_SHOOTOUT_MA
  • fbi4_PLANT_BOMB_MA
  • fbi4_EXPLODE_MA
  • fbi4_TRUCK_RAM_MA
  • fbi4_PARK_AMBULANCE_OS
  • fbi4_PRE_TRUCK_RAM_MA
  • FBI4_RAM_OS
  • FBI4_SWITCH_1
  • FBI4_MISSION_FAIL
  • FBI5A_LOAD_CRATE_MA
  • FBI5A_TREV_RADIO_FRTA
  • FBI5A_STOP_TRACK
  • FBI5A_CONTAINER
  • FBI5A_TO_AIRPORT
  • FBI5A_SWITCH_HELI_MA
  • FBI5A_HELI_OS
  • FBI5A_FIGHT_END_MA
  • FBI5A_CHEM_START
  • FBI5A_ALARM_MA
  • FBI5A_FIGHT_START_MA
  • FBI5A_BLUE_DOOR
  • FBI5A_FIGHT_RAMP_UP_MA
  • FBI5A_LIFT_EXIT
  • FBI5A_GET_CHEMICALS_MA
  • FBI5A_ENTER_LAB_STEALTH_ST
  • FBI5A_ENTER_LAB_STOP_TRACK
  • FBI5A_SWIM_UP
  • FBI5A_CUT_PIPE_END
  • FBI5A_CUT_PIPE_START
  • debug_stop_oneshot
  • FBI5A_DIVE_OUT_MA
  • FBI5A_MISSION_START_ST
  • FBI5A_MISSION_FAIL
  • FBI5A_FLY_RESTART
  • FBI5A_HELI_RESTART
  • FBI5A_FORKLIFT_RESTART
  • FBI5A_FIGHT_RESTART
  • FBI5A_LIFT_RESTART
  • FBI5A_CUT_PIPE_RESTART
  • FINA_END
  • FINA_NITRO_CRASH
  • FINA_FAIL
  • FINA_CHASE
  • FINA_START
  • FINA_KILL_RESTART
  • FINA_RESTART_CHASE
  • FINB_TOWER
  • FINB_CHOOSE
  • FINB_CLIMB
  • FINB_FAIL
  • FINB_STEPS
  • FINB_ARRIVE
  • FINB_CHASE
  • FINB_START
  • FINB_RESTART_CLIMB
  • FINB_RESTART_STEPS
  • FINB_RESTART_ARRIVE
  • FINB_RESTART_CHASE
  • FIN1_AT_VEHICLES
  • FIN1_CS_SKIP
  • FIN1_SHOOTOUT_4
  • FIN1_GUNS_DONE
  • FIN1_SHOOTOUT_3
  • FIN1_SO_1_RT
  • FIN1_BEFORE_GUNS
  • FIN1_SO_2_RT
  • FIN1_SO_4_RT
  • FIN1_SO_3_RT
  • FIN1_FAIL
  • FIN1_TREV_HELPED
  • FIN1_SHOOTOUT_2
  • FIN1_SHOOTOUT_1
  • FIN1_START
  • FIN1_PREP
  • FIN1_SWAT_ARRIVE
  • FIN1_RADIO_FADE
  • FINC2_FAIL
  • AH1_HOLE_RESTART
  • FH1_END
  • FH1_TRUCKS
  • FH1_ONION86
  • FH1_TRUCKS_2
  • FH1_FAIL
  • FH2A_FINAL_DRIVE_RADIO
  • FH2A_MISSION_FAIL
  • FH2A_MISSION_END
  • FH2A_GETAWAY_RESTART
  • FH2A_GETAWAY_DRIVE_MA
  • FH2A_JUMP_START
  • FH2A_JUMP_LAND_MA
  • FH2A_ENTER_TUNNEL
  • FH2A_ENTER_TRUCK
  • FH2A_FIGHT_RESTART
  • FH2A_FIGHT_END
  • FH2A_CARS
  • FH2A_FIGHT_MID
  • FH2A_FIGHT_DROP
  • FH2A_TRAFFIC_END
  • FH2A_FIGHT_PRE
  • FH2A_TRAFFIC_RESTART
  • FH2A_TRAFFIC_START
  • FH2A_LEAVE_BANK_RESTART
  • FH2A_CARTS_RESTART
  • FH2A_LEAVE_BANK_MA
  • FH2A_CARTS_MA
  • FH2A_BANK_MID_RESTART
  • FH2A_GOLD
  • FH2A_BANK_MID
  • FH2A_ACCESS_BANK_RESTART
  • FH2A_ENTER_LIFT
  • FH2A_VAN_RESTART
  • FH2A_ARRIVE_BANK
  • FH2A_ARRIVE_BANK_2
  • FH2A_ENTER_BANK_MA
  • FH2A_ACCESS_BANK_MA
  • FH2A_MISSION_RESTART
  • FH2A_STOP_TRACK
  • FH2A_VAN_ST
  • FH2A_MISSION_START_OS
  • FH2A_RADIO_FADE_OUT
  • FH2A_MISSION_START_ST
  • FH2B_MISSION_END
  • FH2B_DROPPED_RESTART
  • FH2B_GOLD_DROPPED
  • FH2B_DROP_GOLD_RESTART
  • FH2B_HELI_CHASE_RESTART
  • FH2B_ESCAPE_RESTART
  • FH2B_ENTER_VEHICLE
  • FH2B_SWITCH_3
  • FH2B_CREW_ESCAPE
  • FH2B_CARPARK
  • FH2B_LEAVE_RESTART
  • FH2B_LEAVE_BANK
  • FH2B_FIGHT_START
  • FH2B_FIGHT_1_RESTART
  • FH2B_SWITCH_2
  • FH2B_HELI_RESTART
  • FH2B_HELI_ARRIVE
  • FH2B_NOOSE_FIGHT_RESTART
  • FH2B_NOOSE_FIGHT
  • FH2B_BOMBS_RESTART
  • FH2B_PLANT_BOMBS
  • FH2B_EXPLODE
  • FH2B_DRILL_RESTART
  • FH2B_WALL_SMASH
  • FH2B_PARK_CUTTER
  • FH2B_DRILL_START
  • FH2B_MISSION_START
  • FH2B_MISSION_FAIL
  • FHPRA_FAIL
  • FHPRA_STOP
  • FHPRA_VAN
  • FHPRA_START
  • FHPRB_STOP
  • FHPRB_LOST
  • FHPRB_COPS
  • FHPRB_START
  • FHPRB_TRUCK
  • FHPRC_FAIL
  • FHPRD_FAIL
  • FHPRD_STOP
  • FHPRD_END
  • FHPRD_TRAIN
  • FHPRD_SIDINGS
  • FHPRD_START
  • FHPRD_RESTART_2
  • FHPRD_RESTART_1
  • FHPRD_RESTART_3
  • GLOBAL_KILL_MUSIC
  • MP_RADIO_FADE_IN
  • MP_DM_COUNTDOWN_KILL
  • MP_DM_COUNTDOWN_30_SEC
  • OJBJ_STOP_TRACK
  • MP_DM_COUNTDOWN_30_SEC_FIRA
  • MP_MC_STOP
  • OJBJ_LANDED
  • OJBJ_JUMPED_MA
  • OJBJ_START
  • MP_RADIO_FADE_OUT
  • MP_DM_STOP_TRACK
  • MP_DM_START_ALL
  • MP_DM_LAST
  • MP_DM_COUNTDOWN_60_SEC_FIRA
  • GA_LEAVE_AREA
  • GA_KILL_START
  • GA_KILL_ALERTED_RS
  • GA_KILL_ALERTED
  • GA_KILL_HALF_RS
  • GA_KILL_HALF
  • GA_KILL_LEAVE_RS
  • GA_KILL_LEAVE
  • GA_KILL_COMPLETE
  • GA_STOP
  • FM_INTRO_START
  • FM_INTRO_DRIVE_START
  • FM_INTRO_DRIVE_END
  • MP_MC_FAIL
  • MP_PRE_COUNTDOWN_RADIO
  • PRE_MP_DM_COUNTDOWN_30_SEC
  • MP_LTS
  • MP_MC_START_COCK_SONG_1
  • MP_MC_GENERAL_1
  • MP_MC_START_WAVERY_1
  • MP_MC_START_TOUGHT_SEA_RACE_1
  • MP_MC_START
  • MP_MC_START_CITY
  • MP_MC_START_COUNTRY
  • MP_MC_START_CAR_STEAL_CHIPS_2
  • MP_MC_START_EYE_IN_SKY_3
  • MP_MC_START_FUNK_JAM_3
  • MP_MC_START_FUNK_JAM_TWO_4
  • MP_MC_START_BEYOND_4
  • MP_MC_START_BURNING_BAR_8
  • MP_MC_START_PB1_8
  • MP_MC_START_DARK_ROBBERY_8
  • MP_MC_START_DIAMOND_DIARY_8
  • MP_MC_START_DEBUNKED_8
  • MP_MC_START_PB2_PUSSYFACE_8
  • MP_MC_START_DR_DESTRUCTO_8
  • MP_MC_START_DRAGONER_8
  • MP_MC_START_GREYHOUND_8
  • MP_MC_START_MEATY_8
  • MP_MC_START_MISSION_SEVEN_8
  • MP_MC_START_NINE_BLURT_8
  • MP_MC_START_SCRAP_YARD_8
  • MP_MC_START_SILVER_PUSSY_8
  • MP_MC_START_VODKA_8
  • MP_MC_START_STREETS_OF_FORTUNE_8
  • MP_MC_START_TRACK_EIGHT_8
  • MP_MC_START_VACUUM_8
  • MP_MC_START_VINEGAR_TITS_8
  • MP_MC_START_CITY_8
  • MP_MC_START_GUN_NOVEL_8
  • MP_MC_START_CHOP_8
  • MP_MC_START_NT_ELC_8
  • MP_MC_START_NT_DEF_8
  • MP_MC_START_NT_TKB_4
  • MP_MC_RADIO_OUT_SCORE_IN
  • FRA0_OPEN_CAR
  • FRA0_FOUND
  • FRA0_MOUNT
  • FRA0_DISMOUNT
  • FRA0_BOY
  • FRA0_MISSION_FAIL
  • FRA0_SWITCH_1
  • FRA1_MISSION_FAIL
  • FRA1_STOP_TRACK
  • FRA1_WATER_ARRIVE
  • FRA1_SPEED
  • FRA1_FIGHT_LEAVE
  • FRA1_MISSION_START
  • FRA1_HUSTLER
  • FRA1_FIGHT_START
  • FRA1_FIGHT_RESTART
  • FRA1_FIGHT_LEAVE_RESTART
  • FRA1_SPEED_RESTART
  • FRA2_FLEE_RT
  • FRA2_RETURN_LAMAR
  • FRA2_END_VEHICLE
  • FRA2_END_ON_FOOT
  • FRA2_FAIL
  • FRA2_CUT_LAMAR_RT
  • FRA2_GOT_LAMAR
  • FRA2_ATTACK_RT
  • FRA2_ALERTED
  • FRA2_GET_TO_LAMAR
  • FRA2_HEAD_TO_POS
  • FRA2_IN_POSITION
  • FRA2_START
  • MGGF_START
  • MGGF_STOP
  • MGSR_FELL_OFF
  • MGSR_BACK_ON
  • MGSR_START
  • MGSR_STOP
  • JH2B_MISSION_FAIL
  • JH2A_MISSION_FAIL
  • JH2A_ARRIVE_STOP_TRACK
  • JH2B_ARRIVE_STOP_TRACK
  • JH2A_ENTER_TRUCK
  • JH2B_ENTER_TRUCK
  • JH2A_STORM_DRAIN_MA
  • JH2B_STORM_DRAIN_MA
  • JH2A_ARRIVE_DRAIN_MA
  • JH2A_ONTO_BIKE_MA
  • JH2B_ONTO_BIKE_MA
  • JH2A_JUMP_OS
  • JH2B_JUMP_OS
  • JH2B_ENTER_TUNNEL_MA
  • JH2A_ENTER_TUNNEL_MA
  • JH2A_TUNNEL_MID
  • JH2B_TUNNEL_MID
  • JH2A_EXIT_TUNNEL_MA
  • JH2B_EXIT_TUNNEL_MA
  • JH2A_EXIT_SHOP_MA
  • JH2B_EXIT_SHOP_MA
  • JH2B_SECURITY_MA
  • JH2B_RADIO_FADE
  • JH2B_MISSION_START_ST
  • JH2B_ENTER_SHOP_MA
  • JH2B_MISSION_RESTART
  • JH2A_GAS_SHOP_OS
  • JH2A_ENTER_SHOP_MA
  • JH2A_GAS_SHOP_MA
  • JH2B_VEHICLE
  • JH2B_START
  • JH2A_RADIO_FADE
  • JH2A_MISSION_START_OS
  • JH2A_VEHICLE
  • JH2A_MISSION_START_ST
  • JH2A_ENTER_SHOP_RESTART
  • JH2B_ENTER_SHOP_RESTART
  • JH2A_EXIT_SHOP_RESTART
  • JH2A_ONTO_BIKE_RESTART
  • JH2B_ONTO_BIKE_RESTART
  • JH2A_GAS_SHOP_RESTART
  • JH2A_EXIT_TUNNEL_RESTART
  • JH2B_EXIT_TUNNEL_RESTART
  • JHP1A_FAIL
  • JHP1A_ATTACK
  • JHP1A_START
  • JHP1A_WAREHOUSE
  • JHP1A_VAN
  • JHP1A_RADIO_1
  • JHP1A_RADIO_2
  • JHP1B_FAIL
  • JHP1B_VAN
  • JHP1B_STOP
  • JHP1B_START
  • JHP2A_STOP
  • JHP2A_START
  • JHP2A_FAIL
  • JH1_FAIL
  • JH1_RESTART_1
  • JH1_RESTART_2
  • JH1_RESTART_3
  • JH1_STOP_TRACK_ACTION
  • JH1_STORE
  • JH1_START
  • JOSH3_MISSION_FAIL
  • JOSH3_COPS_LOST_RADIO
  • JOSH3_COPS_LOST
  • JOSH3_COPS
  • JOSH3_HOUSE_EXPLODE
  • JOSH3_PETROL
  • JOSH3_START
  • JOSH3_RESTART1
  • JOSH4_MISSION_FAIL
  • JOSH4_RESTART1
  • JOSH4_COPS_LOST_RADIO
  • JOSH4_COPS_LOST
  • JOSH4_START
  • JOSH4_ACTION
  • JOSH4_VEHICLE
  • LM1_TERMINADOR_CLIMB_LADDER_RESTART
  • LM1_TERMINADOR_ENTER_CAR
  • LM1_TERMINADOR_LOST_ON_FOOT
  • LM1_COPS_LOST_RADIO
  • LM1_TERMINADOR_GAMEPLAY_BEGINS
  • LM1_TERMINADOR_GAMEPLAY_BEGINS_RESTART
  • LM1_TERMINADOR_ENTER_WAREHOUSE_RESTART
  • LM1_TERMINADOR_ENTERED_ROOM
  • LM1_TERMINADOR_CLUMSY_ASS
  • LM1_TERMINADOR_SMOKE
  • LM1_TERMINADOR_ENTER_WAREHOUSE
  • LM1_TERMINADOR_HALF_WAREHOUSE
  • LM1_TERMINADOR_ALL_WAREHOUSE
  • LM1_TERMINADOR_2ND_DOOR_EXPLODES
  • LM1_TERMINADOR_EXIT_WAREHOUSE
  • LM1_TERMINADOR_CLIMB_LADDER
  • LM1_TERMINADOR_LANDED
  • LM1_TERMINADOR_CORRIDOR
  • LM1_TERMINADOR_DOORS_OPEN
  • LM1_TERMINADOR_1ST_DOOR_EXPLODES
  • LM1_TERMINADOR_CS_DOORS
  • LM1_TERMINADOR_MISSION_START
  • LM1_TERMINADOR_HEAD_SHOT
  • LM1_TERMINADOR_MISSION_FAIL
  • GTA_ONLINE_STOP_SCORE
  • SOL1_FAIL
  • SOL1_END
  • SOL1_GOT_IT
  • SOL1_TRAIN_JUMP
  • SOL1_CRASH
  • SOL1_BUS_JUMP
  • SOL1_AIR_TRAFFIC
  • SOL1_ALMOST_CRASHED
  • SOL1_ENGINE_HIT
  • SOL1_FRANKLIN_STARTS
  • SOL1_START
  • SOL1_VEH
  • SOL1_SNIPER_READY
  • SOL1_APP_ACTIVE
  • SOL1_DRIVE_TO_OBS_RT
  • SOL1_SHOOT_PLANE_RT
  • SOL1_CHASE_PLANE_RT
  • SOL1_CRASHED_PLANE_RT
  • MIC1_FAIL
  • MIC1_FLIGHT_LANDED
  • MIC1_KIDNAPPED
  • MIC1_READY_TO_FLY
  • MIC1_FIRST_TWO_DEAD
  • MIC1_1ST_VAN
  • MCH1_SURROUND
  • MIC1_TRAIN
  • MIC1_GRAVE_CS
  • MIC1_SHOOTOUT_START
  • MIC1_GAMEPLAY_STARTS
  • MIC1_ARGUE_CS_SKIP
  • MIC1_DRIVE_TO_GRAVEYARD
  • MIC1_ARRIVED_CHURCH
  • MIC1_TREVOR_PLANE
  • MIC1_FLIGHT_ARRIVING
  • MIC1_SHOOTOUT_RT
  • MIC1_SKIPPED_TO_KIDNAP
  • MIC1_FLY_HOME_RT
  • MIC2_START
  • MIC2_FRANK_VEH
  • MIC2_FIND_A_WAY
  • MIC2_SWITCHED
  • MIC2_FIGHT_BEGINS
  • MIC2_FIGHT_CONT
  • MIC2_ABATTOIR_PROGRESS
  • MIC2_ACID_BATH_OS
  • MIC2_MULCHED
  • MIC2_SPINNING_BLADES
  • MIC2_HANGING_MICHAEL
  • MIC2_BACK_TO_FRANK
  • MIC3_FRANK_DOWN
  • MIC2_FRANK_SAVED
  • MIC2_VEHICLE_READY
  • MIC2_LOSE_TRIADS
  • MIC2_TRIADS_LOST
  • MIC2_RADIO_SETUP
  • MIC2_OVER
  • MIC2_DEAD
  • MIC2_FIND_MIKE_RT
  • MIC2_FIGHT_BEGINS_RT
  • MIC2_HANGING_RT
  • MIC2_MICHAEL_ESCAPE_RT
  • MIC2_TRIADS_CHASE_RT
  • MIC3_STOP_TRACK
  • MIC3_ESCAPE
  • MIC3_SNIPE
  • MIC3_CRASH
  • MIC3_HELI
  • MIC3_FIGHT_START
  • MIC3_INTRO
  • MIC3_MISSION_START
  • MIC3_STEVE_SHOT
  • MIC3_FIGHT_RESTART
  • MIC3_TREV_HELI_RESTART
  • MIC3_MT_FIGHT_RESTART
  • MIC3_FOUNTAIN_RESTART
  • MIC3_DAVE_ESCAPES_RESTART
  • MIC3_ESCAPE_RESTART
  • MIC3_VEHICLE_ESCAPE_RESTART
  • MIC3_MEET
  • MIC3_MISSION_FAIL
  • SOL5_FAIL
  • SOL5_ENDING_CS
  • SOL5_MICHAEL_CLOBBERED
  • SOL5_BACK_TO_TRACEY
  • SOL5_BAD_GUYS
  • SOL5_GROUND_FLOOR
  • SOL5_MORE_MERRY
  • SOL5_HOSTAGE_DEAD
  • SOL5_HOSTAGE_TAKER
  • SOL5_FRONT_DOORS
  • SOL5_AMANDA_SAVED
  • SOL5_LIMO_ENTERED
  • SOL5_IN_DRIVEWAY
  • SOL5_GAMEPLAY_STARTS
  • SOL5_START
  • SOL5_LIMO_RADIO
  • SOL5_GAMEPLAY_RT
  • SOL5_SAVE_A_RT
  • SOL5_SAVE_T_RT
  • SOL5_FIGHT_BAD_RT
  • SOL5_ENTER_HOUSE_RT
  • MM1_FAIL
  • MM1_STOP
  • MM2_FAIL
  • MM2_START_STA
  • MM2_STOP
  • MM2_START_FORA
  • MM2_RESTART1
  • MM3_FAIL
  • MM3_STOP
  • MM3_START_STA
  • MM3_START_FORA
  • MM3_TRACTOR
  • MM3_RESTART1
  • MIC1_LEFT_HOUSE
  • MIC1_PRE_MISSION_MUSIC
  • MIC1_INTRO_CS_BEGINS
  • NIGEL1C_FAIL
  • NIGEL1C_END
  • NIGEL1C_START
  • NIGEL1C_FORA
  • MGTR_COMPLETE
  • PAP2_FAIL
  • PAP2_START
  • PAP2_SPOTTED_RESTART
  • PAP2_CAR_RESTART
  • PAP2_STOP
  • PAP2_CAR
  • PAP2_SPOTTED
  • PAP3_START_FORA
  • PAP3_START
  • PAP3_STOP
  • PAP3_FAIL
  • PROLOGUE_TEST_MISSION_START
  • PROLOGUE_TEST_HOSTAGES
  • PROLOGUE_TEST_PRE_SAFE_EXPLOSION
  • PROLOGUE_TEST_COLLECT_MONEY
  • PROLOGUE_TEST_COLLECT_CASH
  • PROLOGUE_TEST_GUARD_HOSTAGE
  • PROLOGUE_TEST_GUARD_HOSTAGE_OS
  • PROLOGUE_TEST_GUARD_HOSTAGE_RT
  • PROLOGUE_TEST_GUARD_SWITCH
  • PROLOGUE_TEST_HEAD_TO_SECURITY_ROOM_MA
  • PROLOGUE_TEST_COVER_AT_BLAST_DOORS
  • PROLOGUE_TEST_BLAST_DOORS_EXPLODE
  • PROLOGUE_TEST_SHUTTER_OPEN_OS
  • PROLOGUE_TEST_COP_GUNFIGHT
  • PROLOGUE_TEST_COP_GUNFIGHT_PROGRESS
  • PROLOGUE_TEST_COP_GUNFIGHT_RT
  • PROLOGUE_TEST_HEAD_TO_GETAWAY_VEHICLE
  • PROLOGUE_TEST_GETAWAY_CUTSCENE
  • PROLOGUE_TEST_GETAWAY_RT
  • PROLOGUE_TEST_POLICE_CAR_CHASE
  • PROLOGUE_TEST_POLICE_CAR_CRASH
  • PROLOGUE_TEST_CAR_CHASE
  • PROLOGUE_TEST_POLICE_DRIVE_BY
  • PROLOGUE_TEST_ROADBLOCK_WARNING
  • PROLOGUE_TEST_POLICE_CAR_CHASE_OS
  • PROLOGUE_TEST_TRAIN_CRASH
  • PROLOGUE_TEST_BRAD_DOWN
  • PROLOGUE_TEST_AFTER_TRAIN
  • PROLOGUE_TEST_FINALE_RT
  • PROLOGUE_TEST_GRAB_WOMAN
  • PROLOGUE_TEST_FINAL_CUTSCENE_MA
  • PROLOGUE_TEST_FINAL_CUTSCENE
  • PROLOGUE_TEST_MISSION_END
  • PROLOGUE_TEST_FAIL
  • PROLOGUE_TEST_KILL_ONESHOT
  • PROLOGUE_TEST_MISSION_CLEANUP
  • RAMPAGE_STOP
  • RAMPAGE_1_OS
  • RAMPAGE_2_OS
  • RAMPAGE_3_OS
  • RAMPAGE_4_OS
  • RAMPAGE_5_OS
  • RAMPAGE_1_START
  • RAMPAGE_2_START
  • RAMPAGE_3_START
  • RAMPAGE_4_START
  • RAMPAGE_5_START
  • RAMPAGE_FAIL
  • RE14A_FAIL
  • RE14A_SAFE
  • RE14A_START
  • RE14A_PIPES
  • RE6_BOTH_DEAD
  • RE6_END
  • AC_EN_ROUTE_CULT
  • AC_LEFT_AREA
  • RE6_START
  • AC_STOP
  • RE20_FAIL
  • RE20_FADE_RADIO_OUT
  • RE20_START
  • RE20_END
  • RE28_OS
  • RE35_OS
  • RE51A_SHOP
  • RE9_SPOTTED
  • RH2A_PLATFORM
  • RH2A_TRAIN
  • RH2A_STOP_TRACK
  • RH2A_MISSION_FAIL
  • RH2A_SWITCH_3
  • RH2A_CLUCK_FIGHT_START
  • RH2A_PICK_UP
  • RH2A_CLUCK_ARRIVE
  • RH2A_SWITCH_2
  • RH2A_SWITCH_1
  • RH2A_FIGHT_RAMP_UP
  • RH2A_FIGHT_PAUSE
  • RH2A_FIGHT_MID
  • RH2A_POST_HELI_CRASH_MA
  • RH2A_MOVE_AWAY_MA
  • RH2A_FENCE
  • RH2A_SHOOT_TANK
  • RH2A_FIGHT_START
  • RH2A_TREV_FACE
  • RH2A_MISSION_START
  • RH2A_ENTER_BANK
  • RH2A_ENTER_GATE
  • RH2A_TREV_DOOR
  • RH2A_RADIO_ARRIVAL
  • RH2A_BANK_RESTART
  • RH2A_HELI_ARRIVE_RESTART
  • RH2A_PAUSE_RESTART
  • RH2A_SWITCH_1_RESTART
  • RH2A_SWITCH_2_RESTART
  • RH2A_RESCUE_RESTART
  • RH2A_CLUCK_ARRIVE_RESTART
  • RHP1_TRUCK
  • RHP1_END
  • RHP1_START
  • RHP1_FAIL
  • RH1_FAIL
  • RH1_RACE
  • RH1_START
  • MICHAELS_HOUSE
  • MICHAELS_HOUSE_STOP
  • SOL1_TAKE_OFF
  • SOL1_SCARED_THEM
  • SOL1_ENDS
  • SOL1_FIST_FIGHT
  • SOL1_FIGHT_DONE
  • SOL1_START_FIGHT
  • SOL1_GAMEPLAY
  • SOL1_HELI_ROOF
  • SOL1_BEGIN
  • SOL1_1ST_ENEMY
  • SOL1_GET_SOL_RT
  • SOL1_FIGHT_RT
  • SOL1_STEALTH_RT
  • SOL2_FAIL
  • SOL2_STOP
  • SOL2_CAR
  • SOL2_RESTART1
  • SOL2_START
  • TRV4_FAIL
  • TRV4_LOSE_COPS
  • TRV4_JET_ENTERED
  • TRV4_COPS_LOST
  • TRV4_SUCK_CS
  • TRV4_RUN
  • TRV4_AIRPORT_ENTERED
  • TRV4_CHASE
  • TRV4_EXIT_CARS
  • TRV4_GAMEPLAY_START
  • TRV4_CAR_ENTERED
  • TRV4_START
  • TRV4_START_CS_SKIP
  • TRV4_START_RT
  • TRV4_FOOT_CHASE_RT
  • TRV4_EVADE_RT
  • MGSP_END
  • MGSP_FAIL
  • MGSP_START
  • MGTN_START
  • MGTN_END
  • OJDA_STOP
  • OJDA_COMPLETE
  • OJDA1_TAXI
  • OJDA4_TRAIN_HIT
  • OJDA3_BOMB_HIT
  • OJDA2_1ST_DROPPED
  • OJDA1_2ND_DROPPED
  • OJDA1_1ST_DROPPED
  • OJDA4_1_LEFT
  • OJDA5_FIRST_BOMBS
  • OJDA4_RETURN
  • OJDA3_LAST_ONE
  • OJDA2_HEAD_BACK
  • OJDA5_BASE_DESTROYED
  • OJDA5_AT_BASE
  • OJDA3_HATCH
  • OJDA4_AIRBORNE
  • OJDA3_AIRBORNE
  • OJDA2_AIRBORNE
  • OJDA1_AIRBORNE
  • OJDA5_AIRBORNE
  • OJDA4_TRAIN
  • OJDA4_BOATS
  • OJDA2_READY_1ST
  • OJDA1_READY_2ND
  • OJDA4_START
  • OJDA3_START
  • OJDA2_START
  • OJDA1_START
  • OJDA5_START
  • OJDG_STOP
  • OJDG1_START
  • OJDG2_START
  • OJDG1_SAFE_PACKAGE
  • OJDG_COMPLETE
  • OJDG2_MORE_DEAD
  • OJDG2_MORE_ENEMIES
  • OJDG2_FIRST_ENEMIES_DEAD
  • OJDG2_PACKAGE_STOLEN
  • OJDG2_TREV_FIRST
  • OJDG2_PACKAGE_OBTAINED
  • OJDG2_1ST_SET_DEAD
  • OJDG1_PACKAGE
  • OJDG1_ENEMIES_DEAD
  • OJDG1_GOING_LOST
  • OJDG1_GOING_WANTED
  • TRV1_FAIL
  • TRV1_END_TRUCK
  • TRV1_RAM_TRAILER
  • TRV1_THREATEN
  • TRV1_TRAILER_SMASHED
  • TRV1_DRIVE_TRAILER_RT
  • TRV1_TRUCK
  • TRV1_TRAILER
  • TRV1_AT_CARAVAN
  • TRV1_BIKERS_FLEE
  • TRV1_EXPLODE
  • TRV1_CHASING
  • TRV1_START
  • TRV1_CHASE_STARTS
  • TRV1_CHASE_CS_SKIP
  • TRV1_PUSH_TRAILER_RT
  • TRV1_ORTEGA_RT
  • TRV1_CHASE_BIKERS_RT
  • TRV1_CARAVAN_RT
  • TRV2_MISSION_FAIL
  • TRV2_RACE
  • TRV2_MISSION_END
  • TRV2_WING_PLANE
  • TRV2_FLY
  • TRV2_GO_TO_RON
  • TRV2_FIGHT_START
  • TRV2_TO_PLANE
  • TRV2_MISSION_START
  • TRV2_RACE_RESTART
  • TRV2_FLY_RESTART
  • TRV2_WING_RESTART
  • TRV2_STEAL_PLANE_RESTART
  • TRV2_TOWER_RESTART
  • TRV2_SNIPE_RESTART
  • TRV3_FAIL
  • MGTR_STOP
  • MGTR_ON_BIKE
  • MGTR_ON_FOOT
  • MGTR_LAST_SWIM
  • MGTR_LAST_CYCLE
  • MGTR_LAST_FOOT
  • MGTR_MUSIC_START
  • MGYG_END
  • MGYG_POSITION_COMPLETE
  • MGYG_START